The Amazing Spider-Man - (by Gameloft)[Universal]

Discussion in 'Upcoming iOS Games' started by Sanuku, Jun 4, 2012.

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  1. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    ...especially for a mobile game. And you guys who claim we're graphics junkies or bitching about the animations instead of focusing on gameplay, consider this: part of the immersion factor of a game is in the graphics. And if you're constantly groaning about the voice acting instead of focusing on the story, that's a bad thing. All these together (including gameplay) make a game good or bad. We expect at least passable voice acting, not this atrocious trash. Jeepers the voice acting is just pathetic, even from gameloft.
     
  2. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Totally agree with this!
     
  3. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    They're engine isn't capable of high end graphics? Have you seen NOVA 3. On topic, I still think this game looks great, instabuy, although the voice acting is pretty bad.
     
  4. fulcizombie

    fulcizombie Well-Known Member

    Dec 17, 2011
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    Nobody has been able to sort out UE3 and nobody will until ipad4 comes out . The current ios devices can't run proper UE3 games that's why we haven't seen a real UE3 years after it was unveiled for ios and by "proper/real" game i mean a game with full character movement ..
     
  5. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Well the animations in my opinion look decent enough to stand and free-roam is just awesome, but dear lord Gameloft, why the terrible voice acting?!!?!
     
  6. fulcizombie

    fulcizombie Well-Known Member

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    We've had numerous games with full character movement and great graphics from nova 3 to shadowgun to dead trigger e.t.c. None of these games run on the UE 3 and it is not a coincidence that we stil don't have a single game with a proper story mode and full character movement based on the UE3 .

    Now don't get me wrong , the UE 3 looks fantastic on iOS and I wish we did get games with the graphical fidelity of something like epoch ( I am not even asking for IB quality) and proper console-like gameplay but it just doen't seem possible. No wonder games like the gameloft fps, i forget its name ,or afterlife ground zero will never see the light of day .
     
  7. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    This!

    Guys, the a5 chips are being held back by the a4 and below. Until GL drops support, I we'll be having this problem.

    And NOVA 3 is not ps2 game graphically. Yes I've seen the game Black or whatever it's called, and it looks inferior. Low res textures and crap animations, plus no dynamic lighting. The physics and destructible environments were nice.

    Who said current gen devices aren't capable of running ue3 is full 3d with free movement? Lmao, really? It just so happens that desert zombie (terrible game, great graphics) runs at a great framerate on my iPad 3. And this game also ran on my now ancient itouch 4. And March of Heroes ran on an iPad 2 last year at e3, a working demo build. Gimme a break. That's simply not true.

    I don't think GL needs to switch engines. I hope they don't. Unity is great, yeah, but the games made with it look all the same (dead trigger and shadowgun anyone). Sure the file sizes are small, but that's in large part because so many textures are reused by madfinger.

    GL's engine is great. It's capable of rendering eye popping graphics superior to the ps2 (NOVA 3), has a decent physics engine, and runs well. Yes nova 3 didn't run so well, but that was because it was rushed IMO. If you want to see what game pushes the ps2 to its limits, check out Max Payne - that game just barely creaked along on the ps2. Then examine Max Payne Mobile, running at 50-60 fps with zippy loading times on the iPad 3. And it included enhanced graphics and textures for retina...

    Besides, it takes a long time, years even, to become familiar with an engine. If GL switched to, say, unity, then they would have to take a year or two to study and test it. It isn't as cut and dry as "we can make games on X engine so it'll be easy to switch over to Y engine". No, optimization, coding, everything takes time and is different. Right now they are VERY familiar with the engine they use, heck, they'd better be considering its in-house. Remember March of Heroes? GL's first ue3 game? Remember how it was cancelled for seemingly no reason? I suspect the cancellation was due in part to the fact that they needed more time to work with the engine.

    Sorry for the verbose post. Just needed to make some things clear.
     
  8. fulcizombie

    fulcizombie Well-Known Member

    Dec 17, 2011
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    All ps2 games look like crap, with their low Rez textures, awful IQ , and ton of jaggies. The ps2 was a horrible console.
     
  9. JBRUU

    JBRUU Well-Known Member

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    Thanks for the (not true) generalization. The ps2 was a great console for its time. Stop trolling.

    @sidegoku
    The may have had the ue3 for a year, but have they made any games with it? No. The are undoubtedly still more familiar with their own engine.

    Sorry, but I can just sort of "tell" or just suspect that a game is made with the unity a lot of the time. There are certain aspects of the games that just look similar. Just like ue3 games on ios have certain aspects that look similar. I'm not bashing the engine, I'm just pointing that out. And unity is an awesome engine. I just want gameloft to stick with what they are good with. Obviously using the ue3 poses some challenges to them, the most obvious sore thumb being march of heroes.
     
  10. fulcizombie

    fulcizombie Well-Known Member

    Dec 17, 2011
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    I meant Image Quality .
     
  11. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #191 Rip73, Jun 19, 2012
    Last edited: Jun 19, 2012
    Okay, there is suddenly a massive graphics, acting and animations discussion going on here.
    Plus an awfull lot of comparisons to console games, ps 2 games, engines developed and optimised for consoles and so on. The iPad and iPhone are not consoles of any shape or form.

    Here's a brief history.
    iPhone launched in 2007.
    iPad launched in 2010.
    Forget the variations and upgrades for now.
    Playstation launched in 1994.
    Playstation 2 launched in 2000.
    Play station 3 launched in 2006.

    Now do we really expect mobile gaming to have caught up with the experience, optimisations and visuals of a platform that is around 13 years longer than it? Really?

    Don't forget one important point. You cannot carry you're playstation, be it a 1st, 2nd or 3rd, around in your damn pocket like you can an iPhone. You also cannot simply carry them around and play wherever you want, like an iPad.

    I accept that technology and hardware has moved on and that the iPad is fairly powerfull but you're talking about two completely different platforms, different ways of optimising and a very simple case of developers for consoles have substantially more experience in developing for that platform. Current engines are primarily optimised for consoles. Consoles are currently where the big bucks are as well.

    All those complaints about visuals and voice acting and unoptimised engines might want to get things in perspective and look at the timelines of each device and platform.
    Join the real world guys.
    These graphics and visualisations arguments are tiring at this stage and have no perspective whatsoever.

    Have any of you even looked at what games were played on mobile in 1994? In 2007? Even in 2010?
    The industry has come along in a massive way with iPhone and, especially, iPad launches. But it is still playing catch up to consoles.

    I, for one, don't give a rats ass about the voice acting or the visualisations that you are all complaining about.
    I will have open world Spiderman in my pocket next week.
    And next month I'll have open world Batman in my pocket.
    Rock and roll.
     
  12. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    Ok I kind of doubt anybody complaining about graphics has any inclination as to how much effort it takes to run good graphics on an iPhone, or iPad. I do know because I'm a game developer, obviously not on the level of people like gameloft or madfinger, but still with my experience I am seriously shocked that they actually got NOVA 3 to run at all. You guys are all complaining about how the iPhone is so powerful and can run such good graphics if the developers were just better and put more effort, but you have nothing to back it up, so go make a game with the kind of graphics you are expecting (from a mobile device...) and then come back and you'll actually have something to back up your outrageous complaints.
     
  13. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    Max Payne pushes the PS2 to the limits? LOL

    Imagine what Max Payne 2 does to the console then.

    Max Payne Mobile running at 60fps? LOL

    Gold.
     
  14. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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    You clearly havent played nova 3 on a iphone 4s
     
  15. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #195 Rip73, Jun 19, 2012
    Last edited: Jun 19, 2012
    I'm actually not contradicting myself, sorry.
    What I gave you was a timeline.
    That timeline explains the graphics of consoles simply by the fact of the experience developers have in dealing with that particular platform.
    My point is to indicate experience.
    Power alone is not the only reason for good graphics.
    You're counter argument alone proves my point because all you look at is CPU's and gpu's without looking at the larger picture of what a mobile device actually is.
    Therefore my point is utterly wasted on you.
    My advice would be to go and spend ten years developing and contributing to software and then get back to me.
    I should have known the point would be wasted on certain members of the audience but here's one very clear point, optimisation is key in any game or piece of software. You can load a device up with top end hardware to run top end graphics but the fact is it takes experience on a particular platform to learn its limitations and where best to optimise.
    Just because a 10 year old has all the tools to drive, (arms, legs, eyes, ears, whatever) doesn't mean they have the experience or the ability to be left out in a Ferrari.

    I'm done with this point now. This thread should get back on topic because all this talk is pointless because some people are just stuck in their own rationale.
     
  16. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Good lord. Are you trying to be obnoxious?

    In response to your comment, it is no secret that max Payne 1 suffered from a poor framerate on the ps2 and had very long loading times.

    As for the mobile running at 60 fps, what did you play the game on (if you played it at all)? On my iPad 3 it ran very, very smoothly and hovered roughly around 45-60 fps.

    Try playing the game on a capable device and doing a little research before making a remark like that.
     
  17. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    I agree. Optimization is just as important, if not more so, than hardware. Just look at android...

    Now let's stop arguing about the ps2 vs iOS modern iOS devices and talk about the game. Who else is at least somewhat excited for the first free-roam spiderman game on ios? I am. Just hope they get the controls right and swinging and stuff isn't on rails.
     
  18. OutSpoken

    OutSpoken Well-Known Member

    Jul 30, 2011
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    Its weird, I dont actually see whats wrong with the voice acting. Wouldn't it be based off of the movie character Spider-Man...the one that no one hasn't seen yet:confused:

    I'm still hoping there is day and night gameplay.
     
  19. BruteOutlawz

    BruteOutlawz Well-Known Member

    Jun 18, 2010
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    I think people are getting too spoilt, 5 or 6 years ago we was all playing snake on our mobile phones. Now we have gta3, max payne, fifa 12, dead space, modern combat 3, real racing 2, nfs shift 2, streetfighter iv, shadowgun, call of duty black ops zombies, mass effect, soul caliber, lego harry potter, desert zombie, gta chinatown wars and thats just a handfull of the top games i have on my device. All console quality games.

    And then we come to NOVA 3, i dont remember ever playing anything on a ps2 that looked as good. Its a big step forward. i can remember playing the original modern combat when it released a few years ago, compare that with nova 3 and you'll see we have come a long way.
     
  20. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    100% agree with you.
     

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