I really hate how all of Gamelofts games have a near identical look/feel ... it's really weird. I mean, the above title just looks like the Iron-Man 2 game with the obvious substitution of the main superhero. Their visuals always look ... square, I dunno, it's an odd style. They just look like building blocks with textures tacked on.
At $6.99 a pop, it's not surprising that there are a lot of shared resources. That said, Spider-Man looks nothing like Iron-Man 2 -- go back and look at the blocky character models in that game, the flat lighting, and the overall awkwardness of pretty much everything. They are probably drawing a fair amount from Total Mayhem, which is not surprising since people really liked that game. If it's actually true that this was done with the MC3 engine, it will definitely look and play somewhat different from previous action adventure titles. But I wouldn't expect it to have the unique feel of (some) $50 million+ productions (though you could say that many console games produced with the U3 engine have a similar feel, too).
It's not the Unreal Engine (has anyone genuinely confirmed ANY of Gamelofts games have in fact used UE3 yet? I've not seen the UE badge at the start of any of their recent games), it's that their games all feel and look the same in terms of style, and it doesn't look 'console like' ... it's hard to describe. I could spot a Gameloft game, any Genre, in a line up of ten games without knowing what they were or who they were from. They have a distinctive, and that doesn't automatically mean good, style. And for £3.99 you get Infinity Blade 2, for £6.99 you get Soul Calibur, and for £4.99 you get Real Racing 2 HD ... so the price has, in that respect, little to do with it.
I wish I could find the exact link from where I read it, but it was a LOOONG time ago. Like when the game was in early development. Like when it was still rumored to be called Gangstar: Sin City So maybe (or probably) they changed their minds. Hopefully. But like I said, it wouldn't stop them from still making open world sandbox crime games. Maybe they just want to start a new series of them because they feel that after 3 a series starts to just go downhill. Or maybe it was just said accidentally
Lol, sin city is what the last one shoulda been named. It was so unbearably terrible, in my opinion the worst GL paymium yet. With r* in the iOS business now, hopefully we'll be getting more of the real gta.
The first Spiderman game was excellent so I am hoping that this will be the same despite the significant departure of an open world. I can see two major possibilities here. If they design the game like inFAMOUS, it can be truly excellent. On the other hand, if they model it more after GTA it might not work out as well. A big part of the GTA experience is riding vehicles between missions as a built in free play mode. It may be that Spidermans web slinging, if well done can compensate for this, as the characters abilities in inFAMOUS do. If not, it may not work out very well.
Spiderman is nothing like gta. Never was, hopefully never will be. Entirely different genre and style.
None of their existing titles use UE. One was in development but cancelled. There is currently another one in development that was expected to be released q2 this year but it was delayed and put back into development. It'll come this year but there is a heavy embargo on disclosing any detail about the game or when exactly it will come out. Was expecting some detail on it at e3 but didn't happen.
Gameloft has an in-house engine. Another bright side: if it's on the MC3 engine, and not the incredibly stressed Nova 3 engine, we 4th Gen users may actually have an enjoyable (and playable) title on our hands! With lots of fog and whatnot.
LOL. MC3 and NOVA 3 run on the exact same engine - Gameloft own in house one. And NOVA 3's engine isn't stressed at all - its just the A4 is underpowered to run it, and the game itself was rushed and therefore buggy and unoptimized. GL promised an update "soon", whenever that is. Gameloft's engine is great, though their games have huge file sizes.