From what i've read though the game isnt huge so if they make it easier then you'll get people moaning they've completed it in say 40 minutes and theyre not happy with their 1 dollar purchase ! To me this is obviously retro looking with retro sounds/graphics so i'm happy with the more difficult approach this game has. As in the (get out the piano !) in the old days games were much more difficult, there were no save points and often you didnt have many lives in the game. Its true though with so many cheap/free games in the app store you might give up and move onto the next one. But i enjoy trickier platform games as thats what they are meant to be like. Again if its easy people will moan at that, the dev cant win!
Thanks for the comments about the controls. I now at least understand how the controller works. Keep your thumb on the screen and tilt it as if you were using a stick on a physical controller, instead of a d-pad. Would not have figured that out on my own, I'm afraid. I agree with everything you say and hope the devs will find a way to tweak the game to make the game a bit more accessible to a wider audience.
As a guy who struggles with even the best iOS platformers, playing this game, a game I've been waiting for since it was announced, has been all sorts of not fun. It's terribly uncomfortable to play on the iPad, and while I understand we should not "lift our finger" and that it's an analogue stick is fine in theory, but frustrating in practice. Yes I know everyone and their brother/sister has come here to complain about the controls and I'm person 50001, but I want to voice my frustration as well, better here than in an itunes review? And man, this mentality of fighting against people who play platformers... Seriously. We play enough of them and know what works for us. Any successful platformer has either fixed or adjustable controls, almost every single one. I'm glad that is changing somewhat here, but I hope we have choice and don't get stuck with what is assumed to be the best, yknow? I don't want the stick to move, ever. Maybe I'll play with a dynamic stick later, but I do want to stick the controls in one spot and be able to adjust them as needed, I admit I havent read through the whole thread, I just got so fed up with trying to get the controls managed that I needed to vent somewhere
Ha i'm with you on that one. We should start a new thread for platformers so devs can see what we think works and what doesnt as there'll be another game in x months saying 'new control system' which will probably bomb and fail and then out comes the standard buttons. Platformers are popular on iOS devices, they work well, they work with standard control buttons, dont know why devs ever want to change from that. Change storylines/graphics/levels etc but we know standard buttons work well for platformers so keep it at that.
Right! Or give us options. "Damn! I was given multiple choices: fixed, dynamic, digital, analogue... I HATE IT!" -- Said no one. EVER.
I'd rather have 40 minutes of fun for a buck over 20 minutes of no-fun because I got frustrated and deleted the game! Usually in Metroid type games I enjoy, I like going back to levels and exploring every little nook, so would probably get more than just 40 minutes of joy. But these are just my opinions, they make perfect sense to me however they may be complete nonsense to others of course
Very good game, but poor virtual pad, makes every move difficult and unnatural... As soon as it will be fixed, it will become a great game!
I really don't think it's true that "you can't win". Certainly you cannot please everyone, but if your goal is a somewhat big audience (and not just retro-platform-fans), then more difficulty options is never a bad thing, especially if it is as simple as "infinite lives". I have never seen a game do worse because of optional easier difficulty. Even in the "good old days" there were cheatcodes for the many people who weren't as masochistic (and there wasn't internet at home back then either, so there were companies who published actual books and magazines with them - indicating a rather big market).
Well I still think its the best platformer on iWotever, except maybe when the damn thing crashes with some regularity on ipad1,usually at the beginning of levels, maybe a result of my jailbreak? I buy all my apps, I just like to load my own code on to my devices to play with. Does anyone know if these guys have done anything else of note? Oh wait I could just google that, never mind
For those of you who are interested in the "control" mechanics. Read here: http://www.pocketgamer.co.uk/r/iPhone/The+Other+Brothers/news.asp?c=49882 .
I'm really glad they're talking about the new control system and hopefully will do an updated review once it appears Has it been submitted yet to Apple ? Everytime i get a red 1 by my App Store icon i keep hoping its Other Brothers !! By the way - true story, i went to search for your game on release night and typed in 'older brothers' instead of other brothers, hmmm how shall i say, its definitely not the same game !!
should be submitting tonight boys and girls! wish us luck gotta burn the midnight oil. Hopefully a support ticket means you will get it by early next week! CANNOT let you guys wait long for this
Thanks ! Seems very fast, after reading that link it seems you've added a fair bit, the world will be at peace again when we can play this after the update Again thanks for listening and taking it well
Awesome. I know y'all had your hearts set on the default controls being well accepted but even an old gaming vet like me that has played a boatload of platformers on iOS found these controls a bit too weak for precision platforming. So I welcome the update with open arms. Whenever it clears, that's when I'll put some serious time in with the game.