iPad The number of Lite games is certainly increasing

Discussion in 'iPhone and iPad Games' started by Vende, Jan 30, 2009.

  1. Vende

    Vende Well-Known Member

    Nov 11, 2008
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    and GOOD. It's great seeing that more and more developers are finally figuring out how not to screw consumers.
     
  2. superbad

    superbad Well-Known Member

    Nov 6, 2008
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    CEO. Reviewer. Beta Tester.
    You need to stalk me?
    bad selection of word OR do you have something to back the claim up? :confused:
     
  3. Jeremy1026

    Jeremy1026 Well-Known Member

    Jun 9, 2008
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    It's not the developers "screwing" consumers. It's Apple's business model. Not allowing demo's (as a developer it would be VERY easy to make the game stop working after 24 hours) is where the problem comes in. For my most recent project, an update to iDice, a yahtzee clone, there is no way to make a lite version for it. You can make it so the game can only be played X amount of times before you have to either buy or move on due to Apple's limitations. Some games you cannot make a lite version out of under Apple's business model.
     
  4. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
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    Ya, "screw" is a little harsh...

    Standard practice for casual games on other platforms is time limited demos (e.g. 30-60 minutes of gameplay). I'd be happy to offer a time limited demo but Apple does not allow this - unfortunately some games don't have levels or other clear-cut features that would facilitate a "lite" version.

    Now, I don't mind seeing all these lite versions myself - I'm a dev, but I'm also a consumer - I just wish Apple would handle these better and promote them in conjunction with the full versions and not as standalone products. Wading through thousands of duplicate apps is a PITA, and truly free apps can easily get lost in the shuffle.
     
  5. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Well, even games without "levels" or such can have lite versions.

    I mean...look at 1112 Lite. That's an adventure game (point and click). No levels, etc. Meant to be played in virtually one sitting at that (as with the majority of adventure games). Yet it has a "lite" version. The develop just made it so you only have access to one of the major puzzles to solve in the game (the safe puzzle) and then it cuts off and implores you to buy the full version if you liked the "lite" version.

    That yahtzee game can have a similar set up. Like, say, a handful of games played only.

    Other games that are more pick up and play short burst offerings, like, say, a card match game or "balance" games like Up There can have features removed in the "lite" version (like, say, once you get past the house the "lite" version ends and asks you to buy the full version if you liked it, and the full version has the branch areas, etc.) or be limited to one "area".
     
  6. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
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    Sure, note that I said "levels or other clear-cut features". The problem I have with Pinch 'n Pop is that the game is non-stop and all the powerups are integral to the gameplay. There are no items or modes or levels that I can cut, and no break where I can say "You've reached this point! Demo over!". A time or play limited demo makes the most sense in this case but I'm not allowed to do that.
     
  7. Jeremy1026

    Jeremy1026 Well-Known Member

    Jun 9, 2008
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    According to Apple, you may not do that. You can't put a play limit (either time or games) in lite versions.
     
  8. app-inured

    app-inured Well-Known Member

    Jan 28, 2009
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    This is everybody following iShoot's lead -- he wasn't first, but I think he set a precedent.
     
  9. MetaNick

    MetaNick Well-Known Member

    Of course. Everyone and their brother wants to make $250K in a week. ;)

    That said, I'm working on Juggler Free which will be my answer to the cries for lite versions. Since there was no easy way to make a lite version of Juggler, I'm just sticking some ads in it and giving it away for free. If people like the game and want to support me (or just get rid of ads), they can pay the $0.99.

    Flip 3 may get a lite version in the next couple of weeks, but I'm busy wrapping up an app that's on it's way to being done and working on my next game, so that may get put on hold.
     
  10. cptlockheed

    cptlockheed Well-Known Member

    Dec 12, 2008
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    Finland
    Just disable a few scoring categories, strike them out on the sheet or something like that. Everyone knows what a yahtzee game is. The lite version is needed only to show how well you have implemented the graphics, the dice rolling and score entry in your version.
     
  11. VeiledGames

    VeiledGames Well-Known Member

    Dec 31, 2008
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    Minneapolis, MN
    I just have to disagree. Our game Up There is very much a self-contained, packaged deal... it's pretty all or none. That's it's biggest strength, that it is so seamlessly composed. We're not dealing with different distinct "levels," we have 1 game environment that changes as you play. To release our game as free, with less art work, would put us in a tough spot to convince players that only more art was worth purchasing Or if we ended the game after the attic aesthetic, as you suggested, what kind of game would that be? What kind of fun? You can't cripple a game to the point of un-enjoyability, at the alter of the desire to give every game a lite version.

    Sure, we love lite versions. We think they're great. But our game is just too much of a packaged, single, whole to divide up into anyway. Either we leave too little of value to tempt customers to purchase, or we cripple the light version to a point of "not fun."

    Lite versions are an option that can and should be taken if appropriate, but I don't think we're screwing anyone by not offering it. But I say that confident in our project, knowing that very few people who buy it will regret it, and most will be pleased they took the risk.
     
  12. DukeofAnkh

    DukeofAnkh Well-Known Member

    Nov 17, 2008
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    Just a suggestion, but would it be possible for you to have, instead of unlimited play, make it limited to one minute (or whatever) length games, and after that the user has to either start from scratch or buy the full version. Kind of like what Fuzzle lite does where it cuts out one you reach a certain score. You can play through again, but it's unsatisfying being limited like that (thus making the player buy the full version) while at the same time showing off all the game's features.
     
  13. Knight

    Knight Well-Known Member

    Oct 2, 2008
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    #13 Knight, Jan 31, 2009
    Last edited: Jan 31, 2009
    Apple does not allow Lite versions with disabled functionality or any type of feature that tries to upsell to full version. This is what I read from other devs experiences who have been rejected for these reasons.

    For our Lite version, we were very careful, and had to take out our 'disabled' Survival mode button so as to not get rejected. Most people who play our Lite probably won't know that there is a Survival mode because of it. We do have a splash screen at the end of the demo that lists the Survival mode, but I bet most people won't read that.

    Having said this, there are plenty Lite versions which disabled functionality and that try to blatantly upsell to full version, so Apple is not consistent with its own standards. A roll of the die, just like the whole damn App Store.

    As to whether the Lite versions work or not depends on the game. I think our game requires it since most people don't want to shell out $5 for another TD game, and ours plays different enough that people need to play it before fully appreciating it. I have seen other games that should never have released a Lite version though.
     
  14. DanM

    DanM Well-Known Member

    Dec 18, 2008
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    7 cities has a survival mode? I never played this before, what does it entail?:confused::confused: I can't find it in the info section :(
     
  15. Knight

    Knight Well-Known Member

    Oct 2, 2008
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    Are you joking?

    If you aren't, it is right under 'new campaign map' option on the Play Game menu. I don't know how you can miss it.
     
  16. DanM

    DanM Well-Known Member

    Dec 18, 2008
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    Yeah I only just noticed it now :)
    So maybe this is the reason why I thought 7 cities was short... Are you still making new maps? :)
     
  17. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    Vancouver, BC
    Make the demo end at a certain amount of points.
     
  18. Knight

    Knight Well-Known Member

    Oct 2, 2008
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    Ya, 2 more maps is the plan.
     
  19. different

    different Well-Known Member

    Aug 8, 2008
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    It's telling that Sega get slammed on the App Store for releasing a free 3 level demo of SMB because it's too short, and therefore also not fun, and too expensive for the full version. It's only a fiver. :confused:

    Also I agree that Up There couldn't be split up into a free/pay for version. What's the point? You're only paying two bucks.
     
  20. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
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    I'm going to backup VeiledGames on this one - doing those sorts of things can castrate a game to a point where it's not representative of the full version. It depends on the game but I don't think this'll work for me personally.
     

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