iPad The Quest - Hero of Lukomorye I

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Aug 26, 2009.

  1. Juicebox_R

    Juicebox_R Well-Known Member

    Oct 5, 2009
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    Finished Lukomoyre

    Hello everybody, today I finished HOLI. My friend and I decided to skip Fire and Ice and immediatly start Luko. I started at level 17 and it was amazingly hard. Those damn fear bats. I finished at level 26. My lifesaver for Luko was the Magic school, so much awesome equipment there. The real lifesaver was the very special bow that you get there. My only complaint about Luko is that it is way too easy. The single hardest battle is with the 3-4 moles after you leave the tunnel out of Zlatograd. After that all you need is some homemade resist magic potions and because most monsters attack with only magic, you just kill them with your bow. Wolves were tough but nothing that Martilous's sword could handle. I know it sounds crazy that a level 17 can beat Luko and call it easy but with the Nibium Skin spell, some 100% resist magic potions, and a good bow, it is a piece of cake. I was dissapointed by the high level dungeons, they should be longer and more challenging. They should be the length of Argimon's dungeon and filled with high level monsters. Anyways, awesome game and I am looking forward to HOL2
     
  2. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC
    The base game of the Quest is I think 5.99 but it's not in app store as Elendil of Redshift is making some changes. Only standalone Hero of Lukmorye I is out right now.
     
  3. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC
    Congratulations on finishing! HOLII will be harder---and the dungeons are even more and longer---we appreciate your feedback.
     
  4. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    #304 aendaman, Oct 5, 2009
    Last edited: Oct 5, 2009
    I agree. Monsters should not rely on magic only for distance battle (i use the Ultimate Resistance Wand and recharge it). Having played F&I its even easier... if HOL2 is harder bring it on ;) Still lovin that game!
     
  5. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    I have Damage 514-1643 using the Knight Short Sword and the Durendal with Light Weapon 357 and Dual Wield 232. That kills almost anything in one strike ;)
     
  6. Human

    Human Well-Known Member

    May 5, 2009
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    aendaman- u just enchanted evrything u had with light weapon and dual?
     
  7. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC
    If you want HOLII to be harder, apart from number of monsters, you need to post your stats. : ) That would help a lot.
     
  8. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC
    #308 Catacomber, Oct 6, 2009
    Last edited: Oct 6, 2009
    Post your stats here in Touch Arcade if you have played through HOLI ONCE! And here:

    http://catacomber.com/index.php?option=com_fireboard&Itemid=26&func=post&do=sticky&id=7227&catid=16

    If you have played through more than once, the info would be impressive but not that helpful for designing standalone version and entry level for HOLII.

    We could use stats for each of Derth, Nogur, Seiry and Rasvim, so whatever you can contribute would be very helpful! HOLII is being tested for iphone now and we would like to have a result that makes you all as close to happy as is possible--not too easy and not too hard--it's difficult to satisfy everyone but we will do the best we can!

    @ aendaman: What can monsters rely on other than magic for distance battle as the Quest is set up? Goblins can throw rocks--archer gals can do their thing--but what can I do to get other guys/gals to damage you at a distance other than use magic? Or am I missing/misunderstanding something? Happy to damage you at a distance any way I can but have to work within the possibilities of the engine! : ) ) ) ) ) ) ) Eventually you'll get snowball throwing elves but haven't gotten to HOLIV yet. : )

    Lol, the bow is your friend. : )
     
  9. Myrobotwillneverdie

    Myrobotwillneverdie Well-Known Member

    Jan 14, 2009
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    For all of you complaining;) about the difficultly of HOL1, You are in for a "sick" ride. My advice; level up!!!! :)
     
  10. Blackie

    Blackie Member

    Oct 4, 2009
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    Thanks Cat. I realised that was the mistake (well one of them) I made. When the fear bats kicked my but I went through to the fort. So I missed out on the Magic School items. Doing better now, just have to remember to save more often....... think I'm doing well.... then slam....... :D
     
  11. natnat999

    natnat999 New Member

    Oct 6, 2009
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    Anoint me with your wisdom! How do you kill those damn moles? I am completely stuck! (playing in expansion, have completed The Quest and I & F). Cheers!
     
  12. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    Kind of yeah. These 1500 enchant storage items from HOLI help a lot ;)
     
  13. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    I see your point. Hmmm... some monsters can strike really powerful but they dont even bother getting close to you. Is it not possible to add some sort of AI to the monsters so that they are able to figure out that their magic is useless and try to approach you for melee?

    I will post my stats in a minute...
     
  14. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    Stats: aendaman

    Stats: aendaman (im in the middle of a mission right now so these are not my top stats)

    Race: Etherim
    Level: 29
    Xp: 3M
    Fame: Blameless
    Outfit: Well dressed (86)
    Damage: up to 1600+ atm
    Ac: 223
    Crime: 0
    Hp: 402/246
    Sp: 281/225

    Str: 65 (47)
    Dex: 66 (46)
    End: 59 (44)
    Int: 44 (44)
    Pers: 41 (41)

    Resistances:
    Magic: 30%
    Poison: 29%
    Para: 27%
    Dis: 48%

    Primary skills:
    Light W: 357
    Light A: 96
    Block: 72
    Attack M: 98
    Prot. M: 80
    Dual Wield: 242

    Other skills:
    Heavy W: 70
    Heavy A: 182
    Acc: 93Heal M: 70
    Mind M: 90
    Undead M: 0
    Env Magic: 90
    Repair: 76
    Merc: 80
    Alch: 80
    Pers: 80
    Lockp: 80
    Disarm: 25 (yeah yeah i know... my little flaw)
    Stealth: 80

    Available points: 0

    Gold 411K
     
  15. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC

    Thanks, aendaman--starting point right now for HOLII standalone is 36. Will check how your distribution matches standalone as soon as I can.
    :)
     
  16. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    Still got to slash some more then...
     
  17. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC
    We always had a hard and lite of the HOL expansions on other platforms--hard for the hardcore battlers and lite for those who just wanted to relax and enjoy the story and explore the worlds--on iphone we have only hard. : )
     
  18. Catacomber

    Catacomber Well-Known Member

    May 21, 2009
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    http://www.zaristagames.com/
    NYC
    I took a look at the HOL2 skill stats required to do some of the quests/get some other results--we are looking at 90-100. But leave yourself some room to have some fun and up your stats and level up in HOLII. : ) Otherwise you will be complaining it's too easy. Except we will help you with that little problem. :p As Myrobotwillneverdie said, "Get ready for a sick ride." :D What can go up can go down, like as a rollercoaster. :eek:

    If I were you, I'd keep a low level save file just for fun--just to see how I could scrape by. : ) Don't underestimate the fun of getting your butt kicked, especially when you know you have a God Hero waiting in the wings. : )
     
  19. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    I have a couple of save files that qualify... Thanks.
     
  20. aendaman

    aendaman Well-Known Member

    Dec 30, 2008
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    An "export stats to notes" function would be great for this btw...
     

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