Hidden Rooms or Map Scrolling? I find, as a result of the maps circling back around, that areas I think might be "secret" are merely areas I've already visited, scrolling back around on me. For example, I can see on the prison mission (2nd?), "in the fog of war", I can see what LOOK like hidden rooms, but I think they may just be areas that I've visited on the other side of the map. how do I know? there seems to be no way to penetrate the wall and explore. Tips?
Depending on size and where they live, it's possible. I'm very pro-purchasing games on iOS and anti-ftp, but the concept missed in the "it's only the price of a cup of coffee" is that buying a game without seeing a video and without reading reviews is like buying a cup of coffee knowing there's a fair probability that the cup has a hole in it. If the game isn't any good it's a waste, which is more acceptable at the 99 cent price point, and that's why I agree the 10 minute video posting will sell more games at the 5 dollar price point than the developer realizes (or they would have posted their own video on the store first).
The best way to tell if there are hidden areas is the stat that tells you how many gems you left behind when you complete the level. If you missed a lot, there is probably a hidden spot somewhere that you missed. In the case of the prison mission, look for a weight panel on the floor. Although I'd advise not opening it until after you've got stronger by completing a few other quests!
For players who were worried about the In-App purchases in this game, please note that the latest update (on the store now) removes them completely.
Man I can't help but feel this was released at a terrible time especially with h&c2 and fearless fantasy coming out. Either way I'm still digging this game and the iap never really bothered me.
I don't think any time would've made it easier. Still the feedback (here and elsewhere) has been awesome, so I had hoped maybe that would persuade a few more people to try it or a few websites to cover it. Android release is coming soon and I'm trying a different approach for that release - maybe it'll get more of a market there. I will say that the Chinese are playing battle mode to DEATH. Just a shame that only 0.008% of them paid for it!
I really hope that people don't pass over this game because of the price tag. It might have a few rough edges, but it is the rare game that feels totally fresh and engaging. Remember when GTA3 came out (yeah I'm old) and emergent gameplay blew everyone's mind? Now imagine a Fire Emblem/Tactics Maiden/tactical-RPG-of-your-choice with the same kind of freedom and potential for the unexpected. Last night I eluded my opponents guards by riding a Pegasus over the moat, then blew the roof off his castle and summoned a zombie inside his castle. Then I staged a frontal assault while the zombie (which had auto-resurrected after being killed by guards) released a bunch of neutral monsters inside his castle to attack his guards from behind. It was the coolest thing I've ever done in a tactical RPG, and I can't wait to try the same level with a different strategy. Sorry, long story, but seriously this game has already brought me more than 4.99 worth of sleepless nights.
Hey, is this a good place to ask questions? I'm curious about the description of the wraith. Does he actually drain foes' hp?
How many missions in the single player campaign? I just got to Roch's Castle, really enjoying the variety among the maps.
Nice review you got from TA. Kudos. One thing I want to suggest, by way of the next update, is that the "Seeing Eye" spell doesn't initiate the enemies to action. It's counter-intuitive. Normally, these packs of enemies sit tight until you engage them. They should remain un-alerted when you use that spell. Otherwise, the advantage of seeing into the enemy camp is nullified by their immediate move to action. Thanks!!
Thanks to TA for the review! Very happy to get a bit of coverage. It mentioned the campaign was a bit short, so I crunched some of the analytics numbers today to see how long actual players have taken to complete each quest. In all honestly I'm not really sure what counts as short for $5 mobile games. It's common for $60 console games to be 12 hours long, and $10 movies to be 2 hours, but we all know many mobile gamers live in a universe where the value of $1 to $5 is very different , so I'll just give the numbers without further comment. There are 9 quests (including the tutorial) in the single player campaign, and the average times it has taken players to complete each one in minutes is: 17, 42, 94, 87, 86, 108, 51, 69, 143 So that comes to just under 12 hours of play time. I've also been able to extract data for how long a theoretical perfect playthrough would take. Making no mistakes would average at about 7.5 hours. In reality you would have to play through several times to achieve this. What those numbers don't include is battle mode, online play, replaying quests to gain more gems/XP/hidden areas, or replaying the entire game with different tactics (you may want to choose a different upgrade path - getting different spells or abilities will change how you play each quest).