iPad The Necronomicon Horror : Card Game - by Lucidsphere Media

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Nov 4, 2010.

  1. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    yes, the purpose of the test just to show the game to someone else instead me, because you know - programmers are always deep in code and don't see anything from playing-side (programmer is most worse profession in the world, believe me : ) no any long beta-testing, just to run the build before submittion and say what do you think about that. Thanks again.
     
  2. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Ok, thanks. Looking forward to it!
     
  3. violentv

    violentv Well-Known Member

    Nov 4, 2010
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    hmmm .. there is suppose to be 2 score boards on OpenFeint right? one for base set and another for extended. What I see however... is a single scoreboard called top investigators.
     
  4. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    it will be in 1.1 update, for test purpose I haven't included it in builds I sent hour ago - don't want to fill leaderboard, as far Dustin will appear today online later and we will do some re-balance of cards ; )
    (p.s.: sorry for such things, it will be polished/added after "total" test of the build)
     
  5. Ashraam

    Ashraam Well-Known Member

    Apr 25, 2010
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    Congrats for this game, even if there are bugs... ^^'

    Btw, how can we get the 'black arts' or 'dark pact' achievments ?
     
  6. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    Im not opening secrets anymore, I've opened enought sorry : )
    just small hints: "summonings" - but remember they have rules to use them (on card's back-side)...
    also people, have someone figured out all stuff on menus ?! eye, worms, wound, fly? Im wondering noone saying about that : ) I can't hold this secret in myself anymore (Dustin, sorry again and again : )
     
  7. violentv

    violentv Well-Known Member

    Nov 4, 2010
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    I noticed them after a few playthroughs XD. What is the 'enter cyphre' option for though ? @@
     
  8. AchillesReborn

    AchillesReborn Well-Known Member

    Nov 29, 2008
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    Could someone clarify the meaning of 'lives'? Does the card get returned to the deck with one life less?
     
  9. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    this will be the way how you'll be able to unlock more content. For now there are around 80-100 cards in the game + NN for unlocking after highscores (remember that your highscores and unlocking not depends of highscores at leaderboard based on world-results, it is local thing, so everyone able to open all cards, just needs to beat the numbers I used for all free cards : ), so we decided to share all free content now by highscores for 1.0, and you see now empty shop.. - we don't want to make 100 expansions for $N.NN and boring players with new cards, which are just to "make money for developers" - I don't want to try assure anyone that developers doing everything for free and don't want to make money, but it is really so in this case, you're wrong if you think that iphone games often coming with mlns dollars, and on this game Dustin and I am working hardly just to provide fun. Such hardcore games require to put and put money for expensive artwork and "almost" cover it with earnings. As about new cards and expansions - believe me you'll go insane about the ideas we have ; )

    if you have e.g. 2 lifes for hero and your hero die - its returning to deck with 1 lifes, if he will die again - he will be removed completely from current game-session. Lifes not relative to battles, if you loose battle with 3 lifes - your hero will have 2 life and will back to deck. Hope this helps ; )
     
  10. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Instead of sleeping I started to play, and just wanted to hop on and say real quick that HOLY CRUD I was loving this game...unfortunately then I had a crash at the battle/dice roll screen (at least I think there was going to be a dice roll) and when I reopened the app all my game progress was gone. The thought was that these crashes were supposed to be fixed for this build I'm playing, right? You can see my specs--iPod Touch 4 with 4.1 iOS.

    If/when the crashes are worked out, this is going to be one of my favorite games. The presentation and themes are absolutely excellent.
     
  11. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    with every day issues=issues/2, and improvements=improvements*3 ; )
     
  12. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    So is this build what you are submitting to Apple, or can you kill some more bugs before submission? I really wanted to cry when the great game I had going was erased like that. Ok, maybe not cry, but I lost at least two sanity points.
     
  13. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    sure, it is not night yet here : )
     
  14. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Ok, you gotta stop talking to me and fix it then, go man go! :D

    Seriously though, do you need any more info to help you with the fix? Ummm...I was using the asylum warden and...hmmm, I forgot what else.

    Anyway, for the love of God fix this beautiful game please! This game is easily going to be worth triple the current asking price once it has no more bugs...
     
  15. violentv

    violentv Well-Known Member

    Nov 4, 2010
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    I have yet to experience a crash at the battle/dice roll screen @@... What I have experienced however are crashes when the no of cards left in the deck shrinks to around 10.

    Also Slava..what happened to the auto save function you mentioned in the other forum? =p
     
  16. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    violentv, in the build I sent you there should be fix for "almost empty" deck,
    and autosave function I did after the sending. Although if you will go to main menu from game you should have everything saved.
    Im happy you're highlighting only bugs and not the fixes : ) ok, Im shutting up and backing to code :D
     
  17. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Yes, get to work! Here, take my $1.99! Just fix it man, I've got to stop the summoning of the Old Ones! :eek:
     
  18. anthem47

    anthem47 Well-Known Member

    Mar 12, 2010
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    I can't vouch for them, but not necessarily. I've got the 4th high score at the moment at around 125,000ish and I got that the same way I got 902 million in Dungeon Solitaire, heh, by stacking score multipliers on the same monster. I got a 5/5 monster to 8/8 with three treasure cards (not sure which multipliers) worth 95,000 itself. Then I killed it using Banishment (I think that's the card title?). Although granted this is a lot harder to pull off than it is in Dungeon Solitaire since you have to use the Banishment card right away (in DS you usually do this with Wiggy, which can be stored for later use).

    So yeah can't vouch for them, number one has 600,000ish...but if I can get to 95,000 with only three multipliers out, I guess you could get that high if you get them all in play on the one monster.

    Believe it or not the hardest part about this play is going through the deck without winning >.< As in, you have to have a tough monster out to feed investigators to so you can cycle through the deck looking for the multipliers!
     
  19. vklymenko

    vklymenko Well-Known Member

    Jun 23, 2010
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    Boosted "Voracious Flesh Worms" with treasures and death-dice 1D20+ or "Byakhee" can make good risk of creating invincible monster... ; ) althought "Yog-Sothoth Spawn" has most mythos scores: 2400 - so I advise to cycle with him ; ) xN treasures on him can give you ~500k
     
  20. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    #200 New England Gamer, Nov 7, 2010
    Last edited: Nov 7, 2010
    Edit: Scratch this... Vklymenko PMing you now!
     

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