The day I stopped worrying and learned to love the $6.99.

Discussion in 'General Game Discussion and Questions' started by Joltrabbit, Jul 19, 2012.

  1. Greyskull

    Greyskull Well-Known Member

    Dec 13, 2009
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    Fort Lauderdale
    No kidding. though music apps can set you back big time...on the other hand, how else can you purchase a 48 track recording studio for 50 bucks? (I forget the name of the app, it was just released yesterday or the day before for Ipad).

    It cost a (teenage) fortune to record at a 32 track studio back when it was cheaper to press vinyl than burn cd's.
     
  2. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Dead Space was my first big purchase at $6.99 :) Don't regret a single cent out of it
     
  3. Tonyzorz

    Tonyzorz Well-Known Member

    Aug 13, 2011
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    Battle heart was my first purchased game for more than a buck. Spent at least 30 hours of game play
     
  4. Joltrabbit

    Joltrabbit Well-Known Member

    Jul 5, 2012
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    #24 Joltrabbit, Jul 20, 2012
    Last edited: Jul 20, 2012
    Dead Space is a good case for don't miss good games for the 99 cent (sale) price tag. That game has eye-opening impact for an iPhone game.

    And I just bought Dungeon Hunter 2, Metal Slug 3 and FieldRunners 2. All three seem worth full price so far. Had I known how good Dead Space was, I'd have gotten it sooner.

    Next on the list to buy when I'm done with the above games:
    Elder Signs: Omen $4
    Beat Sneak Bandit $3
    Mage Gauntlet $3
    Battleheart $3
    The Dark Knight Rises $7

    Can any one lead me to better upcoming games or other current options like them?
     
  5. Wizard_Mike

    Wizard_Mike Well-Known Member

    Mar 17, 2011
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    I grew up when video games were more about pumping quarters at the arcade than something you do at home. Back then, $0.25 could get you as little as five minutes of game play depending on the game and your skill level. Some games you could get a decent 10-20 mins of play time on your quarter, if you knew what you were doing.

    I still, to this very day, judge the price value of a game based on my arcade days of the 80's. If blowing $5 worth of quarters in less than an hour at the arcade was ok, then spending $5 on a game that you'll play more than an hour is definitely worth it.
     
  6. Joltrabbit

    Joltrabbit Well-Known Member

    Jul 5, 2012
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    I am in my late 30s so I understand where you're coming from Mike. My local Ballys used to sell 50 tokens for $10 and I would blow my allowance on that at least once a week.
     
  7. jaze

    jaze Well-Known Member

    Aug 19, 2010
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    i bought my ipad for adobe ideas and other art apps they were 5 or 10 pounds, they were the first apps i bought i think, but yes, as far as games, i think broken sword was the first non 99 cent ish game i bought. most expensive to date would be ff3 and ff tactics.
     
  8. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    When I was a kid in the 80s games for my ZX spectrum range from £1.99 to 9.95. Was on a small amount of pocket money back then

    So now it's even more laughable when you hear people waiting for a 1.99 game to drop to 69p! Talk about cheapskates! People don't realise how lucky they are. Plus if we all waited for games to be free devs would leave ios gaming in droves

    The more we buy early on, the more releases we'll get as companies will make more and want to develop more. Way too many cheapskates out there
     
  9. Platyrrhine

    Platyrrhine Well-Known Member

    Jan 6, 2012
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    #29 Platyrrhine, Jul 20, 2012
    Last edited: Jul 20, 2012
    Those were the days. I remember I spent $9.99 on Scrabble because there were no alternatives. There was no online multi-player or anything at that point. The price later dropped to $.99, and I believe it's been free a few times.

    The first game that I bought was Caissa Chess, which was also $9.99. I think it's been taken off the app store by now, but back in the day it was the best chess app IMO.
     
  10. backtothis

    backtothis im in ur base killin ur d00dz
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    Jul 13, 2009
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    I had almost forgotten. That's right, we had to pay for iOS updates too back then. Once again, imagine that. $15, was it?
     
  11. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Wow. Now the real question is this: would you guys whether revert back to the "old days" where you had to pay for EVERYTHING and often quite a hefty sum with no IAP, or now with all the FTP games?
     
  12. Varking

    Varking Well-Known Member

    Oct 19, 2010
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    I prefer one time pay and no in app purchases.
     
  13. shero89

    shero89 Well-Known Member

    Jun 28, 2012
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    Agreed, I'd rather pay a full price without any IAP's instead of a dollar with IAP's ruining the game
     
  14. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    I would prefer the old days. Not as much BS back then.
     
  15. Joltrabbit

    Joltrabbit Well-Known Member

    Jul 5, 2012
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    Not going to happen anytime soon. Too many people willing to spend money vs. time to catch up to or get ahead of friends.

    The old single rational person vs. chaotic mob mentality.
     
  16. Issac

    Issac Well-Known Member

    May 20, 2011
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    (9).99

    Now that I think about it, I don't think the higher than 0.99 thing has ever been an issue for me. While I have downloaded many iOS games for free (legally, and thanks to TA), many of the games I really want or already have were well above $1.00 - Aralon ($5 when I got it, but I almost paid $10), The Quest ($5), Mage Gauntlet, Dragon Fantasy, and Guardian Saga ($2-$3) and the Turbografx emulator (all the games I have purchased so far = $18, with more to come). And with some of the games from the late '90's being released with higher price points, I think we are getting more used to the idea.

    BUT (and a wee but off topic), it does make me wonder (and worry) about how much longer iOS will remain unique in its pricing and the game experiences it provides as the game industry as a whole moves away from consoles with physical copies and embraces mobile devices/tablets and digital distribution.

    I would like to think that developers like Raptisoft, Muteki Corp, and many other one or two person teams that have released wonderful and truly enjoyable games via iTunes will continue to flourish.

    In short, as the 'big name' publishers move in the direction of mobile platforms, and as people expect current gen performance out of them, will there be room (and I mean years from now, not anytime soon) for the little guys with ideas that are just as - if not more so - creative and enjoyable to share the same space?
     
  17. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    I'd be more worried about iOS gaming turning into something more like Facebook gaming. Something I've never tried. However, 21 out of the top 25 top grossing games on the AppStore are "free".
    On a side note. People playing those "free" games obviously have no problem paying more than $.99 for a game.
     
  18. Issac

    Issac Well-Known Member

    May 20, 2011
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    Interesting... why do you think that it will do the social route? Also, about those freemium titles... yeah, I'd rather just pay for everything up front. But I do understand the appeal of the bit sized micro transaction, especially in the current economy. Thanks for the response :)
     
  19. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
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    I remember back at the beginning of the App Store when a free game was actually quite decent. No ads, no IAP - just the game. There was definitely a better distinction between free and paid. Now it seems to merge; some are lite editions, some FTP, some are crap and riddled with ads!

    Premium games were actually really fun because they felt like fairly full games, but with the casual play feel of a mobile game. Premium games now feel like I must set aside at least 30 minutes per play so I can complete the level, or get to the checkpoint.

    My first premium game (I think) was Moto Chaser for £6 (but AppShopper says it was only £4?). It was a lot of fun and kept me going for hours.

    If I could go back to those times, I think I would... Although I do like the advances of game such as MC3 and GTA etc.
    Much preferred the honesty back in '08 though.
     
  20. backtothis

    backtothis im in ur base killin ur d00dz
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    Jul 13, 2009
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    One thing I've noticed throughout the years in direct response to the falling average price of iOS games is the decline of lite versions available. Even EA and Gameloft, the two iOS developers who most commonly launch games at $4.99 and $6.99, have completely stopped releasing demo versions of their games. Same goes for most indie devs these days. 3 years back, there was literally a lite/free version to every single game released. Pretty interesting.
     

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