GFAQs poll of the day: http://www.gamefaqs.com/poll/index.html?poll=3714 Sad truth, most gamers still don't give a crap about it. Nearly 50,000 votes and the majority don't want an iPhone or iPod Touch at all.
We can't expect EVERYONE to have ipods/iphones. I'd say a large % of the population does though, so there is still a sizeable market. The bigger concern in my eyes regarding the lack of steep investments in iPhone/Touch games is the near-commodity-like market of the App Store. Gamers these days don't even expect to pay for games anymore, they just want them for free since they know they can play free games on sites like addictinggames. The whole App Store in my eyes is like a Borland Trap where soon it will be almost impossible to charge for a game that is any less than "superb"
Two words: "Sampling Bias" People should really stop putting stock in web polls. ________ Honda Xl600V
Judging by the GameFAQs forums, I think it's safe to say my cat is smarter than most of their members.
hahaha yeah, thats like doing a poll here asking if were going to buy a droid to game on...no plans of doing so...well maybe but...thats very biased. if they did a blank survey asking random people at random places on and offline if they would, you would get better results. go to NYC, everyone there has an iphone, but they dont use it maybe likee you and i do for extreme gaming and crap
Sampling bias? It's aimed directly at gamers, the type of people who do pay $50 for games. If it were on a website about knitting and teacups then sure, it might not be totally reliable, but one of the biggest game-related websites on the net? Even if it's not 100% it's enough to have a point. Those people are the people we need backing iPhone gaming for any decent lengthy games to appear, and they're not. The question isn't whether the general public will buy iPhone games, we know they will. The question is whether or not enough people who play games seriously consider the iPhone as a gaming platform. They're the people who are being asked the question, therefore the poll makes sense.
The iphone is like the wild west when it comes to game development. Developers are still settling on formulas that will sell consistantly, and customers are still figuring out what designers create products they are willing to buy. When these aspects are settled the profits should increase. This should increase the quality of games, and in turn draw even more customers. Personally, when I am more confidant about the products from the various developers, I will be more willing to spend larger amounts of money for their products. As of now, I am not willing to risk more money until I can be sure that I won't end up with a high tech fart machine.
I'm a desperate school kid and I've stolen my parents credit card, don't underestimate the lengths I will go to.