Elizabeth is cool. Did you know that you can delay the Grand Rafale Super into Neo Max cancel and you can continue it with another Grand Rafale Super? As long as the opponent is already high enough during a combo of course. You have to cancel the first Super into the Neo Max after the "launcher".
Yo im getting flawless connections vs the japanese players, did they fox the netcode on this game? Feels better than volt now and i remember it wasnt like this.
Fought this guys that clearly never combos and just mashes shit up with atena and vice. Roll throw all day, random dp, super with athena. Worst thing of all is its freaking OP. Forgot to Mention the all day fireball game.
Good Games, Kyo landing behind me after DP confuses the #%**% out of me. Not sure why andy combos that work in training room dont work properly online.
Maybe it's not the case, but in the right corner, the attacker is pushed further. For example, Shen can only do cr.B, cr.A, cl.D in the left corner. In the right one he gets st.D instead.
That's weird. It's like a player 2 advantage or something. I've heard of that happening in some games although I'm not sure if it's the case in console KoFXIII but I may check it out. Who are you using these days Varo?
Kyo, Kula and Shen, although I'm liking EX Iori. I may use him instead of Kyo. Right now I'm trying to combo Bakushin into Zetsu Gekiken, Neo Max with Shen. I only found air Blowback (CH) against a jumping opponent, Tenrenken, Bakushin, Zetsu Gekiken, Neo Max, but it needs to enter HD mode before the combo and I don't like that. The only way to combo in a way that you can go from Bakushin into Zatsu Gekiken is to use EX Overhead and cancel it into Tenrenken in the last possible frame, then Bakushin and then Zetsu Gekiken, but it leaves you without bars to cancel into Neo Max
I am confused as to what has happened with this game. I uninstalled it to make room for iOS8 and when I go to reinstall it it is gone from the App Store and replaced with another version that I no longer own. Was there news of this happening? I have no intention of buying it again if that is what previous customers are expected to do.
I see the information there now. I had read previous information but that was from the comments sections of the review of the game and another comments section for a version of the game. I was getting confused as to where the best place to find information was. Thank you!
EX Iori's combos look hella cool, but ugh at the damage. Aaaand I just found that Shen's projectile deflector version of the Danken can be canceled after hitting a FB. Wow.
Found a Duolon Combo leads to 958 damage without ch, No Super, no Neo Max, Full Meter. 975 with CH. Cant find a 1k damage for Duolon. fp-------Genmuken----------forward P fk-------Genmukyaku--------forward K Rekka---Shakijyuuriuu-------forward Sp (tap SP 2 more times) Fb------Jyuonshikon---------back SP f tele---Hymoukyaku-Mae----down forward E Cl.k-----Standing Close Kick--neutral K J.k------Jumping Kick---------Jump K J.k, 5x (Cl.k, fp, Ex Rekka 2 hits, Fb), Cl.k, fp, Rekka 3 hits, f tele, Cl.k Stun Fb, J.k, Cl.k, HD, J.k, (air) fk, Cl.k, 3x (fp, Rekka 2 hits), fp, Rekka 1 hit, Ex Rekka 2 hits, fb, Cl.k, fp, Rekka 3 hits, f tele, Cl.k Builds an extra power bar in the process so that is why its possible to use 6 Ex Rekkas in the combo. HD meter finishes when you cancel the Rekka 1 hit to the last Ex Rekka.
So with Duolon the combo i posted above if the oppoenent is blocking since the first hit, you skip the forward punches and cause a Guard Crush/Break however its called by the time you reach the 3rd ex rekka.
With Kula (in the corner): j.C, cl.C (one hit), fP, HD, cl.C (one hit) xx DP (one hit) xx EX Diamond Breath, forward throw, EX Diamond Edge (whiffs) xx Neo Max. Inspired by this. Back throw doesn't seem to work here. It sends the opponent further than in the console version. With EX Iori (right after starting a match): j.C, cl.C xx fP, HD, cl.C xx DP (one hit) xx Command Grab, st.C xx Rekka (two hits) xx DP (one hit) xx Rekka (one hit) xx EX FB, DP xx Rekka (two hits) xx Yamisogi, fK, EX Yaotome, EX Kototsuki In. j.C, cl.C xx fP, HD, cl.C xx fP xx Kototsuki In xx EX FB, (cross up jump) Yuriori, cl.B xx Command Grab, cl.B xx Command Grab, st.C xx Rekka (two hits) xx DP (one hit) xx Rekka (one hit) xx EX FB, (after sprinting towards the corner) EX Yaotome, EX Kototsuki In.