Universal The Blocks Cometh (By Halfbot)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Feb 16, 2011.

  1. Halfbot

    Halfbot Well-Known Member

    I should have mentioned that there will be a even harder mode for people who want an even greater challenge. Thanks for the suggestion.
     
  2. app-inured

    app-inured Well-Known Member

    Jan 28, 2009
    219
    0
    0
    Glad to finally see some positivity in this thread. With all the whinging about the double jump earlier it probably acted as a deterrent to buyers when the problem hardly sours the experience.

    Love the Game Boy mock up. Even at the moment, given the orientation and graphic style, it makes the iPhone feel like some Game Boy Color from the future.
     
  3. xBTAx

    xBTAx Well-Known Member

    Jun 18, 2009
    51
    0
    6
    I've been enjoying the game a lot, but like many others, I've had a few problems. People have already talked a lot about the controls and double jumping issues though, so I'll talk about something else: there are certain situations where you'll die for odd reasons. I've made an image to explain this:

    [​IMG]

    The left and right parts of the images are two different situations. The red is the blocks, the blue is a falling block, and the x is the player, with the arrow indicating how the player is moving. In the left situation, the player will die for no clear reason due to block they're standing on being a few pixels higher than the block they're moving to. In the right situation, the player will be crushed on the corner of the red block, even makes no sense for the blue block to crush them at that point.

    Adding on to this, it feels like there's too much of a push down when you hit a block from the bottom, but that's probably just me being bitter. :p

    I'm looking forward to the update, so please keep up the great work. ;)
     
  4. MoHeyNow

    MoHeyNow Well-Known Member

    Dec 15, 2010
    51
    0
    0
    What a wonderful time to be alive! First League Of Evil and now The Blocks Cometh? Thanks for all your hard work and for such a great game, you guys rock! Can't wait for the updates.
     
  5. jxw245

    jxw245 Well-Known Member

    Jan 27, 2011
    484
    2
    0
    Texas
    As long as were using high quality pictures to show the bugs, i'll model mine. Untitled97.jpg I could only figure out how to make it anything other than an attachment form though, but that the main bug that bothering me.
     
  6. Halfbot

    Halfbot Well-Known Member

    #166 Halfbot, Feb 21, 2011
    Last edited: Feb 21, 2011
    *Gold Star* for the awesome art work :) I will see what I can do to track it down.
     
  7. Halfbot

    Halfbot Well-Known Member

    I did notice this one. v1.01 should fix the issue. if you do see it pop up in the update send an email with a screen shot (Power & Home button at the same time ). Cheers!
     
  8. Halfbot

    Halfbot Well-Known Member

    #168 Halfbot, Feb 21, 2011
    Last edited: Feb 21, 2011
    Unfortunately it has. The game sales are getting hurt by the negative reviews about the controls.

    At the end of the day it was our fault for not catching that bug (double jump) that most of the negativity centers around.
     
  9. legowiz

    legowiz Well-Known Member

    Mar 21, 2009
    1,000
    2
    0
    Behind you!
    I figured out why blocks are sometimes misaligned with the grid. As the screen scrolls up, new blocks are simply place at the bottom of the screen if no other blocks are below them, so them get a bit staggered. This would be fine, but it causes the character to get stuck on visibly flat surfaces because one block is 1 pixel or so above another. I definitely think the collision detection needs to be updated a bit. Also, I have died on a few occasions because I would press one of the directional arrows, but when I let go, the characters kept moving and wouldn't stop until he hit a block, the side, or died. The game is still really fun, but these little issues just make what would be a very polished, professional game seem like a mediocre, unprofessional game. I personally couldn't make a game even close to this quality at this point, but I know you guys are capable to doing better because of what I've seen so far. I know you'll make me proud :D
     
  10. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
    4,490
    3
    0
    Freelance Entertainment Analyst
    Orlando, FL
    I think this is all about the hit box detection and the very nature of the blocks falling randomly and creating different heights that are hard to notice.

    A few players have made mention that when they were running left or right their player would just stop as if hitting a wall.

    So that's caused by the player's hit box hitting a change in elevation and the game being very rigid about your character not being allowed to climb the incline. Sometimes the higher block is only a few pixels higher which we can't even see with all the fast action going on.

    The reason I bring that up is on the left situation it seems like the game is recognizing that the space you want to move to is valid (that is, it has enough space for the hitbox). As you move left you must pass below that overhang but the space from the bottom of the overhang to the top of the block you are standing on is slightly too small which forces the overhanging block to touch the hitbox and trigger a "crush" death.

    On the right I would assume that even though your character is in the "jump" animation the hitbox has made it above the edge of the red block. So visually you are still jumping but the hitbox says you were standing over the edge and got crushed.

    Of course I'm not the dev and though I tested both of those theories out in-game multiple times before posting it's just so hard to be definitive but hopefully that helps out a bit.

    I have no doubt Halfbot will get things sorted out but in the mean time "Mind Your Head!"
     
  11. Winterymix

    Winterymix Well-Known Member

    Jul 9, 2009
    65
    0
    0
    Registered Nurse
    West Virginia, USA
    This thread has been buried back to the 5th page?! Well, I'm reviving just to brag about claiming 4th place on the all-time leaderboards. I'm hopelessly addicted to trying to beat my own high score and climbing the leaderboards.
     
  12. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
    7,679
    10
    0
    Everywhere and Nowhere
    Whats your score?
     
  13. Rein37

    Rein37 Well-Known Member

    Apr 7, 2010
    130
    0
    0
    My major problems with the controls (and this is going to sound like a stupid thing) is that I have big hands so it's really difficult and uncomfortable for me to hold the ipod in portrait mode for an extended period of time in the way that the game requires.
     
  14. crunc

    crunc Well-Known Member

    Aug 11, 2008
    4,575
    0
    0
    I have fairly large hands (not huge) and I have the same problem. I really need this game to be landscape. I can't really play it in it's current design.
     
  15. EMTKiNG

    EMTKiNG Well-Known Member

    Apr 7, 2010
    1,619
    0
    0
    EMT
    Los Angeles,CA
    I am currently loving this game right now. The controls really arent a bother just minor fixin thats it. Love the gameplay and unlocking of new characters. My favorite has been Agent so far hes a BEAST!
     
  16. dmbama

    dmbama Well-Known Member

    Jun 16, 2009
    69
    0
    0
    492 in english class today :) thats an accompslishment for me
     
  17. nesio718

    nesio718 Well-Known Member

    Jun 16, 2010
    914
    0
    0
    getting paid....
    Sunny South FL!!
    i know the game is purely vertical, but do you think a horizontal mode is possible? escape the falling blocks while getting as far to the right as possible....
     
  18. carrottopso

    carrottopso New Member

    Jan 11, 2011
    3
    0
    0
    i have a jailbroken ipod but i bought the game to support the developer. Keep up the good work and please have an update for us larger handed-folk. thanks!
     
  19. Halfbot

    Halfbot Well-Known Member

    Landscape mode!

    I have some pretty promising news for those of you that are dying for a Landscape mode. We did some testing on the weekend and it seems that this will be doable! Now I won't give you a 100% guarantee until we have it fully working . But rest assured we are working on it:)

    Also be on the lookout for a a quick patch to fix the Double Jump issue. We are just waiting for Apple to approve that update.
     
  20. bunglez

    bunglez Well-Known Member

    Feb 1, 2011
    735
    0
    16
    Tree
    UK
    The update, and possible future updates sound great. I'm might stay up until 5 a.m. and see if I can win a code in your twitter compo. Those US times are harsh on my sleeping patterns.
     

Share This Page