What exactly propels people to keep replaying the tutorial? Without paying a cent, you get a rare pull every week and, you get a rare pull evey 5th chapter, so in what universe is delaying your permanent development by so long worth trying to game your first 2 pulls? Not only will you have had more non-redoable rolls just a week into playing but it's not as if you need these characters for quite some time (up to working my way through chapter 8 with just C & D commons). Seems like people are chasing McGuffins more than just enjoying the game. Over the time scale it's going to take to complete even the launch material (29 chapters + epilogue), you're going to amass a perfectly fine team regardless. I guess if it's your idea of fun, ok, but if you're under the impression it's going to get you a measurable advantage, not so much.
Terra Battle (by Mistwalker Corporation) So. A failure ? I don't think so. New character added and a second one is really coming soon (the new one is from the guy behind Seven Deadly Sins anime/manga) http://www.terra-battle.com/en/ In total we have 2 new characters and 3rd coming very soon.
Apparently it's really not worth restarting. If you have a few Bs you'll do fine. The RNG for capturing an S or SS is quite random Realistically you could be trying hundreds of times.
I'm curious why it's not a full global launch. Those numbers could be tripled possibly. Maybe it's a marketing tactic to get people wanting to play it badly? I'm not too sure. They haven't explained why. I'm glad it's gotten at least good reviews and a sizable starting amount of downloads.
I think Mistwalker try to build something else with this game. A solid fan base. Like that. The next Terra Battle game (the last rewards) will sell very well on console. (potential Publisher will be safe to pay for it) Just a reminder for you guys : Sakaguchi made the story, the idea of gameplay and draw maybe like 70% off characters. But just one single guy made the game. Only 6 people are working on this game (Nobuo write the music) The rewards (and downloads) are founds for Art Book, to pay those sidekick artists, strategy book, figures and finally the new Terra Battle game for PS4/Xbox One. But well. We have time before 2 million. So spread the word if you want more Terra Battle in your life. I think we are (gamers) the only hope to help Sakaguchi for his return in the video game industry. He's not a moron, he made FF, Chrono Trigger, Blue Dragon, Last Story. I think he deserves our help. Let's bring Terra Battle to the next level guys ! [emoji109]
My guess is that they will roll out more countries over the next month (notice the Kuscah launch event continues through the beginning of November). Doing it this way they can gradually scale up servers as more proven markets for the game justify the investment. As the post above this points out, this is a very paced and restrained project. Just a handful of people, a very focused launch version, and clear, publicly announced performance based benchmarks for when new features will be invested in. Instead of coming out of the gate with a massively multiplayer social RPG, competitive events, PvP, and an intensive promotional campaign world wide, they're focusing on quality and letting the game speak for itself. That, or maybe it's just licensing quirks delaying release and the above is pointless speculation
If you are, I am too Just saying we don't know the reason why it's been delayed in so many countries. It could be a deliberate move for the sorts of reasons we threw out there, or maybe there's just behind the scenes licensing delays. The PR people have been strangely silent on the matter as many times as it's come up on Twitter and Facebook.
The difficulty spike beginning chapter 12 is amazing. To whoever said the weapon weaknesses doesn't matter, it matters a lot when you are at chapter 12+. You have to kill them in one turn or they will gang up on one of your characters and kill them before your next turn. Because if you don't try and get an SS with restart-able energy, it might take you weeks or months to get your first SS if you're that unlucky. Thankfully I restarted no matter how many times I did it (30ish times) because I only got one SS, one A(and it's Eileen, a support who isn't very strong), and rest are B/C/D. Sure I could have had started with the A and Bs, but it would've been a struggle.
Use ifunbox to delete savadata.bin and savadata_backup.bin . or Delete Terra Battle and redownload it from the app store.
Sabertooth King is pretty decent. He drops from his stage (at a drop rate I don't know) and is also available through a tavern roll if you get lucky. Edit: He's on 4-3 And also it appears the golem on 9-10 drops and is a spear user, though I don't have it.
I know the game is a download starter and they are adding things as more downloads come, but, do they plan on continuing and adding new dungeons/content as the game goes in the months/years to come? Or once the download starter finishes, they are done?
Lol, I'm just tired of getting crappy pulls from the Tavern. I've recruited so many times already and I had never gotten an SS rank. Idk, just seeing all these ppl posting about how they got SS ranks made me jealous, lol. And yes, I had no problems with the game. I went all the way to 8-x with no problems whatsoever, defeating each boss the very first time I went against each of them (although I did farm that giant lion boss, lol). I just want only a single SS rank char while I'm still in the early stages of the game, that's all, and not later in the future. Hopefully it'll be a Mage too, since that C Rank Mage I had on my team just recently had the most pathetic P-Def and it was lvl 20. Most likely an SS rank Mage will have a better P-Def than a C Rank Mage.
I'm one of the people who rolled about 12 times before getting an SS, which puts me the lucky side of the equation. I have to say, this game is really a lot of fun so far (just chapter 5) and I really do enjoy the different dynamics. Looking to see how hard it gets as additional strategy elements come into play.
That would be me, and you are taking it completely out of context. They don't matter at the point you don't have a choice in team builds because your stable is limited (which is the "problem" the poster I replied to was expressing). By the time you reach a point they do matter, you will have no problem taking at least 2 of the favored weapons against the predominant enemy type. Since without blind luck and/or a favorable initial board layout, you aren't able to set up more than 1-2 flanking pincers on a turn, 2 favored weapon types is generally enough. Still, overleveling to get higher HP & higher base damage will overcome any weapon weaknesses if you do somehow have a shortcoming in your character stable by the time you reach these chapters. This implies you believe you got something other than some letters underneath a character name LOL Have finished through chapter 8 with all C & D commons and working my way through 9. I never hit any real difficulty using my "good" team until Chapter 13 and already have my plan in place for getting past that boss with all commons. Not picking on people exactly, I just happen to find it laughable that people think the game was designed in such a way that it matters what you start with. If SS (or even S) characters were required to advance in this game, the anti-freemium zealots would have a point. You are justifying your actions by using reverse correlation without a control. Because you didn't have much trouble getting through the game with your SS character(s) in your stable, you attribute the ease to the SS characters and postulate the alternative would have been a struggle. Well, you never tried the alternative so you have no actual basis to assert the advantage. I actually am testing the alternative, and an extreme version of the alternative at that, and I have yet to find a limitation skipping out on using my B characters let alone my A & S characters. The point may indeed come where I just can't go on except by blind luck... and then I'll change the parameters to just B, C & D to see how far that takes me. My point is not that people shouldn't do the re-roll if that amuses them (I'm no different intentionally replaying the game with all commons hahaha). However, if the thought of playing the tutorial many, many times isn't appealing to new/would be players, they should not feel pressured by the trend of cheerleading the practice in this thread because I see zero signs it leads to anything more than you being behind people who just picked up the game and started playing.