At the moment no, it's only for mobile devices. But if it does well and people want more we do have ideas to expand the world and gameplay mechanics further which could make its way to other platforms. (P.s we were already well into development before the pringles resemblance came up! Completely unintentional, although probably explains the cravings...)
Live demo We have decided to put a live browser hosted demo of the first two levels here: http://bit.ly/1LpbaYl We're looking to get some feedback from the wider community, so any comments are very welcome!
Tacheman (Revamped) It's been a while since the last post but there are some changes to announce that we've made. The game was temporarily shelved but we have returned to it and rebuilt it from the ground up using less physics and more raycasting for a better overall feel. Instead of lives we now have a health bar and an ammo bar. Health and ammo coins are scattered throughout each level to replenish when needed. The artwork has also been given a bit of an overhaul. There's a few water levels that we have introduced with dynamic water. Some characters are more resilient to being underwater than others which mean they can reach hidden items that others can't. This is something we are still tweaking. There's also changing weather for each character. We've revamped the particle effects. Each character has their own unique attacks and special abilities. These unique attacks and abilities mean some can access parts of the levels that others can't. Such special access is usually marked out to help you figure out which character is able to go there. Hope the changes we have made make a better and more fun game overall. What do you guys think?