Seriously? Well, at least I have something to do now while waiting for Spider-Man. Edit: Got to 10! Yes!
Art style is subjective and everyone will have their own opinion on it,I was talking on a technical level the resolution is the only good thing about the ios version,while the vita has better poly models,lightning,shader effects,textures,animations,draw distance etc.
Sure,most of gl games runs 25-30fps on my ipad 2,On my 5s I haven't tried a single one yet.But with those graphics I assume it's going to be 60fpsish,The vita version has terrible framerate though. I don't know about that tbh I expected better than vita graphics or atleast somewhere near.The screens look decent but the video looked terrible imo.
The graphics don't look as good in the open world though. Most graphics effects have been turned off.
Yeah,I just wish the texture pop-in has been improved,the first one had distracting amounts of pop-in it almost seemed as if god was building the city in front of you.
Lol, I agree. The first had horrible draw distance. Fortunately, according to Leegames, it has improved in the sequel.
If they fix popin and have a consistent 60fps or even 45-50fps and remove the always online thing,then I might consider buying it just for the sheer fun of swinging around or else back to vita.
I'm still waiting on the answers from the Dev team. I have heard back about whether or not the game will have controller support at launch though. The answer to that is sadly not at launch, but the Dev team will be monitoring community feedback for it. So if you're a big fan of having controller support for TASM2, please let me know! It was just submitted a little while ago, so depending on how long it takes to get approval it could either be simultaneous launch worldwide, or it could be a roll-out. I'll post if I hear anything about it starting to go live.
Thanks for the reply. I thought devs had to wait 1 - 2 weeks before their app gets approved. Or is there an exception for large publishers?
I think he means just to make it go live. That can take several hours once they publish. The approval is before this step.
Yeah, sorry basically we send in the build and then it just has to get approved to go live. Still haven't heard anything on when that will be yet, but I'll do my best to post if I have access to a computer here or I'll put it out on my Twitter if I'm commuting home/out.
Is this game less "empty" compared to the first? The first one and the similar games (TDKR) tend to be fairly empty in terms of open world. The always online connection is a huge turn off, as someone with a spotty connection in school, I'll probably not buy this if internet connection is required. Main reason I dropped GunnerZ since the always on connection had more problems then it was worth (kept loosing my progress which doesn't make any sense). I didn't get a 64 GB to fill it up with always on apps, even I don't use Spotify or Pandora and stick to my synced music (doesn't help that neither has a great selection of non-english music).
Lol kinda got off topic near the end there man, yeah I'm sure this will be the same empty world we saw in the first TASM & TDKR. This IS gameloft... Nothing spectacular here from what I've seen so far.