The Bradwell Conspiracy Bossa Studios Ltd Following a sudden explosion at the Stonehenge Museum fundraiser, you find yourself trapped in a hidden underground comp… TouchArcade Rating: Buy Now Watch Media DetailsFollowing a sudden explosion at the Stonehenge Museum fundraiser, you find yourself trapped in a hidden underground complex. Your only means of escape is by sending photographs of your surroundings to another survivor confined elsewhere. But before long, a disturbing truth begins to dawn… Created by a team of award-winning BAFTA luminaries and AAA veterans, with over 60 years of combined experience, The Bradwell Conspiracy is a highly-stylized, narrative-driven first-person experience. Featuring an assortment of innovative puzzles and lore-enriching secrets, are you ready to delve into a world of corporate duplicity? INCLUDES: - An immersive first-person narrative. - An NPC relationship like no other, via the Bradwell Guide Glasses photographic messaging. - Original 3D-printing gameplay mechanic, used to solve the many challenging puzzles throughout. - A brutalist art style unique to the Bradwell Universe, with a detailed, interactive environment. - A rich and established game world boasting a plethora of hidden lore and secrets. - An illustrious voice cast, truly bringing the Bradwell world to life. FEATURING: - Created by award-winning BAFTA luminaries and AAA veterans with over 60 years of combined experience (Fable, Batman, Tomb Raider, Ether One). - Character performances by Rebecca LaChance and Abubakar Salim (Assassin’s Creed Origins) - Dialogue consultants: Jane Espenson (Battlestar Galactica, Buffy The Vampire Slayer) and Brad Bell (Husbands) - Performance direction by Kate Saxon (Alien: Isolation, Everybody's Gone to the Rapture) - Music by Austin Wintory (Journey, Assassin's Creed Syndicate) - Special thanks to Jonathan Ross as the voice of the Induction Narrator. Information Seller:Bossa Studios Ltd Genre:Adventure Release:Oct 05, 2019 Updated:Nov 22, 2019 Version:1.1 Size:2.0 GB TouchArcade Rating: User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel andsoitgoes Well-Known Member Jun 30, 2010 2,673 58 48 In a van, down by the river! #2 andsoitgoes, Sep 26, 2019 After playing through assemble with care, I am insanely excited about this one. The same VO who does the main character is in this one. AA, dang you are just rocking it! Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,964 880 113 THE BOSS Sacramento, CA #3 Boardumb, Oct 1, 2019 New trailer. Releases on consoles and PC next week, but sadly the Apple Arcade release is still "later this year." Subscribe to the TouchArcade YouTube channel anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #4 anthony78, Oct 6, 2019 “Later this year” must mean a few days before PC and consoles because it’s out right now on Apple Arcade. macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #5 macplash, Oct 6, 2019 Already downloaded. But it’s 2am here so I’m on a fence if I should start right now or give it a good night sleep instead. After all, I can dedicate whole Sunday to it macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #6 macplash, Oct 6, 2019 Does the controls feel weird for anyone else? MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #7 MetaGonzo, Oct 6, 2019 The touch controls seem to have a designed in lag for some reason. A very odd floaty feel; pretty unpleasant. With a controller it feels just like a regular FPS. Weird. Controller it is. redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #8 redribbon, Oct 6, 2019 im using nimbus comtroller and it's great. no complain for that. anyway here is the gameplay: Subscribe to the TouchArcade YouTube channel Stranded87 Well-Known Member Sep 18, 2009 132 14 18 #9 Stranded87, Oct 6, 2019 Have you tried changing the camera sensitivity? Seems fine for me after that. Though a controller is still always gonna be better with this kind of game. macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #10 macplash, Oct 6, 2019 Last edited: Oct 6, 2019 Looking around with the right thumb should work like in any other 1st person game. But here it’s different. It’s like having virtual joystick for looking around. The same way we use it for movement on the left. Which means if I move my right thumb to the right and keep holding it, my character keeps spinning to the right. It never works like this in any other game I know. Because of this it feels floaty, weird and just wrong. Using controller probably makes it unnoticeable because it’s how controller should work. But not touch controls! edit: I just tried again and it’s exactly as I said. It’s virtual joystick on the right. It even appears there when looking around. With arrows pointing to that direction. This is just wrong. What game uses virtual joystick for looking around like this? It’s ridiculous. It’s like they ported the steam version without a single thought about touch controls in mind. weipeng and MetaGonzo like this. MetaGonzo Well-Known Member May 7, 2009 1,459 271 83 #11 MetaGonzo, Oct 6, 2019 That’s exactly what it does; I couldn’t quite put my finger on it for some reason. It is indeed not right. Definitely a controller game. macplash likes this. anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #12 anthony78, Oct 6, 2019 Weird. Having no issues with the touch controls here. Maybe a little floaty. But I’m enjoying this one! macplash Well-Known Member Apr 17, 2014 2,645 1,103 113 Male 3D artist Munich, Germany #13 macplash, Oct 6, 2019 @anthony78 little floaty is an understatement. It feels like being drunk. I’m trying to get used to it, just without any success though. Especially if I switch to e.g. CODM for a comparison. Makes all the difference. On the other hand visuals are great, sound acting and narrative is perfect. I assume the controls could be fixed in quick patch. I’ll try to reach out to developer for sure. anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #14 anthony78, Oct 6, 2019 Well, to each their own. Touch controls feel fine to me (probably even better than a lot of other first person games I’ve played on iOS) and I’m enjoying the game. Ringerill Well-Known Member Dec 13, 2012 315 170 43 #15 Ringerill, Oct 7, 2019 Last edited: Oct 7, 2019 The controls and interactions seem to be done to use as a VR game and it feels strange at first but you can get accustomed to it. However more about the game is that the quality on iPhone 7S is crap and you can't even read some text because it is way to pixelated to distinguish. But it doesn't impact on your progression because it is just some useless interactions with fliers and book all over the place. However I am having a real problem with the "ressources". You can have blueprints to create objects but you need Substance to do that. And right now, I have been walking all over the map for half an hour trying to find substance because I can't progress due to the lack of it... They should definitely adjust it and add more of it. Edit: It's even more frustrating because I can see it but can't reach it because it's behind glass and you can't slide it... If someone managed to pass the task "Install Diagnostic Nodes and Cooling Tanks", I crave for a solution on where you managed to find the necessary Substance! Edit2: Okay my bad. Actually you don't need to fill in all the empty spaces for the tracks... So you can save the needed substance for later. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #16 orangecan, Oct 7, 2019 I’m on the fence after a half hour or so. I agree the controls aren’t great but I’m also finding it looks really lo-res on my iPad Pro. The shading textures look absolutely dreadful on occasion and it makes me feel like I’m playing a 10 year old PC game. I’m persevering with it because I quite like the atmosphere. I’m hoping it doesn’t require any tight or quick movement though because that’s going to be tricky with the controls as they are. Ringerill Well-Known Member Dec 13, 2012 315 170 43 #17 Ringerill, Oct 7, 2019 Just finished the game (took about 3 hours but I wandered around quite a lot). No need for quick movements or super complicated structures. I also enjoyed the atmosphere and the "talks" of the girl with us. You can make her interact through your photos and discover some lore or just hear some jokes. Sometimes it felt like a Portal wanna-be for the ambiance and I liked that However, the last part of the game is just where all the problems show up and impede on the progression... Bad graphics on iPhone 7S+, combined with tremendous lag plus bad collision and 3D printing. Sometimes, you can even fall or go behind texture creating a soft-lock. But if you are careful enough, you can do it. Definitely enjoyed the game but not sure I would recommend in the state it is now. With some optimisation for controls and lag, that would do the trick kozz84 Well-Known Member Aug 27, 2012 140 21 18 #18 kozz84, Oct 7, 2019 Just downloaded the game and finished the first area. I’m running on iPad Pro 10,5 and the graphics are atrocious. Lightning/shading makes the walls look like Quake 1 and shitty resolution doesn’t help. Good thing it’s free* anthony78 Well-Known Member Nov 13, 2015 3,125 703 113 #19 anthony78, Oct 7, 2019 Wonder if it was optimized for iPhone X / XS and not other devices? Graphics look fine on my X. Nothing groundbreaking but not bad like others are saying. sevenape Active Member Jun 25, 2012 40 0 6 #20 sevenape, Oct 7, 2019 Looks good on my iPad 2017. I think it’s an artistic decision, like fire watch or something. I’m loving it but stuck with the pipes in the pump room. I just don’t seem to have enough material to connect the pipes. anyway, second best game on AA so far after mutazione. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
After playing through assemble with care, I am insanely excited about this one. The same VO who does the main character is in this one. AA, dang you are just rocking it!
New trailer. Releases on consoles and PC next week, but sadly the Apple Arcade release is still "later this year." Subscribe to the TouchArcade YouTube channel
“Later this year” must mean a few days before PC and consoles because it’s out right now on Apple Arcade.
Already downloaded. But it’s 2am here so I’m on a fence if I should start right now or give it a good night sleep instead. After all, I can dedicate whole Sunday to it
The touch controls seem to have a designed in lag for some reason. A very odd floaty feel; pretty unpleasant. With a controller it feels just like a regular FPS. Weird. Controller it is.
im using nimbus comtroller and it's great. no complain for that. anyway here is the gameplay: Subscribe to the TouchArcade YouTube channel
Have you tried changing the camera sensitivity? Seems fine for me after that. Though a controller is still always gonna be better with this kind of game.
Looking around with the right thumb should work like in any other 1st person game. But here it’s different. It’s like having virtual joystick for looking around. The same way we use it for movement on the left. Which means if I move my right thumb to the right and keep holding it, my character keeps spinning to the right. It never works like this in any other game I know. Because of this it feels floaty, weird and just wrong. Using controller probably makes it unnoticeable because it’s how controller should work. But not touch controls! edit: I just tried again and it’s exactly as I said. It’s virtual joystick on the right. It even appears there when looking around. With arrows pointing to that direction. This is just wrong. What game uses virtual joystick for looking around like this? It’s ridiculous. It’s like they ported the steam version without a single thought about touch controls in mind.
That’s exactly what it does; I couldn’t quite put my finger on it for some reason. It is indeed not right. Definitely a controller game.
Weird. Having no issues with the touch controls here. Maybe a little floaty. But I’m enjoying this one!
@anthony78 little floaty is an understatement. It feels like being drunk. I’m trying to get used to it, just without any success though. Especially if I switch to e.g. CODM for a comparison. Makes all the difference. On the other hand visuals are great, sound acting and narrative is perfect. I assume the controls could be fixed in quick patch. I’ll try to reach out to developer for sure.
Well, to each their own. Touch controls feel fine to me (probably even better than a lot of other first person games I’ve played on iOS) and I’m enjoying the game.
The controls and interactions seem to be done to use as a VR game and it feels strange at first but you can get accustomed to it. However more about the game is that the quality on iPhone 7S is crap and you can't even read some text because it is way to pixelated to distinguish. But it doesn't impact on your progression because it is just some useless interactions with fliers and book all over the place. However I am having a real problem with the "ressources". You can have blueprints to create objects but you need Substance to do that. And right now, I have been walking all over the map for half an hour trying to find substance because I can't progress due to the lack of it... They should definitely adjust it and add more of it. Edit: It's even more frustrating because I can see it but can't reach it because it's behind glass and you can't slide it... If someone managed to pass the task "Install Diagnostic Nodes and Cooling Tanks", I crave for a solution on where you managed to find the necessary Substance! Edit2: Okay my bad. Actually you don't need to fill in all the empty spaces for the tracks... So you can save the needed substance for later.
I’m on the fence after a half hour or so. I agree the controls aren’t great but I’m also finding it looks really lo-res on my iPad Pro. The shading textures look absolutely dreadful on occasion and it makes me feel like I’m playing a 10 year old PC game. I’m persevering with it because I quite like the atmosphere. I’m hoping it doesn’t require any tight or quick movement though because that’s going to be tricky with the controls as they are.
Just finished the game (took about 3 hours but I wandered around quite a lot). No need for quick movements or super complicated structures. I also enjoyed the atmosphere and the "talks" of the girl with us. You can make her interact through your photos and discover some lore or just hear some jokes. Sometimes it felt like a Portal wanna-be for the ambiance and I liked that However, the last part of the game is just where all the problems show up and impede on the progression... Bad graphics on iPhone 7S+, combined with tremendous lag plus bad collision and 3D printing. Sometimes, you can even fall or go behind texture creating a soft-lock. But if you are careful enough, you can do it. Definitely enjoyed the game but not sure I would recommend in the state it is now. With some optimisation for controls and lag, that would do the trick
Just downloaded the game and finished the first area. I’m running on iPad Pro 10,5 and the graphics are atrocious. Lightning/shading makes the walls look like Quake 1 and shitty resolution doesn’t help. Good thing it’s free*
Wonder if it was optimized for iPhone X / XS and not other devices? Graphics look fine on my X. Nothing groundbreaking but not bad like others are saying.
Looks good on my iPad 2017. I think it’s an artistic decision, like fire watch or something. I’m loving it but stuck with the pipes in the pump room. I just don’t seem to have enough material to connect the pipes. anyway, second best game on AA so far after mutazione.