@TadipmanDJ8 Thanks for trying the game, sorry to hear it wasn't your cup of tea. I'm continuing to improve it, so maybe you'll like it better later. In the meantime I'm always looking to hear suggestions! @forsakenxe Yes sorry that one slipped through the cracks in the rush to get the update out! Thanks for the star, appreciate it
Sorry everyone, there is a bad bug that is causing crashes at high distances, about 2000m+. We are going to fix it asap and ask Apple for an expedited review, hopefully we can get that. Very sorry about that!
Hey TAers, I'm still waiting for our update to be reviewed, that fixes some of the more common bugs/crashes. I'm also hard at work on the Xmas update. There are some big changes in store and I'm keen to get your thoughts on them: - A change from 'endless' maps to specific distance milestones where you get Bronze/Silver/Gold rewards. So when you reach the Gold distance, you're considered to have completed that run and receive the Gold reward. Maps will have differences in rewards and you're free to repeat any map that you completed before. - To accompany that, difficulty will also ramp up quicker to provide a suitable challenge - And weapons, though that's not 100% confirmed How does that sound?
-Christmas update = can't wait -difficulty ramping up quicker. That would be a good thing because the runs are starting to get a bit long for me now and it's running the risk of going from a quick pick up and play when I have a few minutes to having to sit and play for a while (which is no good for at work ) - I like the gold silver bronze idea with rewards. But I'd still keep an endless random level just for fun when you have more time to play or just want to go for a distance record.
Thanks for the feedback SP, much appreciated Yes the changes should keep things relatively short and sweet. I'll see about keeping an endless level. Lots of work to do!
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Ouch. Apple just rejected the update and are asking me to add user data syncing. Looks like you guys will get your wish! But seriously I've never heard of that being a requirement before, many small games don't have that. That's so random - my luck! It's frustrating as I wanted to get the fixes out quickly. Sigh, life with Apple...
Hey Quality testing again! The black bars are on the news map as well Other than that I just wanted to say that you do awesome little improvements that add up quickly, I took. Break from the game for about 1 month now and not being able to collide with the weapons and the drone really went a long way. Also props to your art team for the stubblee brain meter and th idea of soaking a nearly missed brain is cool. So much good stuff. But what are the pumpkins for? Gj! Keep at it!
The update is out! I wrote a long message to Apple asking if they would reconsider their rejection, more in exasperation than real hope. And amazingly enough, they actually reviewed it again and approved it! There is hope for mankind Hope it fixes the common crash issues! Update: 13th November - Raider, fan, and other crashes fixed. - Switch to manual riding in Settings - Jump mission changed to total jump distance - Ryder and Stormer adjustments - More zoomed out camera for better visibility - More improvements and bug fixes - Enjoy, and please leave a review on the App Store! - Go download it now!
So sorry - believe it or not I actually don't have an iPad that can test the game, so it's a bit of a bottleneck for me. But I will fix that for the next update. And thanks very much for your comments, it means a lot and it's awesome to hear that all the work is having a positive effect on your experience! Edit: Pumpkins - have a look in the Heroes section