The Little Crane That Could Abraham Stolk Driving a crane and operating a crane is so much fun. Improve your spatial skills and solve puzzles in this crane simula… Free Buy Now Watch Media DetailsDriving a crane and operating a crane is so much fun. Improve your spatial skills and solve puzzles in this crane simulator, which is enjoyed by over 19 million people, young and old. A realistic physics simulation gives you full control over the crane: rotate, elevate, bend, extend and grapple. Use your crane to solve a diverse set of challenges. This crane simulator lets you use mobile cranes, dump trucks, forklifts, skid loaders and even a sky crane helicopter. The Little Crane That Could features 6 free levels and 22 premium levels (1 in-app-purchase unlocks all levels.) UPDATE FROM DEVELOPER: You can follow me @BramStolk on Twitter. Please consider providing feedback on the game, good or bad. I need to know what you are thinking. There is a button in the HELP screen that takes you to the feedback page in itunes. Also, there is a FAQ now at http://stolk.org/tlctc/faq.html NOTICE TO PROFESSIONAL OPERATORS: If you open the settings of your device, and go to 'Little Crane' tab, you can reverse the controls to mimic real-life cranes where pulling the lever is boom up, and pushing is boom down. 'The Little Crane That Could' is a game by Abraham Stolk, and it uses the OpenDE physics engine. Open Dynamics Engine is: Copyright (c) 2001-2007, Russell L. Smith. All rights reserved. HUD graphic design by Matthew Beckman, music by playonloop.com Information Seller:Abraham Stolk Genre:Racing, Simulation Release:Jan 26, 2011 Updated:May 15, 2018 Version:6.51 Size:41.7 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Alistair Aitcheson Well-Known Member Jan 30, 2011 103 0 0 Game Developer Wiltshire, UK http://www.alistairaitcheson.com #2 Alistair Aitcheson, Jan 31, 2011 Just downloaded this for iPad and played it for a bit. I love the music and the visuals are clean and effective (although the main menu could probably do with a bit of sprucing up, but the in-van controls are pretty decent). The music's also pretty good. The arm controls are really intuitive, but I had a bit of trouble driving, finding the forward-reverse pedal a bit awkward. Could you perhaps have two pedals? I also found all of the challenges to be very tough, and I really struggled with them. Even the first one was pretty unforgiving. It might be better to ease the player into the game more gently, especially when there's so many controls to figure out. Perhaps you could take out the standing pilons from level 1, as maneuvering the truck already fairly hard. Still, a very nice piece of work. I'll probably come back to this some time to have another go ironshod-dave Member Feb 3, 2010 21 0 1 #3 ironshod-dave, Feb 6, 2011 This game is seriously awesome! Very well done. I would definitely enjoy some more levels if you could crank some out bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #4 bram, Feb 12, 2011 Update submitted for review An update was submitted to Apple for review. When accepted, version 1.1 will feature: Added Sounds for engine, truck and crane. Added new level 'babel' Added new level 'factory' Added new level 'nevada desert' Added new level 'hearth' Added sandbox free play Added victory/failure screens Added game time display Tuned see-saw level. Fixed steering hinge instabilities. Optimized collision testing. Added toggle for menu music. bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #5 bram, Feb 18, 2011 1.1 live version 1.1 went live, after 1.0 hit more than 1M downloads. Improvements: Added Sounds for engine, truck and crane. Added new level 'babel' Added new level 'factory' Added new level 'nevada desert' Added new level 'hearth' Added sandbox free play Added victory/failure screens Added game time display Tuned see-saw level. Fixed steering hinge instabilities. Optimized collision testing. Added toggle for menu music. http://itunes.apple.com/us/app/the-little-crane-that-could/id408257810?mt=8# bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #6 bram, Mar 4, 2011 In the pipeline for 1.2 are: Big improvement in frames-per-second for smoother gameplay. Added level "tower crane". Optimized OpenGL ES2 drawing. Faster fragment shader by elimination branching. Fixed stutter when first moving levers. Fixed crash when quickly changing the level after you fail one. Disabled OpenDE asserts for faster physics computations. bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #7 bram, Mar 10, 2011 Version 1.2 now available Version 1.2 now available, with many improvements, faster framerates, and a new level "towercrane". Get it at http://itunes.apple.com/us/app/the-little-crane-that-could/id408257810?mt=8&ls=1 bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #8 bram, Mar 31, 2011 Version 1.3 Version 1.3 is now available, in which you can now drive a dump truck as well! Added new premium level 'strip mine'. Added new vehicle: dump truck, to be used in the new level. Reduced tendency to cartwheel. Added Japanese localization. Added Dutch localization. Level 'train station' now free. Level 'bridge builder' now free. uru Member Mar 30, 2011 8 0 0 lost ground #9 uru, Apr 1, 2011 looks quite like what i do in Maya...need more texture polishment. bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #10 bram, Apr 21, 2011 1.4 coming up Working on already the 4th update of 'the little crane that could'. This update will feature another new vehicle: the skid loader. Bram Brendonian Well-Known Member Nov 12, 2008 166 0 0 #11 Brendonian, Apr 21, 2011 I'm looking forward to the next update. I love this game! Fragglep0p Member May 4, 2011 8 0 0 #12 Fragglep0p, May 4, 2011 Bought this game as soon as id played it for 30 seconds on my friends iPod I'm completely addicted and love your work!! one idea I had for a new vehicle was a fork lift truck. Rear turning wheels for tight cornering, raise, lower and tilt controls. Levels could include pallets with barrels on. Player has to place the pallet with barrels intact on a top shelf. I hope u work forever on this game you legend bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #13 bram, May 4, 2011 Thanks! I think the fork lift truck is a good idea, and will probably use it in the next update. Fragglep0p Member May 4, 2011 8 0 0 #14 Fragglep0p, May 5, 2011 Thanks. already looking forward to the next update. And future work gammabeam Well-Known Member Aug 5, 2010 207 0 0 http://www.gamma-beam.com #15 gammabeam, May 6, 2011 Dude this is AWESOME! Just let me get my payment this month and I'm buying it I'd only recommend more "regular" levels in the beginning. Don't get me wrong, I loved the wacky ones, but I would mind getting more levels that require you to move things from place to place. Can't wait to try it on the iPad Cheers! Crane Man New Member May 6, 2011 1 0 0 #16 Crane Man, May 6, 2011 Love the game but add a level They should add a tow truck level. I don't care whats in the level except for a flat bed tow truck with all the working controls of a flat bed tow truck including the bed being able to slide out. If they added that kind of level it would make the game even more perfect! Thanks if you guys add that kind of level! bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #17 bram, May 12, 2011 The fork lift truck is working, and it is awesome to drive! It has the rear steering, front wheel drive, with tilt and elevate. I also made pallets and drums, which leaves just the level design. Fragglep0p Member May 4, 2011 8 0 0 #18 Fragglep0p, May 15, 2011 OMG that looks amazing!! I cannot wait to test drive it =] I was wondering, how easy do you think it would be to have some sort of vehicle selection on the sand box mode? or even multiple vehicles at the same time, so being able to select a vehicle on the fly? It would be nice to practice outside of the main levels, with the different vehicles. Cannot wait for this =]] dreadwench Well-Known Member Jan 17, 2011 235 0 0 #19 dreadwench, May 15, 2011 Hi. My little godson lives with me atm and he is mad about this game. bram Well-Known Member Jul 22, 2009 234 0 16 Software Engineer Vancouver, BC #20 bram, May 15, 2011 Well... it would not be complicated to design and implement this. The hard part is to make it perform fast enough. An iPad2 can easily simulate all vehicles together, but an iPhone3GS does not have the processing power to do this. I am already disabling the rigid body simulation of the flat bed as soon as the skid loader is active, but that rigid body simulation is automatically enabled again when you bump vehicles together. If I create a park of 10 vehicles, and the user wakes up all simulations by touching the other vehicles, the 3GS will come to a stand still, sound will stutter, gameplay will become a slideshow, etc. Also, inactive vehicles rigid body simulation will go inactive, yet, collision detection stays on for those vehicles. If I make a level with all the vehicles, I think I need to make it an ipad2-only level, and not show it on iphones, ipad1 and ipods. I will give it some more thought, and if I add vehicle switching I think I could use shake-to-switch controls with the accelerometer I guess. v1.5 will have 2 vehicles max though. Bram (You must log in or sign up to post here.) Show Ignored Content Page 1 of 7 1 2 3 4 5 6 7 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Just downloaded this for iPad and played it for a bit. I love the music and the visuals are clean and effective (although the main menu could probably do with a bit of sprucing up, but the in-van controls are pretty decent). The music's also pretty good. The arm controls are really intuitive, but I had a bit of trouble driving, finding the forward-reverse pedal a bit awkward. Could you perhaps have two pedals? I also found all of the challenges to be very tough, and I really struggled with them. Even the first one was pretty unforgiving. It might be better to ease the player into the game more gently, especially when there's so many controls to figure out. Perhaps you could take out the standing pilons from level 1, as maneuvering the truck already fairly hard. Still, a very nice piece of work. I'll probably come back to this some time to have another go
This game is seriously awesome! Very well done. I would definitely enjoy some more levels if you could crank some out
Update submitted for review An update was submitted to Apple for review. When accepted, version 1.1 will feature: Added Sounds for engine, truck and crane. Added new level 'babel' Added new level 'factory' Added new level 'nevada desert' Added new level 'hearth' Added sandbox free play Added victory/failure screens Added game time display Tuned see-saw level. Fixed steering hinge instabilities. Optimized collision testing. Added toggle for menu music.
1.1 live version 1.1 went live, after 1.0 hit more than 1M downloads. Improvements: Added Sounds for engine, truck and crane. Added new level 'babel' Added new level 'factory' Added new level 'nevada desert' Added new level 'hearth' Added sandbox free play Added victory/failure screens Added game time display Tuned see-saw level. Fixed steering hinge instabilities. Optimized collision testing. Added toggle for menu music. http://itunes.apple.com/us/app/the-little-crane-that-could/id408257810?mt=8#
In the pipeline for 1.2 are: Big improvement in frames-per-second for smoother gameplay. Added level "tower crane". Optimized OpenGL ES2 drawing. Faster fragment shader by elimination branching. Fixed stutter when first moving levers. Fixed crash when quickly changing the level after you fail one. Disabled OpenDE asserts for faster physics computations.
Version 1.2 now available Version 1.2 now available, with many improvements, faster framerates, and a new level "towercrane". Get it at http://itunes.apple.com/us/app/the-little-crane-that-could/id408257810?mt=8&ls=1
Version 1.3 Version 1.3 is now available, in which you can now drive a dump truck as well! Added new premium level 'strip mine'. Added new vehicle: dump truck, to be used in the new level. Reduced tendency to cartwheel. Added Japanese localization. Added Dutch localization. Level 'train station' now free. Level 'bridge builder' now free.
1.4 coming up Working on already the 4th update of 'the little crane that could'. This update will feature another new vehicle: the skid loader. Bram
Bought this game as soon as id played it for 30 seconds on my friends iPod I'm completely addicted and love your work!! one idea I had for a new vehicle was a fork lift truck. Rear turning wheels for tight cornering, raise, lower and tilt controls. Levels could include pallets with barrels on. Player has to place the pallet with barrels intact on a top shelf. I hope u work forever on this game you legend
Dude this is AWESOME! Just let me get my payment this month and I'm buying it I'd only recommend more "regular" levels in the beginning. Don't get me wrong, I loved the wacky ones, but I would mind getting more levels that require you to move things from place to place. Can't wait to try it on the iPad Cheers!
Love the game but add a level They should add a tow truck level. I don't care whats in the level except for a flat bed tow truck with all the working controls of a flat bed tow truck including the bed being able to slide out. If they added that kind of level it would make the game even more perfect! Thanks if you guys add that kind of level!
The fork lift truck is working, and it is awesome to drive! It has the rear steering, front wheel drive, with tilt and elevate. I also made pallets and drums, which leaves just the level design.
OMG that looks amazing!! I cannot wait to test drive it =] I was wondering, how easy do you think it would be to have some sort of vehicle selection on the sand box mode? or even multiple vehicles at the same time, so being able to select a vehicle on the fly? It would be nice to practice outside of the main levels, with the different vehicles. Cannot wait for this =]]
Well... it would not be complicated to design and implement this. The hard part is to make it perform fast enough. An iPad2 can easily simulate all vehicles together, but an iPhone3GS does not have the processing power to do this. I am already disabling the rigid body simulation of the flat bed as soon as the skid loader is active, but that rigid body simulation is automatically enabled again when you bump vehicles together. If I create a park of 10 vehicles, and the user wakes up all simulations by touching the other vehicles, the 3GS will come to a stand still, sound will stutter, gameplay will become a slideshow, etc. Also, inactive vehicles rigid body simulation will go inactive, yet, collision detection stays on for those vehicles. If I make a level with all the vehicles, I think I need to make it an ipad2-only level, and not show it on iphones, ipad1 and ipods. I will give it some more thought, and if I add vehicle switching I think I could use shake-to-switch controls with the accelerometer I guess. v1.5 will have 2 vehicles max though. Bram