It's still there. I passed along feedback to the Dev after the preview stream and they are aware of the community concerns. I'll try to stay in the loop on the discussions they have about the feature.
I want so badly to give my money to Gameloft but they are refusing to take it as long as their (not quite) mobile games require a connection. Seriously, I would throw money at this game to unlock all the additional characters, abilities, etc. but I play games on my iPad most often during times when WiFi is not available. I'll keep my eye on the forums pertaining to ASM2, Captain America, and future releases, but primarily in the hopes that this unfortunate requirement has enough of a fuss made about it that it eventually changes. Thanks, Ryan for making it known to others in the company that, while possibly being a deterrent to those who would pirate games, a mandatory continuous connection is a deterrent to legitimate purchases as well.
This is the same for me as well. I broke down and broke my rule for Captain America and ended up deleting it a week later (a combination if the required online and the fact that despite its slick gameplay, it felt like a freemium title with all the menus, upgrades and non interactive gameplay attached to it). I'll be skipping this as I would have no issue buying it on release if it did not require a persistent online connection. This benefits no one but the developer and publisher in most ways, with the supposed allusion of persistent content, missions and updates as an appeasement (and only one of those is the most interesting and can be done without the need of a persistent online connection). Likewise, this move to always online just pushes me away from ever purchasing these games period. I want to play games when I want to play them and I shouldn't need an online connection to play a single player game, period. I'm not the guy that waits for a Gameloft $.99 sale, I buy most if not all of this companies games on release because I feel they deserve it, but if this trend of games requiring an online connection in order to play persists, I will have to bow out every time. I use a wifi only iPad for my gaming, I don't play games on my phone and refuse to because it is a phone and my battery life is precious. But I'm not going to break down and get an iPad with a data plan or tether my iPad to my phone just to play a game. You guys just won't get my money until this trend changes...
It would seem as though this is kind of similar to what Steam does by validating the games before you can play them. However, an in-game-option that would save a data file, confirming whether the copy of the game is legitimate or not, allowing for offline play would probably work (kind of like how Steam has "offline mode" where it saves validation data locally). Thoughts?
It's not a trend that's going to change. It's actually going to become more wide spread and will soon enough be common place as evidenced by this. People are gonna have to get better cellular providers.
Apple better drop the ridiculous price of an additional $130 for having a cellular connection. I bet it probably only costs Apple about $20 extra to have it.
if that happens well screw ios gaming.....i actually thought it was gonna become the next big thing but thing don't always go as planned. the vita had a lot of potential on the paper.
Anyone else scared? It's bad enough I have to deal with framerate, graphics, and compatibility problems. I have an unlimited 3G plan but I only have an iPhone 4. To find this out is changing my iOS experience forever, making me tedious about any new game releases. I've only joined iOS early last year and I'm already getting bad vibes...
Yes me also. I was going to start exclusively only game on my iPad. This makes me furious. This a completely poor way to combat piracy or whatever the heck they are doing. I also am sure that even with this always connected crap, someone will figure out a way to bypass it to continue pirating.
Well if that happens then mobile gaming would be as good as dead in my country,the data charges are already pretty high here and nobody is interested in spending any more of it on simplistic mobile games.Mobile gaming will get stuck in a rut of constant barrage of lame freemium time wasters with always online requirement that nobody wants to play.It's already a very poor situation as it stands devs. have become reluctant to invest any decent amount of money in the platform and are much more interested in creating simple games for casuals.The iphone 6 may have all the processing power in the world but 98% of it would be wasted on playing angry birds in high resolution.Rip mobile gaming.
I very much feel I have wasted my day waiting for this game. Can they not tweet a pic of the status on the dev centre? I've seen others do that to keep people up to date.