"Don't like the $15 price tag, quit being so broke and murder with feces!", seems like a fitting response considering I have been sober 1 week.
It runs 60fps all the time on iPhone 6 and above. It's a far better experience the the PS Vita version in terms of performance. Also, it's a universal binary so you can download on your iPad or iPhone and vice versa. We'll have an AppleTV version later that will also be part of the universal binary system.
Too anyone wondering about performance... iPhone 6 here and it runs flawlessly so far. Average battery drain but my phone is not getting hot. Nothing as bad as don't starve. No crashes yet. Controls are about as good as anyone can expect for touch controls. Even on my pc it's always been a little floaty. You adjust to it. Not saying it's bad by any means just stating that they are similar on both platforms. Love that portrait mode is included but I think you need tiny hands for that. You guys knocked it out of the park for this one. Also noticed that the intro was cut. Just wondering if that's what it took to get it approved by apple.
Thank you, sir, for your work on this title. I knew absolutely nothing about BoI until it was previously rejected by Apple, as iOS has become my primary (and sole, for all intents and purposes) gaming platform. And this despite having an old PSP (for FF I-IX) and MacBook Pro (X-COM, FTL, Civ, Desktop Dungeons, and Crypt of the Necrodancer), though I admit to being a bit of a dilettante. In each case, with the exception of DD, the initial purchase was on iOS and the vast majority of time spent has been on iOS. The Steam purchases have been placeholders for the most part given the convenience of mobile gaming. My interest in gaming—long-dormant until iPhones came along—has been influenced strongly by the access afforded iOS users. My interest in BoI was similarly inspired but by one of the more undesirable aspects of the platform's limitations. Of course, that interest took on a fever pitch once news that BoI had been approved by Apple began to circulate. It became a bit of an obsession that has compelled me to (1) comb through Twitter feeds, subreddits, forums and the like for information regarding its release, and (2) spend a little time watching Let's Play videos on YouTube. Now it's my turn! Good luck with the release. I hope that your iOS reception and experience proves worth the wait and that you and your team will continue to support the title and platform going forward.
Having never played before I don't understand the hype behind this game. Isn't it just a dual stick rogue like game?
Since you had the iOS 8 and 9 beta testing period, is it safe to assume that compatibility is coming in an update? If the game supported iOS 9 I would instantly buy it right now.
Thank you for your post. I'm buying it now. Bought it on my Wii U but I never get the time to sit and play it. May not here, either, but consider me a counter argument to those who can't shut up about the price. I've barely scratched the surface of the game, but there is a lot of depth here if you put in the time and effort. It's like an onion with all its layers, and I couldn't be happier that it finally made it. This to the App Store is like what deadpool was to early year movies. Sometimes the universe doesn't give us garbage. And again, Tyrone, the complaints are the vocal minority. If you've done right by this game on mobile, it will sell like gangbusters, as well it should. It's actually NICE to see premium games with equivalent price tags finding their way to the App Store. This is a game well worth it's price on all platforms IF you're into RPG roguelikes.
Great to hear that the Apple TV version will be part of the universal binary too! Any idea when we can expect that?
Been playing for a while, it's definitely everything I was hoping for. One thing I'd like to see is an alternate control scheme where you can just tap anywhere in the circle pad to move or shoot. For example, right now, you have to touch the center of the pad, then drag it to do an action. This makes quick movements or shots hard, since you have to grab, then drag. If you could just tap the right side of the pad to immediately move right/shoot right, etc, that would make the game a lot easier to control. Basically, it's the same as playing on a gamepad.
Amazing work on this, thank you. My only suggestion is that the virtual sticks feel a bit wonky, maybe its the abscence of a deadzone? Can't really pinpoint it, maybe the positioning? If customizable controls could be implemented at some point that would be incredible, thanks and congrats on the launch.