The Burning Trees of Ormen Mau Liber Primus Games Narborion Adventures: The Burning Trees of Ormen Mau is a young adult, high fantasy gamebook and a companion to the orig… Free Buy Now Watch Media DetailsNarborion Adventures: The Burning Trees of Ormen Mau is a young adult, high fantasy gamebook and a companion to the original Narborion series with some crossover characters. This story-driven RPG has minigames, riddles, and turn-based tactical battles, all bent on immersing you in a detailed, magical world with dozens of possible paths all leading to the dragon, Lig-na-Baughe. Begin the game as a servant on an isolated, rural estate before you are asked to accompany your first love on their Knight's Quest - a battle against a dragon that will earn them the title of 'Knight'. Build your character as you embark on the epic journey, exploring towns and training your mind and body for intense battle. During your travels to find and defeat Lig-na-Baughe, you can choose to travel through dangerous cities filled with mysterious dark magic, fight alongside the valkyries, trade riddle with an underwater legend, tame a giant, discover the hall of the Stone Nymphs, and make friends with witches, faeries, and more - all before proving your worth to obtain the ultimate treasure from Lig-na-Baughe's hoard... The Chalice of the Knight's Council. With hundreds of in-game choices, who will your character become by the time they reach the final battle? Information Seller:Liber Primus Games Genre:Adventure, Role Playing Release:Aug 18, 2016 Updated:Sep 06, 2016 Version:1.0 Size:106.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal gmattergames Well-Known Member Mar 1, 2013 607 42 28 #2 gmattergames, Aug 25, 2016 Last edited: Aug 25, 2016 Looks interesting, giving it a go. So far writing is decent. Is there supposed to sound? I known it's a gamebook, but seems like there should at least be ui feedback sound. (Edit:there are limited combat sounds) Dice roll animation (inline within text content) look weird, like the scaling for the dice images is off. Finding it awkward to have to rotate device between portrait and landscape for inventory/combat ui. Combat itself is a bit clunky. The isometric perspective results in units obscuring each other and selecting targets/commands and maneuvering can get tricky. Dice rolls also look odd during combat, they are presented as if they are being rolled onto the board but not using the same depth/draw-order as the units on the board, so dice appear to hover. This begs the question: how does isometric combat benefit gameplay? I already know the answer: "to give the pen and paper ethstetic." However, unit tokens are merely static images, never indicating facing/heading, or anything tactically beneficial, so what is the value of isometric perspective? For me, it detracts more than it adds to the experience. These are mostly just nitpicks; Haven't played enough to rate, and aside from a few annoyances, it's decent; not as polished as a TinMan game, but good. Story is fairly standard, but interesting, if it hold interest, I'll unlock the rest and rate. forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #3 forsakenxe, Aug 25, 2016 Thanks for your first impressions, waiting for your full rating later Ozes Well-Known Member Jul 29, 2012 115 0 0 #4 Ozes, Sep 3, 2016 Anyone break the Code? (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Looks interesting, giving it a go. So far writing is decent. Is there supposed to sound? I known it's a gamebook, but seems like there should at least be ui feedback sound. (Edit:there are limited combat sounds) Dice roll animation (inline within text content) look weird, like the scaling for the dice images is off. Finding it awkward to have to rotate device between portrait and landscape for inventory/combat ui. Combat itself is a bit clunky. The isometric perspective results in units obscuring each other and selecting targets/commands and maneuvering can get tricky. Dice rolls also look odd during combat, they are presented as if they are being rolled onto the board but not using the same depth/draw-order as the units on the board, so dice appear to hover. This begs the question: how does isometric combat benefit gameplay? I already know the answer: "to give the pen and paper ethstetic." However, unit tokens are merely static images, never indicating facing/heading, or anything tactically beneficial, so what is the value of isometric perspective? For me, it detracts more than it adds to the experience. These are mostly just nitpicks; Haven't played enough to rate, and aside from a few annoyances, it's decent; not as polished as a TinMan game, but good. Story is fairly standard, but interesting, if it hold interest, I'll unlock the rest and rate.