Thanks for PPH9FE6HJ9KR! Going to try out and see if I have a strong enough brain to handle this awesome looking game. I'll post feedback shortly!
That's exactly where I am in the game, and I did the same thing. I'm just about to tackle the other two in the group now.
I want to say thank you to the developer who has created an amazing game! You were very thoughtful with many little touches to make this game feel complete. I've only done the first three puzzles so far but the look and sound to the game so far are spot on for this kind of genere. Congrats with your launch and well done. You deserve to celebrate!!!!
@OneManBand- I think you should leave the tutorial intact in level 32 (6 across and 2 down) explaining the final module type. I didn’t grasp what was going on there, and when I go back to the level, the tutorial is gone.
Candykiller - just hit the question mark at the bottom of the screen in Build mode to see an object's tutorial.
Yeah, I know, but I still couldn't get my head around what the final module does from the description. It's okay, I've managed to figure it out now though.
Node Spoiler 40 for me (1st column, 2nd row), part of the 39 and 40 duo, is brilliant and eeevil. I'm imagining the dev cackling maniacally while creating it. [edited node specifics]
Man, what a head **** the later stages are! Loving it tho! Super polished, minimal and great to play. There's been a couple of standout titles this week and this is one of them. Great stuff.
Got the game just based from reading your posts! Wow, just wow # this game! I love how snappy those modules move #
Really digging this game. Very clever puzzles that are actually legitimately challenging unlike others in the genre. Some niggles with the UI but nothing that would make me not give this a 5/5. #
Loving the game so far (24 levels in) but it seems to absolutely demolish my battery life. Anyone else noticed this?
I admit I'm a big fan of state machine puzzlers, but I'm absolutely loving this so far, easily up there with Trainyard and Spacechem. The ability to move the control pieces as well as the ball is a very nice twist. I totally agree, great to see you say this! I've seen too many puzzle games ruined because of pointless padding levels, or worse, machine-generated levels. Let's hope you're able to think of some new mechanics so you can make more level packs. Although I need to finish solving the 72 levels we have so far first...
How hard is this compared to Spacechem? I love Trainyard, and loved what I played of Spacechem, but got stuck way too early.
I'd say it's simpler than SpaceChem. I wouldn't say it's easy still, but the levels are smaller and more focused. There's a hint system in place as well if you get really stuck, although I've been avoiding that so can't say how much it helps. If you're a fan of Trainyard you should definitely pick this up.
If you think like the game is worth it, can you please vote for the Sequence in the game of the week pole? http://forums.toucharcade.com/showthread.php?t=271831 Thank you!
Man, Ive been stuck on level 39/40 (1 across, 3 down) for ages. I can get it to run through the sequence once, but it always jams up on the second time round. Could someone who has completed this level have a look at this screenshot and let me know if Im headed in the right direction, or should I try a completely different solution? Thanks in advance. www.candykiller.com/temp/sequence01.jpg
Thanks mr_bez! I'll buy it when I have new credit. It's not like I regretted buying SpaceChem even though I suck at it. Ow that does not help!