I recently found out about this game. Can you recommend an interesting and easy tribe? I haven't tried this yet. If I play the game and I like it, I'll buy more tribes to support the developer.
Tribes don't matter as much as you would think. You could choose one that does well at fishing and start out in a landlocked area. Or have the mountain climbing perk, but be in the plains. I don't think any particular tribe is OP....I ended up picking one because I like the art style
https://docs.google.com/spreadsheets/d/1-H1Ir-y_xikQ8lpOmGpBB3qZY0BEJNl5F4Vfx_D_7s8 If everyone adds their codes here, well get a good pool and itll be easier for people to find and add friends.
I saw that Bardur was appropriate for beginners. But like you said, tribe isn't going to be important. Thank you for your advice.
Hey guys. Mikhail has pointed out a separate thread for posting multiplayer IDs: http://forums.toucharcade.com/showthread.php?p=4085459
When I started, I liked Xin-xi because the climbing tech allows you to climb mountains to get a wider view which aids exploration and finding new villages. Imperius and Bardur are also excellent for getting started because you can start harvesting resources (hunting and fruit, respectively) right away.
Online is locked? I was able to start up a multiplayer game, but then it told me that the other player left (and a bot replaced him). My friend said he didn't retire from the game. I tried to start up another multiplayer game with him, but now I'm getting this message "Online is locked" I've already purchased 3 tribes. Is there something I need to do?
Im also getting a similar problem. I started 4 new online games, then suddenly it says online is blocked. I try to refresh multiplayer game list and it says to check internet connection. Any ideas please?
Hadnt noticed until now due to trying the multiplayer but has the single player been made harder? The AI seems to be more aggressive.
I didn't think of it until now, but I'd have to agree: in the several games I've played on "Hard," only once have I managed to form an alliance, and that only lasted a few turns. I used to have them all the time, where I'd feel bad turning on my friends every game. Meanwhile, opponents seem to get enraged almost immediately, even when I haven't even engaged them. NOT a fan...
I'm really glad to see Battle for Polytopia grow, especially with a landmark feature like multiplayer! But this particular implementation of async mechanics is very barebones and clumsy. Perhaps it's just a an early iteration, and Midjiwan will polish the multiplayer mechanics more (not just add new content, which is also of course highly welcome!). But in case not, two quality of life improvements that would just offer SO much quality would be: Have push notifications bring us into the game in question, not just to the multiplayer menu. Fairly self-explanatory, I hope, no downside, all up Don't forcefully boot us out to the multiplayer menu after we submit our turn. I've never, to this day, understood why devs do this, or at least leave us with an option to remain in game. You see, if you send us to the multiplayer menu after we submit our turn, we can only ever play multiplayer in a chopped-up, asynchronous fashion. And while this is a non-issue for all the times when we only have time for a quick turn, it completely stop us from enjoying multiplayer as a real-time affair when we DO have the time to remain in game and take several turns in succession. Allowing the player to remain in the match after they submit their turn is how Carcassonne, UniWar, Playdek titles, Starbase Orion and a host of other polished async games do it, and there is absolutely no reason not to. The argument that we return to the multiplayer menu to take turns in other on-going matches is moot, since that is better resolved with an in-match interface that notifies us to our turns in other matches (see how Carcassonne and UniWar does this). (I've had this discussion with 5 different developers during beta tests, so apparently it is a common design decision - even if I've never heard a reason for it, but luckily they've always reversed their course somewhere along the way.) I think I must have told over 20 developers this by now, but ALWAYS look to Carcassonne for iOS and Playdek titles för examples of smooth, smart, convenient implementations of asynchronous multiplayer.