The Labyrinth 2 Level Editor/User Levels Discussion Topic!

Discussion in 'General Game Discussion and Questions' started by MidianGTX, Dec 1, 2009.

  1. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I did try to make it hard! With each section of the levels, I set it up so that I could get past it... then I adjusted it slightly until I couldn't get past it anymore, and left it like that. Then I practiced until I found a way past :)
     
  2. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Sweden
    [​IMG]

    It was pretty good, some interesting ideas. Some objects seemed a little bit out of place in some levels though.
     
  3. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    need some help with my first level in a currently unnamed pack.

    To grab the player I've enclosed a 'treat' in the first level...

    [​IMG]

    YES, IT'S MEGAMAN! Took me a long time to implement and although it's not pixel perfect it's pretty damn close.

    The rest of the level is what is bugging me. I can't figure out how it should play through. My main idea is that the level should revolve around megaman's gun shooting a laser but it still leaves me wondering whether:

    a) I should have him dual-wielding lasers like in the image;
    b) whether I should replace his gun with a cannon that switches on when you trip another switch/laser;
    c) whether you try and defeat megaman or help him;
    d) what will actually happen.

    Thanks for your help! :D
     
  4. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    All the objects were needed to figure out the pattern though
     
  5. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
    Sweden
    Ahaaaaaaaaa ok, totally missed that they were clues! I just thought they were decorations :p
     
  6. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    so did u beat it yet?
     
  7. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    I love the way you used the objects as hints! I think it's so funny to see the objects turn on and off while doing the level, and you had me with the last level, where I pressed the blue button in the last row, and the door closed, I really was shocked, but then another blue button appeared... haha! 5/5 + fave, and a subscribtion when possible :) [Anders, that might be a good thing to discuss, a subscribtion where you automatically download the levels of people you're subscribed to] . Great levels!
     
  8. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    #688 starmonkey101, Dec 27, 2009
    Last edited: Dec 27, 2009
    thank you very much:)
    i loved the enigma pack and i wanted to make one similar to it, but with less guess and check if you know what i mean...

    (no offense to him) but i think anders was confused about my levels when he first played them... if you look a previous posts, it says that he thought some if not all of the objects were irrelevant.... hahaha.... but i think he understands now :D:D:D:p:p:p
     
  9. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    did i trip anyone up on level 4?
     
  10. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    I actually knew it were hints since you told Anders, but nevermind ;-)

    Anders, it would be helpful when you can add text to a level (for a period of time, or untill something happens, etc.) just like in the tutorial, that would be really helpful. You then i.e. could give warnings, or hints, or you could just explain something.
     
  11. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    hahaha... i hope people can figure it out that the objects are hints though!:p:p:p:p

    and i agree. i wish we could put text in sometimes... but, people might put "bad" things in the texts,,, and illusion labs doesnt have control over what people put in their creations... :p and the texts could get annoying... maybe if there was a way to turn them off in a level...
     
  12. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    Not me, but that's because (too bad) it's also possible in level 3...

    It would be easy to turn the text 'messages' off indeed, just a button next to the ghost (in the level menu) button. Great idea!
     
  13. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    oh wow:(:(:( that sucks... didnt catch it.... sigh.... oh well.........:(:(:(:(:(:(:(
     
  14. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    I figured it out after a long time, so I don't think most people will figure it out.

    I'm currently playing much too badly by Gerhard J., ID: A477CEU9 . When I was the creator I'd call it Total Awesomness, it's really good, you definitely should give it a try!
     
  15. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    sure! gonna download it right now!
     
  16. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    I'm a real noob... Can someone tell me how to make a signature?
     
  17. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    thats ok... i had asked the same question before... go to quick links on the top right... scroll down to sig... you can take it from there:p
     
  18. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    #698 Miti96, Dec 27, 2009
    Last edited: Dec 27, 2009
    Thanks a lot! It should be fine by now!
     
  19. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    im playing much to badly right now :D
     
  20. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    starmonkey101, did you try my level pack by the way? ID is in my sign. XD
     

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