Universal Temple of Spikes: The Legend (by Tigrido)

Discussion in 'iPhone and iPad Games' started by Gwarmaxx, Feb 27, 2018.

  1. Dailon80

    Dailon80 Well-Known Member

    Nov 10, 2014
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    Program Director/Radio DJ
    Eos
    Is each run at a level randomly generated or is it the same each run?
     
  2. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    Yeah, I’m on a 6S+ with 11.2.6. Wonder if it’s an iOS 11 issue. Hopefully they can recreate it.
     
  3. Recognition101

    Recognition101 New Member

    Feb 27, 2018
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    MFI Support?

    This games looks great! For a twitch platformer though, I really prefer using a controller - does it support MFI gamepads?
     
  4. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Sorry, didn't notice any sign of MFI support.

    @Dailon80
    Same level/run

    The Dev integrated his other game "Temple of Spikes" a (very) bit too often into this one. Actually, being on level 8 atm, in every level once or twice, with increasing difficulty every next time. Some might like that, but for me it's more of a filler and a sign of some missing creativity. Pity. If i ever move on to level 9 and i see this sequence again...(i leave the rest open)
     
  5. Foxido

    Foxido Well-Known Member

    Feb 29, 2016
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    I work in Tigrido
    Saint Petersburg / Russia

    Hey, we've added the MFI support, it will be available as soon as the Apple team approve the new version.

    Thanks
     
  6. Foxido

    Foxido Well-Known Member

    Feb 29, 2016
    60
    0
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    I work in Tigrido
    Saint Petersburg / Russia
    Hey again :)

    Our tech lead just told me that the MFI support is available now! Get the newest version on the App Store.



    Thanks!
     
  7. dbgraphic

    dbgraphic Member

    Aug 24, 2016
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    Multimedia Developer
    Earth
    Thanks for adding the MFi support.:)
    I made the purchase, time for some thumb pushing action.:D
     
  8. Snooptalian

    Snooptalian Well-Known Member

    Sep 12, 2009
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    #28 Snooptalian, Feb 28, 2018
    Last edited: Feb 28, 2018
    Hard as heck, but great game so far.
     
  9. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    Did you by any chance look into the possibility of Apple TV support? I’m thinking it should be fairly easy if you make controller required on it.

    Also, have you seen my posts about a sound issue as if the sound gets stuck? Any fixes on the way for that?
     
  10. dbgraphic

    dbgraphic Member

    Aug 24, 2016
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    Multimedia Developer
    Earth
    had to delete, then buy again for update

    NOTE: The original didn't update, so i had to delete then buy again.
    I got a message when buying that I own a previous version so the update was free.
    I wonder if this was for everyone.

    btw the MFi seems to work better now. thanks:D
     
  11. Snooptalian

    Snooptalian Well-Known Member

    Sep 12, 2009
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    #31 Snooptalian, Mar 1, 2018
    Last edited: Mar 1, 2018
    I tend to agree on the original Temple of Spikes integration being a bit too much. I like the game, but the further I get seems to be more and more of these sections with moving blocks that require both luck and skill to get passed. I’m to the point now where I loath seeing these sections show up in the game. Kinda breaks the platforming flow somewhat. Not gonna stop playing the game, as it’s still a great game other than these sections, but I’m sure many people like this aspect of the game.
     
  12. Foxido

    Foxido Well-Known Member

    Feb 29, 2016
    60
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    I work in Tigrido
    Saint Petersburg / Russia
    Hey guys,

    The Apple team has featured us on the major countries' pages on the App Store!

    It's all because your high download activity upon the release. Thank you!
     
  13. Lull4by

    Lull4by Well-Known Member

    Aug 21, 2014
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    #33 Lull4by, Mar 6, 2018
    Last edited: Mar 6, 2018
    The mfi function works ok, but sometimes it is just not worked, like using coins to set a save point, unlock characters, moving the character to choose level, select profile, pause menu, level complete result (Restart or OK), they all needed to be touched to choose, not just press a button or moving D-pad.
     

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