Strange to hear this from a software house that has begun to develop games for an already dead market/device like the PDA. Only few people could afford a PDA over the past few years (excpecially in 2002) and almost always with a view to using it for work,not for play a full RPG on the go. The iphone/touch offer a better platform because every buyer is a potential customer that need entertaiment apps for his device. Now you've to realize that is 2009,with this graphic you can only sell to people who like so much the rpg like me or other members of the forum and can be described as "hardcore player" and that don't mind about sprite with low/crap resolution. However, this segment is small and only a small fraction of users of the APP store. I'm pretty sure that you will never be a top seller with this less effort in the port. A real stunning graphic,animation,spell effect etc.,are the keys to dramatically increase sales, and these are not my idea had in the shower, but a simple analysis of the growing market FPRPG (main exponent is the batesha's TES saga, which has achieved a great success with the last two titles). Sorry for my english,isn't my first language
Hi all, my first post here. I'd like to join in with those asking for a faster game speed. Yes, the smooth movement on the iPhone edition looks nice initially, but as soon as you try to actually get involved more seriously into the game, the smooth transitions come in your way immediately. Moving around the beautiful environments takes forever, and on top of that, fighting is driving me mad with all the dead times between hits. Was that really necessary?! A frameskip option would be heartly welcome... and a "Dungeon Master" movement mode even more! I feel so sad thinking how I could breeze through the mazes of Dungeon Master while with The Quest, which could actually be a better game, I'm confined by the graphical design choices. Please Redshift, make me (us?) happy and make the game playable!!! Thanks in advance.
BadSanta: I'm not sure what you're talking about. We are not a large game developer company, just a few Hungarian guys; we have no $100000 to develop the best shiny 3D super graphic engine, we had to make the port in our spare time; this is not the PC market with $50 games but the iPhone market with the mass of $0.99 casual games. And of course yes, we are pretty sure that The Quest will never be a top seller - we never wanted to be top sellers. Acariel wrote very good posts about this situation earlier - right now this market is not about the serious development of the big-big game for years. But we are OK with it. BTW, about the PDA market: not only a few people could afford those devices. We had pretty good sales there even in 2004 - with $20 games. rasty: the game runs well on the iPhone. Probably you have some problems with your device? Or you don't like the turn-based fighting system?
Hi Sylon, first of all thanks for replying! I don't think the problem is with my iPhone, since the speed I achieve roughly matches that of the trailer video Chillingo posted on YouTube. Well, maybe mine is a little slower, but I don't know if the video could be a good reference since I don't know its source: if it has been taken from the emulator or iPod Touch 2nd gen the speed may vary! Don't get me wrong, I deeply love the game's mechanics and turn-based mechanism. I'd just like it to have faster response. In my experience, moving one block or turning around 90° takes about 1 second. It gets pretty frustrating after a (short) while. Thank you for any possible action in that respect! Regards, Rasty.-
I know that you are indy dev,but the use of better resolution for the texture,sprite and spell effect isn't a challenge that only a big dev company can afford. This is exactly what you've done years ago when this graphic was really stunning. There isn't any reason to do the same thing again and develop a real game for this platform. however is only my opinion on how it goes and how might go with a different perspective. Ah, recent games have shown that the market is well open to titles with prices higher than $ .99, provided they are of good quality, and revenues in entering into the top 10 is certainly not modest
BadSanta: do you have any real goal with these comments, or you write them just for fun? Because I can't really do anything with them. Or you wanna be our boss? I'm sure with you we would use big-big textures so we would get into the top10 right away! : ) rasty: we can write this to our todo list but I'm not sure we'll have any really serious improvements in this case - the game is fast enough on our device, as well as on all other possible devices. We can't imagine what could be the problem with yours. BTW, that video is not a real reference (it was made on a PC with an ugly slow video-saving program), the real speed of the game on the iPhone/iPod devices is better.
The sole purpose was to give advice to developers who have demonstrated talent making a game that in terms of content is at the same level of games far more famous, and the only reason why your game will not be a success for a factor (graphics) that is certainly not impossible to remedy. There is no reason to be rude, it's just my opinion if you do not accept just say 'OK, I understand what you mean but it is not what we want to do. " I've already purchased the quest,and probabily I'll get the expansion too...
Beat it!!!!! Sylon/redshift; I just wanted to say thanks! I've never played a game quite like this before. I bought it the day it came out and jumped in feet first. I couldn't believe how many factors there were to consider! By the end I made this near-invincible nogur/Mage, it was awesome! I can't wait for an expansion!!!!
BadSanta: it's useless to give an advice like this to a developer - we can't do anything with the fact that the graphic engine could be better. Yes, the game could be better - every game could be better somehow. And no, there is not just the graphic engine which brings a game in the top 10. But the game itself. You'll never see a $6 oldschool hardcore RPG in the top10, no matter how super 3D engine it has. We'll never agree as I can see, but anyway, thanks for purchasing the game. : ) Myrobotwillneverdie: great! Let's hope you will be able to continue your adventures in the exp. pack with that demi-god Mage. : )
Yes,now I understand what you mean,I know that an old school rpg can't be as popular as (example) tap tap revenge. Every idiot on the earth know that everything could be better but this is not the fact that it may be better, the problem is that it seems really old. Because of this most of the players are not tempted to buy. To say nothing of those who desist from buying the game for this reason. (a lite version would be very useful IMO). Many people have tried the approach with this type of games thanks to the trend of the elder scroll (just look at the comparisons made in this same thread). So I think that in the past few years has been broken a major barrier and the main cause is just the combination of a nice graphic that attracts many players along with the possibility of gameplay options for casual gamers as an automatic distribution of points / skills to step level etc. Basically I wanted to invite you to reflect on the possibility of creating a game that exploits the potential of the platform and can bet on its success. This of course is whether sales of the quest and the expansions will give the sufficient profits. I hope that the meaning is clear, to me the discussion is closed because I do not think is appreciated.
BadSanta: yep, as I said it's useless to talk about this theme - we already know that the game looks oldschool (as we wanted it) and we already planned super shiny full 3D games in the future. I wrote about this earlier in this thread. : )
So, it takes you less than one second to move one block/turn around 90 degrees? Humm, that's weird! Surely my device does not output faster than that video, actually a little slower... and you say you actually get better performance than that! What about at least an optional FPS indicator on the screen for the next version? That would help! Thanks anyway! UPDATE: my device performs exaclty as this video on YouTube: http://www.youtube.com/watch?v=6bOyDMRDjPE UPDATE 2: Let's compare it to Dungeon Master II here: http://www.youtube.com/watch?v=2amgtb_iU-4&feature=related And to Orcs & Elves DS: http://www.youtube.com/watch?v=YgLUw0EB8RU Mind you, it's not the graphics I'm concerned about, it's the playability!
Hi got a strange question. Since I've reached the second town there are no more quests. I've sold the chest quest, find the martor and the cursed glove quest. But now I knock on every door and it's just says : no anwser. Tried to visit the third town over the bridge but the monsters around there are to hard for me, I'm level 9... Where to go to get some new quests?
This is the normal speed of this game and is just right. In DM2 the transition is faster (I can say it is instantly) because it is 2D slide that pop up when you press the right direction. At most you can ask to add an option to increase the speed of rotation but I am not sure that will be taken into consideration since you are the first and the only one to complain of this problem
Indeed, my point was exactly to speed up transition/rotation even at cost of smoothness (optional, of course). I quoted another poster who has similar opinions in my first message The game's great thou!
I understand what you mean, I like best as it is now but each of us has its own preferences. If there are more people who have your own preference, adding an option to set the speed of rotation may be taken into consideration by the dev (I do not think there are technical difficulties, but maybe I am wrong). And yes,the game's great
rasty: I think you have a first generation device. Or not? At least on our device it's faster than that. But mostly it's about taste - it's not a first person shooter where you need to run and attack fastly, it's an RPG. Anyway, as BadSanta said, from thousands of players there are only 2-3 who has this problem so we can't focus on solving this right now - all we can do is to put this to our todo list and if there will be a massive need for it we'll try to speed up the movement/turning somehow. mcwkey: please check this site for the quest list: http://www.thequesthints.de/ As you can see there are 11 quests in Vastares and 13 in Matras. I hope this helps! (You also can check where to get these quests.)
Hey Guys...just a quick question... How can I collapse the tunnel in the cemetry of Matras!? I think I'm too stupid to find it out... Greetz, Flip
That did it. I spoke to that person and was able to complete the quest. Thanks for the help. Now I'm off and running.