iPad The Making of IDracula

Discussion in 'iPhone and iPad Games' started by arta, Mar 5, 2009.

  1. arta

    arta Well-Known Member

    Feb 14, 2009
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    #1 arta, Mar 5, 2009
    Last edited: Mar 5, 2009
    (or "How to appease the seething rage of fans waiting for that long overdue update".)
    http://www.thecareergamer.com/?p=534

     
  2. stargazer513

    stargazer513 Well-Known Member

    Dec 19, 2008
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    mm very interesting..the spirtes are 3D..never knew that =p
     
  3. TRIPLE BEAM DREAM

    TRIPLE BEAM DREAM Well-Known Member

    Jan 19, 2009
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    Door County
    very interesting
     
  4. BBagwell

    BBagwell Well-Known Member

    Jan 8, 2009
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    Charleston, SC
    Thank you very much for the details - awesome to know what goes into a fun app!

    I hope more Devs will do this sort of thing.
     
  5. Fome

    Fome Well-Known Member

    Feb 13, 2009
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    I'm confused as well. It shows 3D models and their wireframes in that article, but the finished game appears to use 2D sprites. Are my eyes just bad? It seems like they originally intended it to be all 3D, but compromised due to memory limitations. Maybe?
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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    Or maybe 3D wirework models for 2D spritework. Supposedly saves time drawing animation sequences of the same object.

     
  7. Prab

    Prab Moderator
    Staff Member

    Dec 17, 2008
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    CS student
    SG
    Wow... No wonder the graphics look so great. I'm amazed at how everything can run so smoothly with no crashes.
     
  8. Zandog

    Zandog Well-Known Member

    Jan 1, 2009
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    Public Relations/Graphic Designer - Spiffcode Inc.
    Seattle, Wa
    There lots of games that require 3D modeling that only appear 2d at a glance. When the models rotate in any direction or have moving parts, you can pretty much affirm that model rendering was involved. Our game is a prime example.
     
  9. carlo

    carlo Well-Known Member

    #9 carlo, Mar 5, 2009
    Last edited: Mar 5, 2009
    It is a 2D game, they used the 3D model to pre-render the sprites only. The polycount stated in that article has no relationship with the iphone 3D capabilities and is confusing i agree.

    If i may, i would like to say that 35 mb of memory is more than what is offering a SONY PSP with 32 MB "only" (well + 4mb for the video), i mean PSP generation 1, not the second generation, still, that's a lot for a phone ;)

    Carlo
     
  10. lildragon

    lildragon Well-Known Member

    Feb 25, 2009
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    3D artist, writer
    The Matrix
    #10 lildragon, Mar 5, 2009
    Last edited: Mar 5, 2009
    Quoted for agreement. 3D content is created in a program such as 3dsMax and exported to an engine for 'rendering'. For animation a 'baking' process is required so that the coder can 'call' compiled animations at any given time. Because the camera is locked in an Isometric view it is very much a '2D' game at first glance. I have an interesting little tidbit from Pavel that I'll post once I have access to the raw interview tonight.

    Here's the youtube vid http://www.youtube.com/watch?v=PSNtaQZcxj0
     
  11. Fome

    Fome Well-Known Member

    Feb 13, 2009
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    Lol, I've actually played KOF XII at TGS when I was in Japan. Man, this trailer does a terrible job at conveying the high level of detail. I mean, why would you slow down the game footage when all it does is make it seem to have low framerates? I am however very intrigued by the critical counter system, since this was not yet implemented in the version I played.
     
  12. lildragon

    lildragon Well-Known Member

    Feb 25, 2009
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    3D artist, writer
    The Matrix
    Arta as far as I know, this game is strictly drawn and animated 100% by hand the way fighters have been done from the beginning.
     
  13. Vende

    Vende Well-Known Member

    Nov 11, 2008
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    fascinating article. I hope the game makes a buttload of money
     
  14. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    niceeee... :D
    but how many mb the iphone has for video?
     
  15. arta

    arta Well-Known Member

    Feb 14, 2009
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    Someone put the video of the 3D models up.
     
  16. gnizama_Mitch

    gnizama_Mitch Active Member

    Mar 4, 2009
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    Game Design
    California
    Awesome tech review. Great read! Can't wait to see more like it.
     
  17. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    It looks awesome.
     

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