I’m about 15 hours in or so, and I’m still thoroughly enjoying this. I’m really hooked on the central mystery, I like the world-building, and I appreciate the way the game is opening up as you progress. There’s also a lot of quality of life touches that make the game work particularly well on mobile — from save-anywhere to fast-combat. Though the game doesn’t technically have auto-combat, you can set the quick-time events to auto-success if you want battles to run by themselves after you select tactics. This is a big game, too, with a large map and multiple cities to explore, each with it’s own position in the world hierarchy and different layout and architecture. If there is anything that’s lacking so far is the characters, which with few exceptions are pretty cypherish. Rush, the main character, is a bit annoying in his dudeness and singlemindedness. His sister (who kind of drives the plot) has potential, and I’m kind of liking David and Emma. 15 hours in and it’s not clear who the main bad guy is, which I guess is both positive and negative. I can see why this game got middling reviews when originally released—compared to other console RPGs it’s a bit shallow gameplay-wise. But that’s what makes it particularly suited for mobile. In any event, it’s been a very good purchase for me so far.