Thanks, I had them all except the ones by Ravenblack, the're amazing! It took a while to type in the IDs, maybe make it possible to search by name in the next update. And hey! The page works again!
The reason you can't search packs by name is a restriction with Google App Engine (the engine running the online packs).
Yeah, you wouldn't expect that from Google. Google is the market leader of searching, and it's only possible to search on one field in their own databases... Oh well, I heard it's still a beta, so let's hope it will be fixed in the final 'release'
i need someone to make a slew of new medium level packs... im almost out... and i dont really like the hard ones cuz usually the medium ones are more creative and orginal. often, the hard ones are just ridiculously hard or stupid to a point that is no fun
Yeah I agree, although the Medium packs are (mostly) too easy for me I look forward to the Staff Picks, so I'm sure they're good
ya i am def looking forward to those! but when do they come out? also often, there are crappy medium packs that are at the top. for some reason ppl give them 5 stars
Hi Everyone Just to say that I am creating my first level pack! Referring to the comments above about Medium level packs, I plan this level pack to be challenging but no frustrating. I have so far use 0 bumpers or fans or magnets in the first two levels as I understand they cause a lot of frustration. I have also tried to add at least one checkpoint on each level. As I said before, I have only made the first two levels (in about 5 hours) but I plan to continue. Here is a screen-shot of the first level (I hope that works!) so you can get a glimpse of what sort of levelpack I am aiming for. BTW I'm loving the level editor! It's so easy to use. Well done Illusion Labs! Byes Mad
Hi again, Is there anyway, in the editor, to have a door start open? I want the door to be slowly closing while the player is trying to get to it but I don't see how I can do this without a) having the door first open slowly then close slowly, b) have it on a timed action so that the door closes at a certain amount of time (I don't want to do this because I want the player to know how much time is left). Do you understand what I am getting at? Thanks Mad
Yeah, I get what you try to do. I agree, it would be better if you could choose to start the door opened, without first having to open, and then close. With a door, there's no way to do it (as far as I know), but you ofcorse can use a moving wall.