Im usually playing lying down so one finger isnt really an option for me. I dont think there is a debate between one finger or 2 thumbs... It's all about playstyle and preference.
I definitely noticed that I wouldn't block occasionally when trying to play with an extra digit on my phone. I think I was sometimes putting the 'block' finger on the screen slightly before removing the other one. I just switched to one finger after it happened a couple of times and have had no issues with the controls since, apart from the occasional flame kick when I wanted to do a strong kick.
I'm in the same boat. I'm not sure I'd describe it as "short," in that it's taken me hours to get to max power/mining, but I still have 22 levels to beat and no further upgrades to acquire. Great fun, but I feel like I've beaten the game and still have levels to grind through. It would be great if there were some upgrades that were a real stretch to acquire. Fantastic game. This and YMBAB are the best iOS gaming experiences I've had this year.
I love how skill based the game is, together with a minor bit of pre-planning where knowledge is key.
Oh... One minor suggestion. On the results screen, can we have the stage number and rank (i think this is showing there already) displayed? Would be awesome to take a screenshot that shows A+ in all categories with the specific stage and difficulty rank showing.
This is a very well-designed game, but considering the simplicity of the mechanics, it sure does take up a lot of memory.
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To the devs, Have you considered adding an actual clicking element since the economic side is close to an idle clicker? P
This question brings a smile to my face, because it reminds me of the circuitous conversations my brother and I had when we integrated this element into the rest of the game. In short the answer is this: We consider the clicking element to be the actual act of punching and blocking. Just like in a standard idle clicker, the "clicking" (punching and blocking) starts out being the fastest way to earn money. Then, as you upgrade your investments, the clicking rewards are amplified and your structures earn more money than playing the game. Which is good, because skills get a lot more costly. So in a way, there's already an actual clicking element, if you count punching werewolves in the face as clicking
Is there a way to block an attack from an enemy behind you? Im on level 39 on manager and I cant get past the two medusas.
sorry If im a bit dumb but when I try to block, I just happen to attack the enemy behind me istead of blocking the enemy in front
Lol... Tap on your character to block. Not your character's side of the screen. If you tap an enemy of course you'll attack.