Yes. I just want to let others who hasn't start the game yet to know others than upgrade storage u also need crystals to upgrade equipments and reform in late game . If u read the beginning of the forum. Many people hasn't bought the game yet keep asking about the use of crystal in the game.
It looks like the levels in red both go to power up the top set of skills, and the blue go to the trap and teleport type skills. I'm not sure between deflect and the elemental bonus. If you have high defense then deflect wouldn't do as much, whereas elemental would always do 20% more aside from the monsters elemental defense. Can anyone speak to one or the other?
Found a bug.I have a quest that says I need to gold touch Mana Tide. That is a ring that is found in floor 51-60. When I go into the cave however, the quest tracker changes and says I need to gold touch an Energy Crystal. I have never encountered that before though in all my runs in floor 51-60. I tried gold touching a Mana Tide but the quest would not complete. Anyone have any ideas on this? Do the game devs look at this thread?
For me the game is very balanced crystal-wise and I'm having a blast. Atm I'm saving towards having 1,000 crystals to increase my inventory. Afterwards I'll increase my village chest, and after we'll see. My runs are simple at the moment: begin on stage 1, get to the shop on stage 10, sell what I don't want and return to the village for the daily reward + quests. I'm advancing little by little, and as someone already mentioned, this is more a roguelite and is not as cruel as most of the other roguelikes out there.
Checkpoint every 10 levels iirc. So reach level 10 and after that you can start lvl 10 if you want to etc
I've letting the game run in the background when I don't have time to finish my current run. Someone mentioned that they thought the game was saving every level (more like a save state than one you could keep reloading). But when I exit to title it pops up with a warning that your current progress "may" not be save. And sure enough it isn't. So is there no way to keep your current run other than letting it stay in the background? I understand the 10-level checkpoint for new runs. But especially if you want to grind early levels (which are easier to get escape scrolls in particular), runs can get long.
I play on my ipad and I just close the game in the middle of a run. When I open the game again it will prompt "Detected an interrupted save, continue?" and I press continue and it starts right where I left off.
This. It happens to me too on my iPhone 4S, and it works great. The only "but" is that I have to return to the village for the daily spin, and sometimes it's better to stay in the cave than to return.
Id say if you thought Crashlands was repetitive dont touch this with a ten foot pole. Doesnt mean its a bad game though
It seems like trying to enchant items in dungeons is a failure most of the time. Is the 10% on early items he fail rate or the success rate? Can you enchant blue and gold items, or only white ones without enchantment? Thanks!
Getting a bit bored of it and it makes me really angry when I die. Only ever died twice but really pisses me off as its wasted time.
even if i get to check point and i keep going and i die is it still suppossed to send me back to the previous two chapters?? i got to the second checkpoint didnt stop eventually died and now im stuck back on the first two stages again. if i get to a freakin checkpoint id assume it would save my stuff so i can bloody well continue there. can somebody clear up ther VERY...VERY... muddled and confusing rules. very confused and not willing to LITERALLY waste my time and effort for nothing.