the game uses very little battery I was at 12% and played for about an hour, I think I finished 6 or 7 hard level packs. quit the game then and my battery was at 8% my screen was dim though
Good to hear! We have done what we could to improve battery life. Whenever a menu is displayed (both in-game and the other ones) we drop down to 5 fps instead of the usual 60. Optimized textures and sounds, which makes the game load faster as well, means less CPU cycles to load them, which also improves battery life.
On the computer. It's quite extensive now that you can connect buttons to all kinds of stuff, add timed delays etc to make challenging puzzles.
In the editor, when I try to rotate some objects, it takes a while... It's not a huge problem, but I feel it would be more convenient if the objects moved faster while rotating. Thanks in advance!
I think you are referring to a feature. I don't know if you have noticed, but they snap to 15 degree intervals. Most of the time you want things to line up things at the same angle, and this makes that a lot easier. You can adjust it to any angle you want, of course, by simply changing the angle in the properties panel.
There is a single path that doesn't close the door. Start with the button to the right. Someone suggested marking the path on a piece of paper to make it easier to remember. This is the last level, and also the hardest. I'll probably add all the solutions to our FAQ as there are a couple of questions every day about Enigma
Ok, hold on, let me try it out. Thanks for the feedback! I absolutely love the fact that if I need a question asked about the game, I'm confident that you will be here and have an answer!
Oh my god... I can't believe I missed that the many times I've used the editor! I feel kind of stupid now... I've always used the control panel to move the angle and it would take ages! This will make level making soooooo much faster!
This might be caused by slow CPU. I sometimes experience this, too. If you can't remember which buttons are safe, take a piece of paper, draw a 8x8 grid, try all buttons of the first row. If a button is safe, mark the equivalent field on your paper. From the safe button, go to all buttons of the second row which you can reach. Mark all safe buttons again. Now check the buttons of the second row which you can access through the button you already marked (this sounds like stupid double-checking, but the path is partly horizontal, so you need to go along the same row over and over again untill you cant find any more buttons). Continue this procedure untill you find the right way to the end.
Here's my first level -wip- it's supposed to look like a pinball level. I'll put up another screenshot when it's finished. Updated, but I'm still thinking of making some improvents to look it more like a pinball machine.
I've got a couple of suggestions for the editor. 1) A grid overlay, transparent lines that separate the level into quarters, eighths, sixteenths... and so on. Doesn't have any effect on playing the level, just makes it easier to make your layout. 2) Shortcut keys for moving objects one space diagonally (for example one pixel up and one pixel right). I place holes diagonally quite a lot so I spend a lot of time sitting here going W, D, W, D, W, D, W, D... That's all I can think of at the moment but I'm sure I had another one last night... I'll let you know if I remember. Anyway, back to editing! My retro pack should be done either tonight or tomorrow... damn I'm slow.
All suggestions are more than welcome and all are taken into consideration. I think we have that grid thing on the list already.
Any time The good thing about helping out here is that others will read it too. If I replied by email only you would read it. Win win.
I've just remembered what the other one is! A ruler tool. On my last level for example I was trying to make a lot of passages fit the ball exactly (which was 26px I think...) and every time I wanted to do it I had to make a wall that was 26px wide and place it in as a template, then place the other walls around it, then delete it. It would speed up my editing a lot of there was a faster way to measure gaps and stuff
My first level is done. It's called Pinball. There's a lot of bouncing (like a pinball machine), there's the duplicator to duplicate your balls, there are buttons - one button you will have to push to remove the wall, but do not activate the wrong one because the cannon may shoot something at you, or the door may close again . What do you think? Screenshot: Edit: I found out that I cannot name all levels individually? Have to make 5 pinball levels to make one pack then.
Preview of my next level: Inspired by the last level from "Hooked on Classics". I sort of wanted a break from spending hours aligning walls, but now I've started it I don't want people to think I just got lazy... so I'm probably gonna attempt some nice wooden patterns along the borders