Something strange happened in the last game I played, Imperius attacked me with an army of defenders. 100% defenders, no other units. I've never seen that before. Not the most sensible type of unit to mount an attack with. Very strange. I really like the new update with the star rating for each tribe, I'd been hoping something like that would be added, it really adds to the replayability. Got to go 3* them all now!
Loving the update, too! Killer bunnies are hilarious. Fun to put deep in enemy territory! Also love the rankings. More, please!
Late adopter to this wonderful game. I feel the Catapults are OP, so much so, I expedite research. Giants at first seem OP, but are easy picking by catapults, another reason they should be nerfed. My feeling, catapult damage on units should be reduced and instead, should nullify defender city fortification bonus, and archers should be able to attack adjacent non-ranged enemies without counter attack.
Wow, I'm really loving the Ai-mo. Guaranteed +3 pop. in five turns, and easy access to Philosophy -- which means cheaper techs for the rest of the game. And the llamas...!
NEW TRIBE! I love it! Tryouts by to figure out all these new amphibious units. This game is awesome. Can't wait to see the other two special tribes.
More than a Year later and this still remains on my device, it Becomes more polished with each update. Such a great game, super excited to see the new content/tribes
It's not just the Ai-Mo, there is a new unit called the Mind Bender, I forget which tech it comes from, it can convert enemy units.
Meditation. The reason the Ai-Mo are doing it more than other tribes is because that's their starting tech. Also, they have LLAMAS.
So I said, "Hey, Lama ... how 'bout something, y'know, for the effort?" Love the new tribe. Amphibious units FTW.