That is the smartest thing someone has said about iOS games... Even games like infinity blade, horn, or NFS most wanted are very repetitive
Hi, The iPod touch 5 has the same spec as the 4S - A5 Dual Core 800mhz CPU, 512mb ram and the same retina (16.9) 4" screen from the iPhone5. This would be what I would go with. Having just come from a 4S to an iPhone 5, while the extra spec is noticeable and makes way for sharper, brighter, fancier textures the core game play is still same. I'm going to grab myself one right now actually!
This game wants to be a mix of dead trigger, bullet time and the glu contract killer games. It does some things right like basic concept or art work... But honestly the game is crappy and hollow. The timer is bad, lack of any campaign, the creatures look like odd mutated monkeys and the avant-garde earth shattering controls really are not that great.
That's not why Im giving it a low rating. The reason I gave it a 2 star rating was because at the time I didn't know it wasn't supposed to work on ipod 4 and it crashed. I guess 3 would be a neutral rating?
I agree with what everyone says on this game. Overhyped controls. Run, turn awkward shoot awkward shoot, awkward timeout.
The problem with this game is the missions are only attack or defend and lack any depth, they become repetive very quickly, you replay the same levels time and time again to try to find parts that have perhaps 1/100 chance of appearing and when you do progress you are forced to buy new equipment. The levels are tiny arena based with enemies popping back up in the same locations, there is no real drive to the game. Once you know where they pop up, you can play this game with complete ease scoring constant head shots and it becomes more like a dead simple strategy a 5 year old could play! In dev without timers, I give this 3.5* because the short two minute levels are great for playing now and then and I didn't mind the grinding for parts to progress and had plenty of oil and equipment to upgrade and do as I pleased. Now in this release, after a few minutes I'm being forced to pay or wait. With the pop up enemies and basic AI I have already deleted this build. If I had never played a dev build i would give it two stars, as it is a very basic FPS. Even modern combat was more advanced than this. With a DH4 iap system! The reason i stated before about an iap timer purchase was because in dev it didn't have this and I enjoyed the game, now I can't stand it and have deleted it. It's a 'new' feature to this build and really ruins the game for me, I also see it putting alot of people off. Like I said before the small arena based levels, pop up enemies, basic AI and lack of depth was overlooked before as it wasn't too bad to pick and play now and then, in this release I wouldn't even bother with it! It looses points for all these reasons and the rest for iap model and lack of drops / ultra rare equipment compared to the dev build where it was more generous and grindable Dev build : 3.5* Release build : 2*
I rated before the dev told me that it was a MISTAKE. It specifically says on the game page that it is compatible with iPod touch 4. If I would have paid for this app I would have got a refund since it said that it worked on an iPod 4 and didn't. Not trying to hate on the devs. Good luck with your game. Maybe you should go back and read old posts before trying to cause dumb arguments that derail the thread. "Just a thought" Sure I got off topic and asked about iPod touch 4 & 5, but then I stopped talking about it so the thread wouldn't get off topic. Not trying to hate on the devs. Good luck with your game. Now lets get back on topic. This thread is not about me. It's about the game.
Gave it a shot, oh boy this game is sooo boring! I've played a couple of missions, always the same asexual zombie creatures, the same location over and over again plus the usual freemium currency crap. Deleted!
WOOOOOW!!!!! does this thing have the right to be called a game?? did a team actually work on this, tested it, and then decide to publish it? if yes.......why? why would we play something like this? can someone just give me 1 reason...... just 1 reason why someone would wake up one day and decide to develop this crap? wow..... this is just wow!! as you can tell i don't find the words for this, i mean yeah i've seen bad games on the appstore it's actually the majority of apps you can find on it, but this one.......
All of the other complaints aside, I don't think I'd ever want to tap-to-move in a FPS if it only allows me to move to the point I tap and then STOP. It might work for games like Horn that are exploration, adventure games, but for an action shooter, you need to be able to move constantly. Not stop and go. I commend them for thinking outside of the box for a shooter, but for me it just wouldn't work.
Yeah, it doesn't help my negative impressions that while it says "Move and shoot" is ticked, as far as I can tell, most times if I do anything while I'm moving I just stop dead. (To say nothing of constantly trying to adjust my aim at the bottom of the screen and spinning 180 by mistake.) The websites praising these controls to the skies baffle me, TouchArcade included: sorry to any staff reading this, but I, uh, why? The touch controls are interesting, but mostly just feel stilted, imprecise and too much like innovation for the sake of it. I genuinely can't understand people who bash virtual sticks, and I hate the way so many of them read like they're doing it because buttons are always better, duh. I will argue over and over that the controls in Shadowgun and Dead Trigger were fantastic (it's just a shame Madfinger don't know how to make good games, oh I went there ) and The Drowning feels far too much like a pointless sop to the vocal minority in comparison, never mind what the developers intended. How the hell can you circle-strafe, say? Why is it so easy to tip your view off-kilter and get swamped by enemies (not that you're in any real danger of dying on the early levels, but still)? I'm only bitching so much because, well, this was supposed to be revolutionary, a game-changer, all the rest of it, and yes I'm old enough to know likely baseless hype when I see it but sometimes I like to be optimistic, you know? Nothing I've seen in The Drowning is a game changer. What I've played is an awkward, simplistic, repetitive mess crippled by the same idiot freemium systems any iOS (or Android) gamer will have seen a hundred times already. I do not understand why anyone would honest to God enjoy this unless they really, really want a simple shooting gallery with some weird art design which they can play for thirty minutes a day while it keeps bugging them to spend actual money on it. If that's all you want out of videogames, more power to you, I guess.
Yeah, for a game like this, I would have much rather had split screen controls. You know, much like Dead Space. Move in all directions with the left side of screen and look with the right or the other way around. And shoot by tapping. Simple, avoids dual-stick problems, and it has been the best kind of controls I've used in a shooter like this.
The dual touch screen are pretty badly implemented IMO. Not sure if it's just me but Gameloft's FPS controls seems a lot better. Like by a lot. The "touch" option seems pretty good if you're using an iPad or perhaps an iPhone 5 but it's pretty useless on the small 4/4S.
it doesn't now? I figured as the official video poster you would have the best of the best. what is your device btw?
This isn't even on the top free downloads list. Why spend the money this probably required to create and go the freemium route, when other "screensaver" games like Legend of the Cryptids, or cheapo copycats, like Candy Crush Saga, um...crush you?