True to some extent but you decide your purchases based on someone else's opinion ? for a buck I don't see why some people have to make a huge fuss about it the developer himself said that it will get fixed soon and I can't say that the game is 100% unplayable right now it just takes sometime to get used to.
Hey guys! Rob here... I went to bed 8am last night after working the new dpads. I need to repeat - the existing dpad is not broken and will not be 'fixed'. It's really good but only for people who LIKE analogue games. We were pressured into releasing early (for internal reasons) and hence the other dpads did not make it in. But I am doing all I can non stop to remedy this and add more dpad options. And they're looking good so I thought I would stop by to give you another update: 1. analogue dpad as it is now with chase (50% of you do still love this) 2. fixed position but still analogue 3. fixed position but no analogue (ie super crate box) 4. ability to position where fixed position ones are, and scale them 5. iCade ... (can't guarantee this point but doing my best) The price is going to go up because $.99 is a damn steal, we just didn't want to nickel and dime early adopters, and likewise we are being honest about price hikes. This is because I believe in treating people how I would like to be treated. Thank you for your support and I hope the new update will reach you very soon with more options in addition to the analogue one that is there now
Thanks! Don't forget this is the start of continued support: multiplayer is on the cards (unconfirmed when) tonnes... tonnes of free content (around 3 times what there is now as 3 episodes were planned for) plus many more goodies like minigames and such - but we have got to charge more for it as you can understand, and how much bonus content in addition to levels will depend on how many sales we make in the next few days. Our goal is basically to blitz people with insane value for money and show the appstore that you can win by giving people what they want, not trying to trick them.
Multiplayer?!?!?! This game just keep getting better and better! I got this game when I saw it was released on the app store and I think it is awesome. I personally like the d-pad, and it doesn't move around that much for me because I know how to use it right I think what most people are doing is sliding their thumbs instead of tilting their thumbs if that makes sense. Anyways, I gave it a 5 star review! Keep up the great work
Ok, so I played the first level, so I got some quick impressions about the dpad... It's not the worst I've seen in an iOS platformer, but it's most definitely not the best. That being said, I can't wait until the update with the fixed dpad and more control option comes, 'cause I like pretty much everything else about this game.
Hard to tell when there are so many people asking / saying things that have already been said 10x over.
And just to be sure, does it run decently on iPod Touch 4G? With the SCB style controls coming,I REALLY want to buy this.
Well with all the promises from the dev for future content and the update with the other control options coming soon, I went ahead and threw my buck down. It's the last one I had too so I'll have to grab another iTunes card soon. Hopefully I love the game to pieces. It does seem like my kind of thing.
Awesome job, sounds like you've put in an amazing amount of work to get the update out. I really hope this game sells well & rewards you for all your hard work! Fingers crossed! This game is an absolute bargain at the price its at currently & would encourage all to buy .
once you realize its a analog stick controls work fine, cool they are updating for everyone else but i have not had one issue works great. the only thing i see if the physics when you jump in the air and barely miss a dude he gets you when it should hit them. its kinda hard to explain either let him float a little bit more or make hit boxes bigger so when you stomp you dont miss. once again really hard to explain.
I spent a good chunk of time this afternoon playing TOB and really, I have no problems with the controls. The floating gamepad seems weird, but really isn't any different from the Llamasoft games, Donut Games platformers or other virtual D-Pad games that don't display the D-Pad. The only place it seems off is if you like to lift your thumb off the screen and tap left/right/up which works unless you move far enough that the D-Pad re-centers under your thumb instead of registering the expected direction. I can see why some people would like a fixed D-Pad though, and options sure can't hurt. iCade support will be even better. So far I'm having fun with it and whoever compared it to Earthworm Jim is spot on. For some reason Boogerman comes to mind as well. (Maybe they were just both well animated 16-bit platformers.)
I agree completely. I've played the 1st level on my iPhone and iPad. Loving the game so far. For the life of me I don't understand peoples complaints about the controls. A dollar well spent.
People I think are too much into complaining about the D-pad but seem to forget a lot of the gameplay quirks: jumping on enemies heads with a seemingly random rickoshet and having to do it 3 times on some before they are down, well, I don't think that's much fun. Maybe it's just me and bad timing but in any case It gets old and quite frustrating fast. The level design sometimes doesn't make sense either, take for example level 2, with the flow of the level it doesn't feel logical (at least to me) that the finish line is located at the upper left. A good example for this: watch the gameplay video TA did with the dev at GDC, in one point when the dev starts heading towards the end of this level, Brad says "wow there is a complete area to explore there" signaling he did not imagine this is actually the path needed to take to reach the level's end, he thought this was just some hidden area that opened up. Another gripe- the game's difficulty also can't be described as a gentle curve either. Super Meat Boy was even slower in bringing players in. I really want to enjoy this game, the graphics, music and the effects are very nice and obviously a lot of effort went into creating it. But there are a lot of gameplay issues that are spoiling the fun for me. The biggest issue in my opinion is fighting the enemies, maybe they should have an "easy" difficulty where one hop on an enemy is enough to bring him down. Just my quick thoughts. EDIT: another issue that I find annoying that just became obvious to me is why have only 3 lives? This is what checkpoints are for. I understand this is supposed to create tension, but what it caused is after I failed a level, because of the length of each level and the frustrating combat, all I did was just try to rush through a level and avoid combat and picking up oil cans. In a nut shell, it wasn't fun. Maybe this can also be addressed with an "easy" difficulty. As is, the game is too frustrating, and not in a good way, at least for me.
With all the hype and expectation surrounding this game I bought this right away, but I will agree many others - the controls are awful. I know the dev is really proud of the controls, but that sounds like justifying time spent on mimicking an actual controller. Though I was getting the hang of it, the game wasn't very fun and was deleted shortly afterward. Best ios platformer? Hardly.
Thanks to all your lovely support guys, we are now proud to be featured on the Apple Homepage and top 50 overall in most countries and top 25 in games. Still going up and its thanks to you! This represents a huge milestone for our tiny team.