Of course I'd prefer a full update as well but I can guarantee that Silverfish MAX looks awesome on the new iPad. It's a great fast paced game with stunning visuals that is very addictive. Highly recommended!
Galaxy on Fire 2 (standard edition) has just been updated to support the new iPad retina display, and it performs beautifully. Now, if only Fishlabs could get the HD version to run as smoothly as this on the new iPad...
AWESOME Land supports the retina display. It upscales its objects independently giving a much crisper, smoother look than non-retina supported games being upscaled by the device, and type renders at retina resolution.
Upscale is not retina support. Retina support means you create larger images ingame ect. I wont add a upscaled game to the list.
Very interesting and positive article analyzing new Ipad 3: http://www.displaymate.com/iPad_ShootOut_1.htm#Ref
Upscaling pixel-style art without filtering is indistinguishable from 2X art. The scaling just happens at runtime rather than being pre-processed. That same art scaled up by the OS (e.g. in a not-retina-aware app) will be filtered and blurry however, so in these cases upscaling is a completely valid way to achieve sharp retina resolution. Edit: I hope ya'll realize that 3D games are just "upscaled" too I really doubt even half of the retina-ized 3D games are actually using larger textures.
Although more detail in the assets themselves would be cool, the term "retina" in apple's eyes for the ipad means the game should be running at the retina resolution of 2048 x 1536. If a game is patched and running at that resolution, that should be enough to make the list. The fact it's a good game, bad game, does a good job with the patch, etc is irrelevant. If Apple tags it as "retina" on the appstore, than it's retina for all of us. You make a good point about quality, its just that this isn't a list about quality. Now, if you want to put in brackets "upscaled assets", I don't think there's anything wrong with that, its the truth
Yesterday I saw the new iPad display and I must say it was AMAZING! I hope all games will be updated with iPad Retina graphics!
Our Words Play update got approved yesterday with iPad retina artwork. http://itunes.apple.com/app/words-play/id446768370
Nightclub Mayhem is now available for iPad And it looks gorgeous on the new iPad. http://itunes.apple.com/app/nightclub-mayhem/id504817836?mt=8
Big Mountain Snowboarding Our first retina iPad update just hit. Full Free Our UI needs some work, but the game is rendering in the full resolution. I was also able to crank all the graphics settings to max and still run at 60fps. There's basically infinite view distance and no terrain popping on an iPad 3. We'll need to do a second pass for the buttons and such.
One Retina game not listed is "Amazing Breaker" which has received a Retina upgrade a few days back. It's also one of my personal favorite iOS games.
Is it just me, or is it rather obvious in games like Asphalt HD, that the A5X isn't quite capable of running the same games as iPad 3 in native 2048x1536 and retain the same number of polygons and same level of detail? Granted, it's just one game, but to be honest, I don't really think it's really up to the challenge. Instead, why not just run the game in 1024x768, or better still, give us the choice between 2048x1536 and 1024x768? Some game might run fine in the higher resolution, but other gamers might like the choice in games that run less than a steady 30/60fps.
Siege Hero HD http://appshopper.com/games/siege-hero-hd Can Knockdown 2 http://appshopper.com/games/can-knockdown-2 Tried it and it looks all amazing and runs very smooth. What a great iOS feature: Both games migrated my old scores reliably; the new iPad (3rd gen.) was ready to use within 30 minutes after the sync (with all settings). Tried Real Racing 2 as well and the first time I had some occasional small freezes. When I started the game once more those freezes were gone (tested for about twenty minutes).
The number of polygons generally isn't the problem, but yes. I'm not sure PC-style graphics options are a great idea on tablets (even if Epic thinks that's the way to go) but Apple has recommended running at lower resolutions to increase frame rates since the retina iPhone was introduced. I have no Idea why more games aren't doing this to be honest - most console games upscale to hit HD resolutions and no one complains. 1024x768 with anti aliasing looks pretty darn good on the retina iPad, and I'd personally prefer lower-res 60FPS over high-res 30FPS on these devices any day.