So I picked this up and love what I played. Difficulty is indeed easier than Spacechem so far, but it's still a hard game. Let's see how far I get. I really love the level design and the care that went into making this. I do wish there was a way to skip levels. I prefer that over more hints. Sometimes a new level is easier and then after more experience the level that seemed impossible at first is doable later on. I used a few hints around level 14/15 and worried the game would soon become way too hard and then the next 7 or so levels felt much more doable to me.
At least, after completing 48 levels Spoiler you will be able to choose which one of rest 24 levels you want to play Thanks for comment!
I'm sure some of you still waiting for the codes, so here they are: 99XNT3PJ3R3R 7FPRXJHLYYPF 9AKK7HN4NTRJ 9N7NLYWEWJ77 TMPWAF7XRKEP
[thread=271660][/thread] [thread=271663][/thread] [thread=271533][/thread] [thread=271730][/thread] [thread=271661][/thread] [thread=271694][/thread] [thread=271736][/thread] [thread=271838][/thread] [thread=271655][/thread] [thread=271804][/thread] the Sequence is one of the nominees for Touch Arcade Forums' Game Of The Week Sept 25th, 2015 VOTE HERE ***PLEASE NOTE*** 1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it. 2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong. 3) Suspect votes may be void. Credit to AndyC83 for GotW logo & post layout
If this was updated with a sort of sandbox mode that allows you to just mess around in, I would grab it in a heartbeat.
@OneManBand... a page or two back I mentioned that I would love to see a 'STEP FUNCTION' (button) in the sequence mode. Any chance this might make it into the next update? Explanation: In order to analyse what is happening and tweak my potential solution to a level I find myself advancing the action step by step by alternating between the play and the pause button-- in a similar fashion to how one debugs a problematic bit of code. A 'step' button which advanced the sequence by one step would allow much easier analysis and adjustment--for example--of the module sequence. Any chance of this happening? Does anyone else here feel this would be a welcome addition? This is my only 'complaint/wish'. For the rest this is a great, great programming puzzle! Thanks! Edited to add: I'm currently working on level 31 (but as yet have not used any hints)
In a first few game builds I tried to implement "step-by-step" button in game, but had to give up on this one, because coding process kept going more and more complicated. So I ended up with regular pause button. I took into account your suggestion, but I'm not sure when I will be able to make such a button in game. At this stage, when making changes like these, I'm risking to bring up some crucial bugs right from nowhere, so I need to be really careful. Thanks for comment!
Just finished the game, I enjoyed solving puzzles very much, it's kind of sad when there's nothing left to do in the game. I hope there's a possibility that dev is going to make a sequel. Will be buying it without doubt
This game would be perfect for a level editor (as an IAP maybe?) and community created levels. Im not sure why the dev feels that it would be boring to have more levels using the current modules. The game has so much more potential, and I think the comments here, and the reviews in the app store demonstrate that players want more levels! If a level editor is too complicated to achieve, an IAP extra level pack would be the next best thing.
Since I built the game in Unity, I'm waiting for them to add support of dedicated servers (or just servers where you can store user-generated data) in a new version of engine, which is gonna allow to add a level editor and potential to share usermade levels.
@OneManBand - Excellent, I think a level editor would be a great addition to an already brilliant game.