Hi guys I just uploaded my first package, it is called -I Love You-Love is Like a Bomb I rated it hard, please let me know what u think
I rated it hard with 4 stars. But I haven't actually played any official hard levels so I don't really know if it's closer to official medium or official hard. Definitely some tricky parts in there and some good ideas. Managed to beat about 3 of your times
Hi guys! Thanks for starting a thread and already begun creating levels! I can't wait to try them out (need to find out why the game is not in the App Store first though). We'll be improving the level editor the next weeks. We will upload new versions all the time when we have improved something. We are looking at usability right now, we want it to be as easy to use as possible, but we are also probably going to add more features. We will also make tutorial videos to show how you can make some really complex levels. All official levels in the game are done in this editor btw. If you need any help, just click the link on each object in the properties panel where it says "(more info)". You can also pos questions here and I'll be happy to answer them. Great work so far, they look very well done, kudos!
It's actually already implemented (atleast moving around objects) * To move objects around with pixel perfect precision, use the shortcut keys W, A, S, D. * You can delete objects with the delete key * If you are using a Mac with OS X, you can use the built in zoom feature. Simply press and hold CTRL and use the scroll wheel on your mouse to zoom in and out. * And for Windows, the magnifier tool as described by MidianGTX could be useful.
I'm working on my first Level Pack right now. It will be a DDA Level pack (because I enjoyed the N DDA levels too ) or at least contain some DDA levels (50 % of the first Level done, I'm saving and testing them very often so they work properly). Need to go now, I'll finish my pack in some hours
Dont do anything Basically you just watch and it completes what looks like a very difficult level for you and looks nice
Quick question before I finish up my second level, is there a way to keep adding new levels to a pack once you have 'published' it? EDIT: Just read the FAQ, nvm.
Nope, once it's gone published it's written in stone If you do press 'publish', you will get a warning that says so. The reason for this simplification is to not have to worry about versions of levels. Having multiple versions of levels would make it quite complicated for multiplayer reasons, for rating and the top lists, storage space on the server, and about 100 other reasons So make sure you are happy with your levels before publishing them.
just realised the 1000+ levels were already in labyrinth 1 (as in no need to download them) im just wondering do you plan to do the same in later updates to labyrinth 2? as in group the most popular community level packs and put them into the game by default? the reason i ask is im rarely connected to wifi with my device, although its not a big deal if not, as i imagine the downloads are small (tap tap 3 is nearly impossible to enjoy for me, because my wifi is so terrible it takes 20 mins+ to download one song)
Well guys, I just made my first level pack. It took me a few hours but it was worth it. I had a lot of fun making it and had hell playing it, in fact it was so hard I had to tone all of the levels down a bit Hope you guys enjoy it. It's called 'HOLE-Y MOLEY' The level editor makes this game one of my favourites!
We have talked about it, yes. You can also download a bunch of packs when you do have wifi access, and then play them later. Each pack is around 10 kb so they should be fast to download.
Anders/anyone else that knows, is it possible to configure the level so that when you "die" the ball returns to normal size when it respawns? Right now it stays small so you can cut out part of my level which I don't want to happen.