I'm writing a game that has controls like iDracula / Sparta. One issue I've run into is that it seems impossible to test using the simulator. I'm aware you can do pinch / push and multi-touch drag in the simulator, but more complicated actions don't seem possible. Besides transferring the application to the actual device, are there any creative solutions that can be used to help test the application during development (for instance, mapping movement to WASD on the keyboard or something like that)?
That I know of, you can only do the multi-touch functions using "Alt" on the simulator. I think you'll have to test on an actual device.
you could cross compile for the mac and then build a different control system simulating your dual touch control.