I love the visuals on this, but the attacking process is maddening! I don't know what I'm doing wrong, but I can't get him to consistently attack (instead of just move right or left, or just stand still) - any tips? (This is in addition to not being able to easily tell if I'm hitting the enemy or being hit, as another poster mentioned) Aside from this, really looking forward to getting into the rest of the game!
So, I tried it out for an hour. A couple of details: there's a Normal mode and a Hardcore mode. I played on Normal 'cause I'm a widdle baby fawn XD On Normal, you revert back to a fawn when you respawn, which means you have to work up your "stats" again to "grow up" again (there's a morality system: kill friendly animals, become Dark; kill predators, become Kind; kill all indiscriminately, and you remain Deviant, though I'm a tad unsure of that last one. No matter what you kill, you will get "older" and start becoming more like an actual Deer God, per the title). It doesn't halt your forward progress in terms of learned skills and items, but it is annoying to fall back to completely neutral for everything else every time you die. Now to my impressions. Good ambient soundtrack. Matches the pixel art style. That combined with the 2.5D look gives the game a unique aesthetic, matched only in Superbrothers: Sword & Sworcery. The 2.5D look is pure evil, though. I can't tell you how many times I thought I could safely drop down from a ledge, but ended up on the receiving end of one-hit-kill death spikes tinged with blood as they lay in wait just out of sight, because what I thought was a ledge was actually the background. Be paranoid of pits, folks: they can, and WILL, insta-kill you... or be a secret entrance to a power-up. ARGH The Swamp area is by FAR the most frustrating area. The respawn locations are almost always in the middle of a large bunch of enemies. It's a fight to the death just to get out of where you spawned, and THEN there's a precision platforming segment that seems a little borked to be honest. The columns you are supposed to land on are tiny, about the width of the fawn sprite, and the floating joystick is functional if a tad floaty at best and finicky at its worst. I've had the damn thing cut out on me mid-jump and disappear, EVEN THOUGH I was still holding my thumb down on the screen to keep moving, and I would fall down. To top it off, there's foliage in the foreground on one of the jumps, meaning that if you aren't good with spatial judgment, you will likely fall to the water below (yes, it is easy to predict, as all the columns are the same height as the initial ledge so you only need to judge distance, but it's still diabolical level design). And when you fall into the water, I'm not sure what the plan was in regards to the developer's intention, because the only way I've been able to get out of those pits was by glitching the game out (you walk through the left wall of the pit since you can't jump back out, taking care to avoid the unkillable (is it unkillable? Never had the courage to try) alligator/crocodile, and you should glitch back to the first ledge to try again). Now, maybe I just had a bad seed with the world generation or SOMETHING, because I ended up facing this one-two punch of enemies at spawn area plus the infuriating jumping puzzle about four times before the Desert area would claim my patience for the night (I would die there before finding a respawn point, so I would respawn back at the Swamp. ARGH). In short, this game is finicky, floaty, BRUTAL, and very interesting. The setup is intriguing, the art style hits that evocative tone Superbrothers: Sword & Sworcery hit, and the challenge is very high. You truly feel like a deer trying to become a Deer God, with all the trials and travails that entails. There are rough edges (see glitched-out area I found in the Swamp), so your mileage may vary in terms of your patience for this game. It's good, and a few technical hurdles away from being great. The challenge is likely to put people off as well, but I would imagine that was intentional. Anyway, those are my thoughts. Make of them whatever you will. Sincerely, Mr. Album P.S. I think it deserves 5 stars despite the technical difficulties I faced because it adds to the experience the game is trying to deliver. It's supposed to whack you upside the head at every single misstep you take. Your character was a hunter of deer before becoming this Deer God thing, so of course things would be harsh for him IMHO.
The Deer God takes a somewhat strange concept and turns it into one of the most enjoyably relaxing games i ever played, great gameplay with really cool design, i am speachless while playing it
Like I said, I plan to go back and change it once I give it a good play through, I just didn't want the one star rating to hurt an otherwise awesome looking game in its most crucial marketing point for iOS. In retrospect, I probably should have left it alone, I definitely can see your point.
Yeah, you're right, graphics certainly don't make a game. I don't know, I just felt this one at least deserved 3. But as I said in the post above, I mainly did that to even out the ratings for the opening day. This game looks like it had a lot of love put into it, I felt it deserved some credit.
I'm surely buying this,I am bread and ZONA PROJECT X,but first I need to know if there are plenty of attack spells in the game,yes I've seen the fireball spell,it's just I'm curious if there are more
There are 10 powers in the game - Fire (can be charged up) Ice Lightning Teleport Grow (Vine) Light (many uses) Tame Hail Fire Shield Divine There are also 4 skills and a TON of different items - some very rare.
It may just be me, but although I'm loving this game I'm finding it difficult to get my head round how it works! I appreciate that discovering this for yourself is part of the attraction of the game, and perhaps I'm being a bit dense here, but I feel I need more in the way of a tutorial. So, JoshCM - how does the saving system work, and the progression as your character grows older? I'm a bit confused as I keep being told I've got one life left but then the lives seem to just go on forever. Do you only start at the beginning again if you choose New Game? I've died plenty of times but haven't had to go back to day 1 yet and my stats seem to carry over each time. And are there some things you can only do as a 'teenage' deer rather than a young one? Also, there was a time when I solved a puzzle and a statues eyes lit up and I seemed to get an upgrade of sorts, but I can't see it now and can't replicate that again. A pop up told me how to assign it in the inventory but when I went to it I couldn't find it. It may just be my age here, but I'd be grateful for a bit of a brief tutorial on this forum if at all possible. Thanks.
Sure - here's a quick primer. As you age, run, jump, interact, you grow. As you grow, you will have access to more powers (your antlers are like your power tree) Powers are obtained by solving puzzles, and they will be given to you based on how your karma balances out. Bad karma for killing innocent bunnies, for instance. In normal mode, you can keep continuing - in hardcore mode, when you die, you are done, unless you had made babies. Save points are at obelisks, houses with doors, NPC's, or statue puzzles that are completed. Bosses are hidden in underground catacombs - some have things to give you. The main goal in the game is to redeem yourself and follow the storyline by interacting with NPC's. Or you could just try to run a long distance and survive as long as you want.
I think some are being hypercritical of the game. I can tell you if The Developers had held my hand then THAT would've made this a dull experience for me. Look at the great platformer a of yesteryear; no hand holding. They built the world, populated it and dropped your character right into the middle of it. IMO, as it should be.
I don't really get it, i die, come back as the animal who killed me, sometimes they can't jump as high as the deer and I end up getting stuck and have to restart the game. Seems pretty buggy and untested... Am I missing something?
If you die and come back as an another animal - it means you've been punished by the deer god - and usually those animals have different sorts of speed and jumping abilities than the deer - usually worse than the deer.
But should you be able to get stuck and forced to restart your game? Or is there always a way out that I'm not seeing?
A more technical question: do you progress 'to the right'? (Does quests come each time on the right, literally right >>>, of each other so that you advance to the right in the gameworld?. Or do you need to discover both directions? A second question, is all of the world saved? For example: you run 20 minutes to the right, and when you go back, do you run exactly the same route? I hope you understand.
I am going to keep playing but during my initial time with the game, all I did was just run around and jump and jump and jump...
I think thats part of the problem and why people aren't getting this game right away. On the surface level you can just run and jump and keep going, but the game is about finding things, new areas, huge bosses underground, statues, npc's, items, and other things to interact with so you can keep growing and progressing. Sadly you probably have to play this game for an hour before things start to change and it all begins to make more sense. Maybe we should do a condensed version
On and iPhone 6+ Anyway of getting the video options in settings to stick. So I don't have to keep turning them on when the app starts to continue a game?