Played first 10 levels and have to say I'm really impressed. The 10th lvl had me stumped for a bit. The idea for this game is great and the levels so far are very well put together. Each level builds on what you learned on the previous one and the difficulty is ramping up at just the right amount so far. Game really gets you thinking and you feel pretty good when that perfect solution comes together. My only suggestion so far is put the reset/refresh option on the main gameplay screen instead of in the menu. Not a game breaker as is but would be nicer to be able to reset the pieces without having to open a menu. Other than that, great game. Well worth the asking price. Very easy to recommend to puzzle game fans.
This game is excellent. Im around level 20 now and it is becoming quite a challenge. (in a good way) If you're into puzzle games, go get it!
So I'm glad I'm not the only one that had to stop and think about level 10 (and 11). The pair definitely required some lateral thinking that resulted in a nice aha momment. WRT clearing modules, I just noticed that you can swipe them off of the screen to get rid of them.
Good logic game with space design. Tha game makesyou think in a new sequentive way) Free version on android allows you to check out few levels of game which is cool before buying the whole game!
Thanks guys. There's nothing better than reading your posts and opinions about the game I care about so much, the one in which I put my soul and lots of time.
Bought. Absolutely amazing. You really have to use your brain. I really hope Apple features this one...
I've been playing this game for over a week and I can say this is one of the best "visual programming" puzzles since Trainyard and Perfect Paths. While the former are more open ended and allow great liberty in designing a solution, this one is more of a strict puzzler where there is often only one way to solve a level, and your goal is to figure how how to do it with the modules at your disposal. I've had many A-ha! moments while playing, because the levels are well selected and the solutions are often surprising. Highly recommended.
It's pretty hard to create extra levels or insert something new in gameplay, basically I utilized all the possible techniques in the game. In this case, it's way better to design a completely new game from a scratch, rather than just keep making new levels with the same old feel and keep beating the same dead horse over and over again. Despite seeming simplicity, it's really hard to add up more levels, and I think it's a lot better to have 72 unique levels than 200 boring ones. I hope you will understand.
I still would love a random generated mode. Even if the levels are not as challenging as the hand designed ones, it would be great to come back to this one after completing it, for a casual round now and then.
I felt that this was going to be a relatively short game after breezing through the first 10 levels fairly quickly. However, I must have spent at least an hour solving levels 23 and 24 alone, and Im sure there are still plenty of tougher challenges ahead. You get a great feeling of accomplishment when these little modules start doing their thing and it all works! Absolutely brilliant game.
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Absolutely fantastic game, which requires a good deal of imagination to play. Kudos to the dev for putting together such a gem. So, I managed to solve the puzzle on the 4th row down and 5th column to the right (one of the 29th to 31st trio) Spoiler with only 3 of 7 modules . Surprising, as this was the first for me. Anyone else have a similar experience?