ANNOUNCEMENT: The Light Inside Us is now available on iOS at https://itunes.apple.com/app/id1013478481 Hello everyone, I am so excited (and nervous) to show you the result in-progress of our indie adventure "The Light Inside Us" !! The Light Inside Us The Light Inside Us is a strategy action game that takes you into the dilemma of a divided mind. Subscribe to the TouchArcade YouTube channel Check out the DEMO here !!! for android devices. Gameplay Set in an abstract world, you play as the embodiment of good within the main character’s mind which is challenged at vital points in his life. Your enemies are the evil voices in the character’s subconsciousness that constantly seek and attack you as you, ”The Light”, put up the last stand. These voices fill in the backstory that culminated to this vital moment and provide compelling arguments for you to give in. Mechanic The Light Inside Us is unique in the way it brings action to the mobile platform. You are made up of a certain number of particles without any ability. You imbibe an ability as you pass through special areas. Every ability allows you to attack your enemy with your own particles in a different way. You lose particles as you attack and gain particles by converting your enemies with every attack. Consequently, if you run out of particles , you die and the character caves in to his vices. Our intention is to build our game around this tug-of-war relationship between the good and bad that often takes place in everybody’s life at some point. Current Status So far we have built 10 levels, developed 2 abilities and one kind of enemy. Reflective walls game element and a third ability is nearly done and levels incorporating these new elements are currently being designed. All the artwork is programmer made and the game as of now is silent. The rough of plot of the story has been laid out . We are now fleshing out the details. Future With atleast 4 more abilities , 3 different kinds of enemies, evolution in enemies, few special game elements such as reflective walls, teleportation zones ,level transformation zones we plan to make a compelling 100 level game divided into 3-4 Acts which will tell the story of the game. We are also aiming at keeping the gameplay duration per level between 2-4 absolutely engaging minutes to better adhere to the average mobile user. Hopefully, we will find an artist and a sound/music composer to lend their expertise to our game. We will keep you posted! We would absolutely love to hear your thughts so please drop in a comment. Update 1: Bomb Weapon and Reflective Walls Subscribe to the TouchArcade YouTube channel Bomb Weapon: Though expensive in terms of the particles it uses to convert enemies, bomb weapons are particularly useful in enclosed wide areas as it has the ability to fly over walls. Reflective Walls: The reflection of the particles against walls allows for interesting attack points and angles in the game. I am particularly excited about this game element as its fun discovering cool things that can be done in level design with this feature.