My sentiments exactly. The only difference being that I was too stubborn to use any hints. I still wish I'd tried to reproduce maynoam's 61 before peeking at the solution.
Just got level 28. Small tip, the module that goes round needs to go up and down beween the other two modules.
Thanks! Your hint helped me get through it. Felt good to see it working! Felt even better getting 3 more levels unlocked and a hint point
Have to give up people, I reached till level 47, I needed more and more hints, so the fun was gone for me sorry, only the brain people can solve this.
Dont give up just yet! this is when the game becomes even more challenging and interesting. Im actually 3 levels shy of finishing the game, and tried my best not to use hints (but i did in some levels). Solutions for level 47 and 48 have been posted in this thread, if you're interested. Trust me, when you see level 49+ you'll see that what you have played so far, is just the beggining of a great journey. Sometimes the answer is right there and you cant see it. Dont give up.
Cool. Also remember, sometimes you just need to sleep over a solution for it to give you that "ah-ha!" moment you were looking for. it happened to me a lot. Just recently with level 67. I had the whole layout of the level done, but it wasnt working, and i was ready to give it up. Slept over it and tried it again. turns out that the layout i had was ok, i just needed to move one piece a lil further away and it was solved.
If someone interested in walkthrough, here is a video i found https://www.youtube.com/channel/UCS-96p6uZcvQmig1VZHW2ew
These are actually the things that bug me with the UI too. If I move a module around I would expect it to become the active one, so when I change the attributes right after, the changes would affect the module just moved, not some other one. At the moment this is not the case. Also if I want to change module's place in the order of execution it can be quite a hassle to manually change all the other modules and still there easily slips two with the same number especially at larger levels. It would be nice if the game would take care of those for me and make it impossible to even try to have same numbers at any point. Otherwise this is a very good and challenging game. Thanks!
But the order of the modules is an important part of solving the puzzles. How would the game know which numbers to swap if it was to "take care" of the modules without your input? It could end up switching some of the module sequences that you don't want changed, and that would be more annoying.
Yes, it is very important and that's why it's somewhat frustrating that it's not easier to handle. Of course the relative order of the other modules should be kept same. For example, if I want to change some module to the first place I now need to go to every other module and increase their number manually when the game could easily do this for me by just shifting them all one step later.
The Sequence is my favorite game this year! Someone mentioned the Eureka moment, when you finally solve a level - and that's exactly why I love it. Level after level feels like an achievement. So good.
Level 39? Great game! I made good progress up until module 39, where I promptly got super-stuck. Anybody have hints/a solutin?