PFWY9K47WF7X Took this code. I'm loving this game. It's the perfect phone puzzle game. Definitely feeling the comparison to Carnage Heart that I recall someone making earlier in this thread, having played that game on the original PS1 as a teenager in the late 90s.
This is 24 levels with an almost unlimited number of modules. So you have the opportunity to experiment.
Hi guys, This thread seems to be pretty calm, huh? I'm trying to prolong a lifespan of the Sequence by porting it on Steam. I would be grateful, if you could vote for the game on Greenlight page! http://steamcommunity.com/sharedfiles/filedetails/?id=507880395
Just wanted to say that The Sequence is one of my ALL TIME favorite mobile games, and easily my favorite puzzle game. The feeing of accomplishment you get when you finally beat a level that had been stumping you is without rival in the mobile world. It makes me feel like an absolute genius instead of like an idiot like most other puzzle games. It really has the PERFECT difficulty level and the hint system was a great idea on your part. The sandbox mode that got added in the last update completely revitalized the game for me (as if it actually needed to be revitalized!) and I just bought it on Android now too for my other phone and I'm playing it through again on it. Seriously bud, you did an AMAZING job with this game and thank you so much for all the hours of entertainment and frustration you have given me. Cheers!
I grabbed this mainly for the sandbox mode, but it appears it's locked until all levels are completed. Would you consider allowing users to unlock it via a setting somewhere for those who don't want to wait to complete all levels?
Don't think you have to pass all levels, just the first page. And honestly if you didn't play into some of those levels yet you're not going to have a full Arsenal of ideas for sandbox. IMHO.
I've played a few sandbox levels recently, and thought of something: sometimes you make a solution that looks great, but later, you actually "optimize it" a lil bit (or a lot). I know this game does not reward you for how "optimal" your solution is, but still, i think it'd be great to have a way to compare solutions within the game... take for example "Perfect Paths". in that game, you have 3 slots to try out your solutions so you could compare your most optimal or beautiful solutions. I think something like that would work great in this game. What do you guys think?
Level 67 Please help with level 67 solution. Have tried and tried. Waited and come back to it, slept on it and all. Still stuck. Appreciate it!
SANDBOX - Sequence 23 Hey guys! I need a little help. I'm stuck on level 23 in SANDBOX. Someone was able to solve this sequence? Tks
The good thing about SandBox mode is that you can experiment in diverse ways to solve a level. i was able to solve it with 5 pieces (3 pushers/pullers, 1 interchanger and 1 polarity reverser), but im almost certain that it could be solved with less. Give it a spin.