I’m about 15 hours in or so, and I’m still thoroughly enjoying this. I’m really hooked on the central mystery, I like the world-building, and I appreciate the way the game is opening up as you progress. There’s also a lot of quality of life touches that make the game work particularly well on mobile — from save-anywhere to fast-combat. Though the game doesn’t technically have auto-combat, you can set the quick-time events to auto-success if you want battles to run by themselves after you select tactics. This is a big game, too, with a large map and multiple cities to explore, each with it’s own position in the world hierarchy and different layout and architecture. If there is anything that’s lacking so far is the characters, which with few exceptions are pretty cypherish. Rush, the main character, is a bit annoying in his dudeness and singlemindedness. His sister (who kind of drives the plot) has potential, and I’m kind of liking David and Emma. 15 hours in and it’s not clear who the main bad guy is, which I guess is both positive and negative. I can see why this game got middling reviews when originally released—compared to other console RPGs it’s a bit shallow gameplay-wise. But that’s what makes it particularly suited for mobile. In any event, it’s been a very good purchase for me so far.
100% how I feel about the game. Well said. I also particularly like that there are no random enemies. You can see every enemy before attacking. I was never a fan of random encounters and it is a main negative in Final Fantasy games for me. I have been playing for about 20 hours and have only scratched the surface of this game. This is a massive game. I still find the battles to be where the game shines. Never get tied of playing them out and watching the graphics. Attacks sometimes get the slow motion effect and it is both beautiful and powerful to watch. There is a fair bit of new ideas to take in with combat but it all starts to jell after a while.
I vaguely remember playing this game on PC years back. The story and characters are the least interesting things of the game. Plot is obtuse, thin and lacks any sort of personality. Same can be said for the lead characters. That being said, the most memorable part of the game is trying to recruit a Yama unit. There was just a dialogue from him when he was drunk talking about his previous war experience and his buddy. Literally teared me up. But other than that part I have no memory of the story or any other characters. The gameplay is a different story and much better. Battles done in squads is a lot of fun and there are some tactics involved. The RPG leveling system is also pretty unique at the time. Though I remember I need to refer to a walkthrough constantly to unlock special units.
I have a second generation iPad Pro not 3rd I wish though I’m going to save up for 4th gen though or 2nd generatio 11 inch 512 gb model
I am getting vertigo (head spinning sensation) after playing this game. Is there a way to switch off the camera spinning during the battle?
Don’t know if it will help but try Config, scroll down to Camera and lower the Camera movement slider.
Thanks for the suggestion, but that setting controls the camera movement speed during world map navigation, which I have no issue with.
I wound up offloading this so I could update to iOS 16, and now that I’ve reinstalled it, I can’t get it to run. Tried starting a new game, tried deleting and reinstalling…. Can’t get it to work. seems it’s also gone from the US AppStore….
I had the same problem. Looks like it needs an update. The fact that SE pulled it is not a good sign. That said, they’ve updated older games in the past without warning, so one can hope.
That’s typical Square Enix. Fixing problems with flamethrower and throwing games in a garbage, hoping that nobody will ever remember that those games existed on ios
That’s 30 bucks AUD gone down the gurgler. ……and just reinforces my past decision to no longer buy any game on iOS over $5.