It's simple. Everyone can make a killing. It's the 3GS's first weekend. When you spend that much money on a phone, why not spend a few bucks more on a couple of games? Gamers, casual players, non-gamers. I mean come on, who wouldn't want Peggle?
Why? It is still in the Top 10 but now they are making even more money that when it was #1 because it is priced at $4.99
not really now everyone with the new iphone will look at peggle for $5 and all the ton of amazing reviews (when it was $1) and they will buy it. Marketing trick.
This isn't really an intelligent comment, no offense. If you have yet to buy a game, and are thinking about the long haul then yes, you are 100% correct. Do I want to spend $1 on the game and $3 for updates that I know are or will be available for a total of $4 or $10 + $1-6 = $11-16. Then you are comparing facts or information you have on good reliability. Any consumer who can think in terms of business and economics will not care how much they 'paid' for a game in order to justify updates, it's all about how much is the UPDATE worth to me? So, if you buy a **** game for a buck, you might not pay .50 for an update. But if you buy a great game for 10, you might be willing to pay 6 for an update if it will nearly double the gameplay and give you something that much cooler to show off (if you like showing off and/or sharing with friends). So, its all about the quality of the update, in order to justify any future purchases, and for that we should still rely on sites like touchArcade and unbiased in/out of appStore reviewers...While I hate to see our cherished app Store go this route in mass, it's inevitable when you get games like Assassin's Creed and other mobile ports that blow the DS out of the water. I'm glad that at least sounds like a joke and names fart noises in it. Don't you think indie more or less implies an ability to start up at any point in time? The day a fart app costs $30 is the day no one buys it an indie comes out with it for $3, which is why it'll always be priced no higher than 3 bux. But when it comes to real games like Real Racing, EA can't squash a dev like that, they have no shot even as the iPhone market grows to reach the dumbest of people in the largest of audiences.