Had to take a break for the past 3 or 4 days. Had a hectic wedding. But looking forward to get back in it tomorrow.
Here is something interesting, a b class I got from a stage with unorthodox level unlocks: Last two skills unlocked at 38 and 50, I wonder if any other unit is like that as opposed to the lvl 35 and 65 unlcok reqs
Haha. Actually I got no idea obviously. Haven't gotten that far through this to have encountered it. Thing is, all characters look pretty much the same stats wise from level 1 or thereabouts, it's pretty hard to tell what is good. Really need to go see terra battle.com to get the down low everytime. The magic attack increase could be good as healers are a bit wollowy for damage. But then it has no further jobs so I think that'd make it an auto sucker.
I got serious problem to get thru CH11-10, any tips I planned to switch to the following team base on their classes rank (see bottom images). R'zonand is quite useless, it ATK suck, magic to confuse is like 10% success rate, overall he is suck, how come he is A class at all. Palpa heal is not immediate, especially when deal with boss, S class, are you kidding me? I'm think replace them with my old B Class fighters, suggestion?
If you read my post a page earlier, I explain that Palpa is probably not as good as your B class healer (unless she is a very high level). I recommend putting Kuscah back into your team. It sounds like dying is an issue so you'll definitely need a healer that can heal more at once.
You stop getting the regular login bonus after 10 days, although you'll get one in 30. This explains the login bonus and what you will get : http://www.terrabattlex.com/guides/login_bonus
11-10 boss is so annoying sometime you can't chain combo with the power up and get punish with the thunderstorm
got it, just get pass 11-10, the power up is the key that you MUST chain up the Power Up(P) every single round; otherwise the boss will use it to thunder on all my teammates and kill us in 1 or 2 turns.
SamupĂ is a pretty good A character. Starts off as a spear but each job is a different type. 2nd job change is an archer and 3rd is sword. His stats are really balanced.
Ok, must be my 30th try at least. Got an upgrade for Grace + Amina the Nurse. I really want one of the mage characters. Anyone wanna trade up? Any combination with Grace would do. Thanks
I've never quite come to terms with this mechanic in some freemium puzzlers; the large incongruence in randomized starting resources, and how it can drastically affect difficulty, and thus fun, down the road. I'd rather have seen that every new player received, say, a random A and random S character, ensuring that the challenges ahead are balanced against equally strong parties. Does anyone know if a complete do-over mean I'll have to go by a new username, by the way?
Unfortunately that would be difficult since you'd have to find someone who wants to give up a mage and also someone who's resetting the game at this same time and wants to trade. I think on this forum at least, most people have already started their game already for a bit now.
Ah, I see. My favorite char would have to be Ma'Curi (or what I like to call him: "My Curry"). He's only a B-Rank, but he's going to be doing insane amounts of dmg in the high lvls. He also has a unique skill called "Thousand Spears" that deals 1k dmg; now combine that with all of the other atk skills that he has. Oh, and don't forget about the other abilities that boost his overall dmg.
Not really, just have to do some thinking and poking around. I've figured out every single mechanic I had any interest in knowing just by playing the game, not a one has been that obtuse and the few actual errors I've discovered (e.g. virus has a bug in the description) are rather clear once you pay any attention. Closest this game has to any issue with the way it presents the information is the "chain" tag isn't used consistently, but there just aren't that many skills in the game that the inconsistency amounts to increasing your learning curve with a given skill 1-2 more levels until you see that, ah, it does/does not chain. For example, your question: It's 2 separate chances for a counterattack, as it is presented.