This is a fantastic clicker. Almost avoided it. And now I love it. I do wish removing the bottom ads wasn't so pricy. But regardless this game had me the second I started tapping. Job well done Devs.
I'm hungry indie developers. So with the help of a lot of people it is introduced to TA Today is a very joyous day for me. We will work harder to make. Thank you very much.
wow so many positive reviews. Seeing the English of the description I thought this was another Chinese rip off, but apparently I was wrong. I guess I m gonna have to give it a try then.
The description is hirarious! You mean this is a bone fide, for real, proper good game?! Are you all mad?!
It's a nice clicker. The characters are "over the top" and there's frequent Engrish, but that really just adds to its charm. There also seems to be a certain amount of freedom in how you want to "build." You can level up your beggar for increased tap income, or you can concentrate on the Puppy instead. It gives you 1 revenue every two seconds - which doesn't sound like much, but only costs 1,000 + 10/level to increase. So if you get it to, say, Level 100, you're earning 3,000 coins of "passive" income every minute. [EDIT] And once you PASS Level 100, the cost increases to 9,000 + 10/level, but you get +10 revenue every two seconds. Which means at Level 150 you're earning 18,000 coins a minute without touching the screen (or including beggar coins), and it takes less than that to level the Puppy again. Just be careful you don't get poisoned if you go that route, since I think the time to recover is based of of the assist character's level. It'd probably take many hours (or several dozen gems) to recover from that poison! I just wish various actions (like the limo appearing) didn't automatically "break combo" on you.
Having worked as an English instructor for non-native speakers for years now, I know how hard our language is. Bad English does not mean bad game. Great job dev, and don't worry! I can understand you just fone.
This is a really good game. Yes the English could use work but it's a lot better than my fluency in any other language. Well done to the dev for not only producing a polished, fun game but for also attempting a game in foreign language