hThis game was noted by a member as not being good enough to draw attention and it did not do well in the USA type market so he was right. But it just made 5,000 + rmb or nearly $1,000 USD yesterday (Sunday) in China. It has over 10,000 people playing it everyday and growing and is making 2,000 to now 5,000 rmb a day. The game is Hardest Stick Man Games if you are curious. It is a collection of 10+ stickman games nicely executed with simple graphics. I though that it should do very well in North America, I was wrong but not about its income value and the member here right in the short term. it still could do very well in the USA, like gasoline it just needs a spark. I am going to do a China test with another game and if it too can draw a return in China using some special methods to promote (my co producer found a way to promote in China) then I am going to take the next step and look at new game developers who have games that my partner and I feel have potential and work out a deal to launch them in China. That will take some work because the games have to be reworked to be China friendly. But the returns are attractive enough to venture there. There are publishers here but I and my partner feel that doing it on our own is safer.