The Labyrinth 2 Level Editor/User Levels Discussion Topic!

Discussion in 'General Game Discussion and Questions' started by MidianGTX, Dec 1, 2009.

  1. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    It's fixed now, and is live.
     
  2. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    This is also fixed now.
     
  3. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Uploading update 1.0.1 right now. What's new:

    * Better feedback when beating designer time
    * Info about current level in pause mode
    * Fixed stability issues in multiplayer
    * Fixed beat designer time award bug
    * Other minor bug fixes
     
  4. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Perfect! Thanks :)
     
  5. Yffum

    Yffum Well-Known Member

    Oct 27, 2009
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    You're one of the most active and responsive dev I have ever seen. I was wondering if you (or anybody) could explain what the "After delay (s):" setting means. Is that a pause between the "When:" and the "Action:"? And is it in seconds?I tried using it according to what I just said, but it didn't seem to do anything.
     
  6. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Well I like to talk to you guys :)

    Yup, it's exactly like you described it.

    For instance, if you connect a button to a door, and you set the delay to 10 seconds, the door will open 10 seconds after you press the button.

    Could you describe a scenario that doesn't work?
     
  7. Yffum

    Yffum Well-Known Member

    Oct 27, 2009
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    #167 Yffum, Dec 4, 2009
    Last edited: Dec 4, 2009
    Oh, nevermind. It works now. Maybe, the level wasn't updated yet, or I died before the pause was over. Thanks for clarifying though.

    Edit: Oh, I was also wondering if it was possible to make some settings for the duplicator. I'd like to edit f it comes back on again or not and how long it takes.
     
  8. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Glad to hear you got it to work! We'll see what we can do :)
     
  9. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I feel like I should be starting another level right now... but I know if I start I won't stop for ages.
     
  10. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Did you finish the two you were working on?
     
  11. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    The packs? No, I've only finished the 5 levels I posted last night. I'm starting on retro 3 now :)
     
  12. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I think I've found another bug. Sometimes the sound of the ball hitting the wood disappears. At first I actually thought there was no sound effect for it at all, and I wondered why you'd remove it when you had it in the first game... but now I notice you do have the sound, it just seems to turn off randomly.

    All of the other sounds still work, just that one stops.
     
  13. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    #173 MidianGTX, Dec 4, 2009
    Last edited: Dec 4, 2009
    [​IMG]

    I don't have a clue where the holes are gonna go.
     
  14. Yffum

    Yffum Well-Known Member

    Oct 27, 2009
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    Here's the level that's implementing delays. You have to survive 7 seconds in chaos before the door opens. The packs's called "Military Style"

    [​IMG]


    By the way, MidianGTX, your levels are very polished.
     
  15. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Which level? All?
     
  16. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I guess so, it's hard to tell. For ages playing the official packs I thought there was no sound for the wood, maybe there was some but I only noticed when it stopped. Then I noticed when testing my own level that there was supposed to be sound. It was easier to notice since my retro levels don't include anything else that makes a noise.

    I can't get it to happen all the time, but at a guess I'd say it happens at least 1 in every 10 times I test my level.
     
  17. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Just to make sure I understand, you mean the sound when the ball hits the wall?

    If you make an empty level with nothing in it, and roll into a wall, there is no sound at all?
     
  18. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Yes that's what I mean, but it doesn't happen right away. First the sound is there, then for no reason it just stops while I'm playing the level.
     
  19. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Ok, thanks. I'll investigate it further, I haven't noticed it myself but I'll try to reproduce it. Anyone else noticed it?
     
  20. sk8erdude50

    sk8erdude50 Well-Known Member

    Oct 6, 2009
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    I added a level pack called "the cooliest levels evar!!!"
    There are only 2 levels as of now but they are quality levels in my opinion and I would be glad to receive suggestion and feedback. Sorry i couldnt post a screen shot.
     

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