You said here that you can buy escape scrolls in town. Where did you see them? I can't find scrolls for sell at any of the three places you can buy stuff. The witch, the blacksmith and the cloaked guy inside the dungeon entrance.
Cool because every time I've used a vision scroll I never see anything like that so I feared they weren't showing up. Now I know that I can plow through the levels and not risk death before I get out. Next time I go to town I'll have to poke around but I could swear I saw them for sale. I thought by the witch.
Temporarily slowed down at floor 71. Need to catch some of my gear up with the floor. Maybe level up a few more times.
Arent these for sale at the vendor you walk past after entering the dungeon each time? She has an assortment of non gold armor and pretty much one of every single other thing for sale on her/him.
I didn't see any. I just checked again at all three entry points I have unlocked and nothing. I'm wondering if defeating the first boss makes the scrolls nonexistent to force you to buy crystals to revive. I'm not going back into the dungeon if there's no possibility of finding one. There's no way you could get to the end, if there is one, with the equipment you get in the first 20 floors. Not without paying with crystals to revive. I might just be as far as I can get in this game.
I have always found an escape scroll in the first few floors of a dungeon. Are you sure you are breaking all the pots coz that is where they usually are. You can ignore the crystal to revive thing by just not dying. Play it safe and start in floors you are comfortable in to stock up on potions. If you picked up something nice and do not want to risk losing it on dying then go back home right away.
Developer, are you lurking here? Listen to our feedback so you could improve your game. Interact with your customers. We are your backbone. Make the scrolls easier to find, gives us daily rewards for logging in consecutive days, lower crystals price, etc. Here is the developer's email address for anyone interested: [email protected] Have anyone thought about inviting them here?
Try it! I also agree with the strategy of starting a a lower level to farm pots and scrolls it makes runs very worthwhile vs starting at your highest stage and hoping for a scroll it's extremely difficult to progress that way
Thanks for the encouragement guys. I just picked up an escape scroll and now I feel better about my chances. It's not hopeless!
It's also the best way to level up imo. Build an xp/gold set. Mine currently has ~+40 xp. Walk through, one shotting everything you can for 50-55xp each. Then switch when things get more serious.
I'm not sure why I'm still deciding if I want to get this since it is only .99... I don't like the iap but understand it to not be a big deal or problem. I read some apple review comments on the App Store and got concerned that you don't keep any experience points when you die and you can keep some weapons or items as long as they are converted to gold status or something...? I get that this is a rogue game which isn't normally my state but I have to say the art (although similar to another game) looks good and even the way they did the text on character screen looks nice. Can someone explain to me the objective and if it is true your experience is lost when you due and you keep limited weapons or items if you convert them to gold?
This is different to most roguelike games. It needs to be approached in a certain way. And a lot of the bad reviews probably just don't understand the mechanics. There's a randomised dungeon with 100 levels. Your goal is to get to the end and beat the final boss. The way you do that is by diving as far as you can into the dungeon, teleporting back to Town to sell loot and upgrade equipment, then dive back in to get a little bit further. You repeat this process until you're strong enough to get to the end. In this respect, it makes it more of a roguelite than a roguelike as the concept is more forgiving. During each dive, you will accumulate a lot of items you can equip, consume etc. Most of these are dispossible and will only remain with you for the current dive, but golden items will be able to be taken with you out of the dungeon. If you were allowed to keep everything from each dive, the inventory management would get very tedious with hundreds of items to grapple with. Before you can teleport out of the dungeon, you will have to find a scroll that allows you to do this. It's placement is guaranteed, and will be somewhere in the early stages of your current dive. It becomes much harder to find later on when you start at deeper depths. If you die before you manage to teleport back to town, you will lose everything from your current dive only. This is easy to avoid because enemies are static and don't come after you. Why all this makes for an interesting experience is as follows: - As mentioned, ememies are static, similar to Desktop Dungeons, so that things like tedious positioning in relation to enemies are less emphasised compared to other roguelikes. As they don't come after you, they are of less consequence. This in turn makes it a game more about loot, enchantments and exploration, rather than combat. - If you die before you teleport back to town, you will lose everything on your current dive. This however is not really an issue, because of the point mentioned above. You can largely pick and choose which enemies you want to fight based on a variety of factors. You can usually work out if it's a bad idea to fight a certain enemy based on comparing the stats between you. If you cant find anymore enemies that you can handle and can't progress any further you simply pull that scroll out and teleport back to town. - The above point is an interesting mechanic because you need to balance how aggressively you want to dive, with the risk of dying and losing all your loot, stat gains and money during that dive. You will only lose your gains during the current dive, not previous ones. So the game doesn't have any real permadeath unless you're trying to complete the entire dungeon in a single dive. - Each dive you become increasingly powerful with better permanent equipment, and there's the aspect of experimenting with different builds, deciding which skills you want to unlock and generally trying to piece together the most powerful character possible
Thanks, this sold me the game I still have to upgrade inventory pages, get used to what each thing is for and such, but I've enjoyed a lot what I've seen so far. I've seen IAP are for crystals, but they seem largely optional. I have to play more to confirm this tho, but the game's nice and plays great on my 4S (it eats the battery though, but it's great). It seems to save every time you go a level down or you return to the village, so that's quite nice. On a side note, the way levels are designed with that background at the bottom reminds me a lot to the Virtual Boy game Jack Bros.
This is an excellent guide and description of the game. Good job Zen. I wonder if this could be posted at the top of the thread so newer players will be able to read this first and get a comprehensive look at what this game is? Again, great job.