The situation with most PaD clones is that you have enough command points, or whatever the respective games call them, to have a very rare party member by the end of the period where leveling or some other early-game stamina refill system basically allows you to play non-stop. I don't think the absence of said points here really changes things all that much, but I do think it highlights how people are missing the point and applying logic from PaD clones to this game somewhat inappropriately. As it stands, the disadvantage to rarer characters, that they're harder to get jobs for, undermines the notion that having one at the beginning of the game actually provides a head start. I suppose there's some logic to restarting to ensure that you can get a free SS at the beginning from a long-term collecting perspective, but it's not at all like PaD where progress is severely altered by how rare the stuff you start out with is.
Yeah, the command points were actually a turn off to P&D for me. I got a strong character early that was really hard to fit onto my team. As to whether it is an advantage in this game early on, that depends on the character. I started with one S character (Gatz) and added another not too long after (Ellvern). Awesome, but neither had attack skills yet and my starter was Bahl, whose counter doesn't trigger very often. By the time I got Ellvern to 15 to unlock his attack, I was in chapter 6 fighting machines, which aren't affected by poison. I have a fair bit of utility on my team, but nothing remotely resembling overwhelming offense.
I didn't realize you could get Grace/Bahl that way. I haven't been recruiting with cash at the tavern much, but sounds like it might be worth trying.
I don't know if adventurers are available or not from gold tavern recruiting. I have gotten one B from that, but only a monster class one (and not a boss so there goes that idea). The duplicate Bahl's I've gotten were from bolt pulls.
Yea in general its not worth spending gold recruiting at the tavern. You'll need it for your job changes later on.
I don't really know why people keep saying this. Job changes aren't that expensive, don't come up that often, and what else are you going to do with all that gold? I was sitting on 76K this morning, dumped 30K into the tavern, unlocked a 3rd job for a character, and am now sitting on over 30K. The coins come in faster than you can spend them unless you just unlock jobs willy nilly "because".
If you get an SS roll in the tavern and want to upgrade it to job 3, it'll cost 30k right there. In any case I don't even know if there's anything good you can get by rolling gold.
With Pudding Time, I've done it 4-5 times today and my number of drops seems to go down each time. I had 7-8 the first run and this last one I got two. Is that coincidence or a pattern?
I'm not loving Pudding Time. I only have one strong character with an element and it doesn't really seem worth it to level up a bunch of Cs and Ds just for the purpose of doing Pudding Time. I'm hopefully assuming that PT's rare drops, which I've received none of, are primarily geared toward element caster characters that I don't have in the first place.
http://www.terrabattlex.com/zones/hunting You're going to need white and green rings for healer and remedy characters, and probably those rare ores for your other dudes =/
Pudding time is so useful. You should have multiple squad. One with many elements. Pudding Time gives rare items like Oxo-thing and rings elements (dark are rare)
Mind you, I'm JUST doing Pudding Time today; that's where all my stamina is going. Part of the problem is that when Hunting Zone 2 opened up, my party was uniformly above level 30, so the rate is lower. If I wanted the best chances with PT2 or even PT1, I'd have to take a bunch of Level 1 C and Ds and get them up to the high 20s or high teens respectively and they aren't going to do too well in metal zones until they're almost too leveled to get xp there on account of their low rank, so that's a lot of redoing easy early levels for peanuts before metal becomes and option. So, I'm of the mind that it's probably more efficient to just do PT2 with what I have where I can kill most of the puddings before they run away and just live with the drop rate. It's like if you had to walk 10 miles to go to the gym; I'm opting to just to work out at home.
I spent 200 stamina for pudding time 2 today. All my characters except 2 (one 18 and one 31) were 35. My haul was bunch of rings and 3 Orichalcum, 2 Dark Matter, and 4 Oxsecium.
I got some Oxisecum or whatever too. The only thing I really need from Pudding atm is Animaton. Anyway, I just think PT is the weak link in its conception compared to the other hunting games.
Yeah. Today will be devoted to pudding time. My first run, I got 18 chests...including 2 animation and a dark matter. Since then, I'm averaging around 9/10 chests with 1 upper-tier drop. I'm really in it until I get 3 oxsecium. But, along the way I've already gotten the materials to give palpa another job. And I'll likely find enough for alika as well.
I'm on 6.6 and have only got a new job for one character (Bahl, the job you get for "free" when you get the material). Should I have gotten other jobs yet? Also apparently I can't get anything but Lizardfolk from the damned Tavern! Lizardfolk master race unite! S'naip the Supple-Tailed [A] - need Spirit Tears O'pari the Blitzer - need Spirit Tears Ra'prow the Beat Master - need Rainbow Tears Ba'gunar the Highborn - need Sea Tears Eileen the Songstress [A] - need Moon Tears, Terra Staffwood (?) Kuscah the Acolyte - need Rainbow Tears, Terra Staffwood(?) Should I have grinded more in the first 6 levels to find these things?
Bs & Cs do just fine is this game, i.e. they ARE good. Now, if you want to live in some skewed p.o.v. where only SS characters are good, I'm obviously not going to dissuade you or anyone else of that patently false notion. Meanwhile, I'll wind up with a team of Bs & Cs with 100% proc rates that will tear apart some idjit with a bunch of S+ characters once Vs mode gets going